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Δημοσίευσηαπό game over » 23 Ιούλ 2012, 15:08

Shepard έγραψε:Νέο Quake? Μαζί με νέο Doom? Βρε λες...

Όλα είναι πιθανά ! :)
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Δημοσίευσηαπό Shepard » 23 Ιούλ 2012, 15:11

LEGO Batman 2 tops UK chart for fifth week

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Here’s the top 40 for the week ending July 21:

1. Lego Batman 2: DC Super Heroes – Warner Bros. Interactive
2. London 2012: The Official Video Game – Sega
3. Tom Clancy’s Ghost Recon: Future Soldier – Ubisoft
4. The Amazing Spider-man – Activision Blizzard
5. Call Of Duty: Modern Warfare 3 – Activision Blizzard
6. Kingdom Hearts 3d: Dream Drop Distance – Nintendo
7. Batman: Arkham City – Warner Bros. Interactive
8. Mario & Sonic London 2012 Olympic Games – Sega
9. Max Payne 3 – Take 2
10. The Elder Scrolls V: Skyrim – Bethesda Softworks
Dead Island Goty Edition – Koch Media
Fifa 12 – Electronic Arts
Skylanders: Spyro’s Adventure – Activision Blizzard
Sniper Elite V2 – 505 Games / Mastertronic
Spec Ops: The Line – Take 2
Fifa Street – Electronic Arts
Call Of Duty: Black Ops – Activision Blizzard
Lego Pirates Of The Caribbean – Disney Interactive Studios
Tiger Woods Pga Tour 13 – Electronic Arts
Saints Row: The Third – Thq
Assassin’s Creed: Revelations – Ubisoft
Moshi Monsters: Moshling Zoo – Mind Candy
Battlefield 3 – Electronic Arts
Mario Kart 7 – Nintendo
Dirt Showdown – Codemasters
Rayman Origins – Ubisoft
WWE ’12 – Thq
Super Mario 3D Land – Nintendo
Lego Harry Potter: Years 5-7 – Warner Bros. Interactive
The Sims 3 – Electronic Arts
Mass Effect 3 – Electronic Arts
[Prototype 2] – Activision Blizzard
Diablo III – Activision Blizzard
Skate 3 – Electronic Arts
Need For Speed: The Run – Electronic Arts
Grand Theft Auto Episodes – Liberty City – Take 2
UFC Undisputed 3 – Thq
Halo: Combat Evolved Anniversary – Microsoft
Kingdoms Of Amalur: Reckoning – Electronic Arts
Football Manager 2012 – Sega


FIFA 13 Kinect voice commands revealed in video
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Δημοσίευσηαπό Shepard » 23 Ιούλ 2012, 21:37

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Δημοσίευσηαπό Shepard » 24 Ιούλ 2012, 11:21

Left 4 Dead vs. Resident Evil
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Δημοσίευσηαπό LIONHEART » 24 Ιούλ 2012, 11:29

Shepard έγραψε:LEGO Batman 2 tops UK chart for fifth week

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Here’s the top 40 for the week ending July 21:

1. Lego Batman 2: DC Super Heroes – Warner Bros. Interactive
2. London 2012: The Official Video Game – Sega
3. Tom Clancy’s Ghost Recon: Future Soldier – Ubisoft
4. The Amazing Spider-man – Activision Blizzard
5. Call Of Duty: Modern Warfare 3 – Activision Blizzard
6. Kingdom Hearts 3d: Dream Drop Distance – Nintendo
7. Batman: Arkham City – Warner Bros. Interactive
8. Mario & Sonic London 2012 Olympic Games – Sega
9. Max Payne 3 – Take 2
10. The Elder Scrolls V: Skyrim – Bethesda Softworks
Dead Island Goty Edition – Koch Media
Fifa 12 – Electronic Arts
Skylanders: Spyro’s Adventure – Activision Blizzard
Sniper Elite V2 – 505 Games / Mastertronic
Spec Ops: The Line – Take 2
Fifa Street – Electronic Arts
Call Of Duty: Black Ops – Activision Blizzard
Lego Pirates Of The Caribbean – Disney Interactive Studios
Tiger Woods Pga Tour 13 – Electronic Arts
Saints Row: The Third – Thq
Assassin’s Creed: Revelations – Ubisoft
Moshi Monsters: Moshling Zoo – Mind Candy
Battlefield 3 – Electronic Arts
Mario Kart 7 – Nintendo
Dirt Showdown – Codemasters
Rayman Origins – Ubisoft
WWE ’12 – Thq
Super Mario 3D Land – Nintendo
Lego Harry Potter: Years 5-7 – Warner Bros. Interactive
The Sims 3 – Electronic Arts
Mass Effect 3 – Electronic Arts
[Prototype 2] – Activision Blizzard
Diablo III – Activision Blizzard
Skate 3 – Electronic Arts
Need For Speed: The Run – Electronic Arts
Grand Theft Auto Episodes – Liberty City – Take 2
UFC Undisputed 3 – Thq
Halo: Combat Evolved Anniversary – Microsoft
Kingdoms Of Amalur: Reckoning – Electronic Arts
Football Manager 2012 – Sega


FIFA 13 Kinect voice commands revealed in video



Αυτή η lego μόδα δεν μπορω να την καταλάβω ποτε δεν μου αρεσαν και ουτε θα μου αρέσουν...
http://www.facebook.com/AUTONISSANLougiakis
http://www.lougiakis.gr
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Δημοσίευσηαπό Shepard » 24 Ιούλ 2012, 17:26

THQ recovery continues: stock safe on NASDAQ
THQ's recovery received a boost today after the US company regained compliance with the NASDAQ stock market.

NASDAQ gave it the nod after THQ's common stock closed at $1 per share or greater for at least 10 consecutive business days - the minimum amount required.

The Saints Row publisher's decision to go for a one for 10 reverse stock split did the trick, then. Earlier this month it consolidated THQ's 68.5 million shares to around 6.9 million, raising the value of each unit of common stock to well over the one dollar mark. THQ had been in danger of a de-listing since January after its stock fell under the one dollar mark for over 30 days.

THQ, which is set to release action game Darksiders 2 next month, has reshuffled key management in recent months and dropped games in an attempt to steer the company back to profitability.

In May Naughty Dog co-founder Jason Rubin replaced outgoing games boss Danny Bilson, and this week THQ announced Ron Moravek, co-founder of Dawn of War and Company of Heroes developer Relic Entertainment, had joined as executive vice president.

THQ has ditched its failed uDraw product, Itagaki's Devil's Third and licensed titles to focus on fewer core games. Its upcoming slate includes WWE, Metro: Last Light, Company of Heroes 2, Saints Row 4, South Park: The Stick of Truth, inSANE and Homefront 2.

Why Half-Life 2 City 17 creator Viktor Antonov left Valve
"It causes a lot of surprise that anyone would leave."
http://www.eurogamer.net/articles/2012-07-23-why-half-life-2-city-17-creator-viktor-antonov-left-valve

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Outernauts – Insomniac’s first Facebook game launches
EA has announced the launch of Outernauts, Insomniac’s first game created for Facebook. The adventure role-playing social game allows players to capture and train “exotic alien beasts for battle” as they transform their “cosmic homeworld into a thriving galactic hub,” as members of United Earth’s elite Outernaut force. Players must also uncover the riddle behind mysterious “ancients” while “battling pirates and evil corporations seeking to control the galaxy.” Players will explore planets, harvest loot, and fight asynchronously alongside or against friends.

Images
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Transformers: Fall of Cybertron - Multiplayer Trailer
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Δημοσίευσηαπό Shepard » 24 Ιούλ 2012, 22:08

Project Adventurer screens, details

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The Farm 51 studio have released the first screenshots of their project Adventurer and also a press release that gives details about this upcoming FPS action-adventure game. Set in the 1930's, the title features several environments, such as tropical jungles and frozen wastelands, filled with puzzles, traps and enemies. Powered by Unreal Engine 3, the game is expected to release in 2013 for Xbox 360 and PC.

Press Release
July 24, 2012

Just when you thought it was safe to go back to the Jungle, The Farm 51 showcases one of the main antagonists from the upcoming action / adventure FPS - Project Adventurer.

GLIWICE, Poland - Simply known as The Sentinel or The Guardian to the Lost City, this creature’s real name is no longer remembered by mere mortals. Once a brutal, but just Mayan king, The Sentinel made a pact with his God that in exchange for his eternal servitude he would be granted unimaginable power and immortality.

Such power that his mortal body did not withstand the awesome might that was bestowed upon him. The Sentinel perished only to be reborn – stronger than before. Blinded by rage, he hunted and slaughtered every last resident of The Lost City and now stands as its eternal guardian – waiting at the entrance for anyone fool enough to enter.

Set in the 1930’s, Project Adventurer takes the player on a globetrotting adventure from tropical jungles to frozen wastelands – each locale filled with dangerous traps, extensive environmental puzzles and dangerous enemies. Ranging from human soldiers to supernatural warriors, Project Adventurer puts the player in the shoes of a private Investigator dragged into a plot to find an ancient artifact that seems to have awakened a threat long though dead.

Developed by The Farm 51 and powered by Unreal 3, Project Adventurer is planned for a 2013 release for the Xbox 360® video game and entertainment system and PC – with plans for a Playstation 3 version of the game. About The Farm 51 The Farm 51 is a Polish video game developer focusing on high quality action games for both the PC and current generation of gaming consoles. Founded in 2005 by industry veterans, The Farm 51 currently employs persons responsible for such titles as the original Painkiller, The Witcher and Two Worlds II.

The Farm 51 is best known for its first person shooters NecroVisioN and NecroVisioN: Lost Company as well as, the extremely successful PC casual game StoneLoops! and Time Ace for the Nintendo DS. The company is headquartered in Gliwice, Poland with additional offices in Katowice and employs nearly 50 people. The Farm 51 is listed on NewConnect (a share market run by the Warsaw Stock Exchange).


Images
http://images.gamersyde.com/image_adventurer-19799-2559_0001.jpg
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Full panel schedule announced for QuakeCon 2012

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Welcome and Annual Keynote with John Carmack: Thursday, August 2nd at 2:00pm

The Game of Making Games
Friday, August 3rd at 11.30am
Jens Matthies, MachineGames
Raphael Colantonio, Arkane Studios
Ted Price, Insomniac Games
Todd Howard, Bethesda Game Studios
Moderated by Blair Herter, G4TV

Capture the Fan: Making Multiplayer Games That Last
Friday, August 3rd at 1pm
Chet Faliszek, Valve Software
Marty Stratton, id Software
Max Hoberman, Certain Affinity
Moderated by Kevin Kelly, Wizard World

Looking Back at Looking Glass
Friday, August 3rd at 2.30pm
Austin Grossman
Emil Pagliarulo, Bethesda Game Studios
Tom Leonard, Valve Software
Moderated by Harvey Smith, Arkane Studios

Talking Shop: Skyrim, Modding and Steam
Friday, August 3rd at 4pm
Chet Faliszek, Valve Software
Joel Burgess, Bethesda Game Studios
Moderated by Nick Breckon, Bethesda Softworks

Virtual Insanity
Friday, August 3rd at 6pm
John Carmack, id Software
Michael Abrash, Valve Software
Palmer Luckey, ModRetro
Moderated by Todd Hollenshead, id Software

GameTrailers’ Bonus Round
Saturday, August 4th at 11am
Adam Sessler, Industry Veteran
Harvey Smith, Arkane Studios
Michael Pachter, Wedbush Securities
Raphael Colantonio, Arkane Studios
Moderated by Geoff Keighley, GameTrailers TV

Celebrating id Modding
Saturday, August 4th at 12.30pm
Brendon Chung, Blendo Games
Robert Duffy, id Software
JP LeBreton, Double Fine
Moderated by Justin Blankenship, Hit Detection

Idle Thumbs Podcast: Arena
Saturday, August 4th at 1.30pm
Chris Remo, Double Fine
Jake Rodkin, Telltale Games
JP LeBreton, Double Fine
Nick Breckon, Bethesda Softworks
Steve Gaynor, The Fullbright Company

QuakeCon Exhibit Hall Hours
Thursday, August 4 | 10am – 6pm
Friday, August 5 | 10am – 6pm
Saturday, August 6 | 10am – 6pm

QuakeCon 2012 takes place at the Hilton Anatole Hotel in Dallas, Texas August 2-5.
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Δημοσίευσηαπό game over » 25 Ιούλ 2012, 02:54

*Transformers: Fall of Cybertron - Multiplayer Trailer



*First screenshots for GTA IV iCEnhancer 2.1.1
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A lot of PC gamers have asked Hayssam Keilany for his personal configuration file of iCEnhancer 2.1 and the modder has decided to release it. This version of iCEnhancer will be called iCEnhancer 2.1.1 or iCEnhancer 2.1P. Before doing that though, Keilany has released a couple of screenshots to showcase his personal settings. In addition, this new version of iCEnhancer will come with better a ‘AA’ solution. Enjoy and stay tuned for more!
IMAGES
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*ArmA 2 Patch 1.62 Features AI Improvements and Improves DayZ Stability
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Bohemia Interactive has released a new update for their first person military sim game, ArmA 2. This new update comes with Multiplayer optimizations, security and server improvements, improved stability via numerous tweaks and fixes, the addition of new video options (Post-Process Anti-Aliasing, Alpha To Coverage), AI improvements and numerous bug fixes, resolved issues with several training missions, as well as the addition of various new script commands for content makers.
As Bohemia notes, this update will ‘also make zombie hunts much less prone to crashes and should improve server stability.’
Those interested can download the patch from ArmA 2′s official website.
Here is the complete changelog for ArmA 2′s Update 1.62:


ArmA 2 version 1.60 to 1.62 changelog
•[94918] New: command unit addMagazine[name, ammoCount]
•[94912] Fixed: Video memory detection on W7/x64 sometimes wroóng because of bug in IDirect3DDevice9::GetAvailableTextureMem.
•[94886] Fixed: Possible gear item duplication (private https://dev-heaven.net/issues/36648)
•[94761] TBB 4.0 update 5, (tbb40_20120613oss, http://threadingbuildingblocks.org/ver.php?fid=187)
•[94699] Tweak Reinhard tonemapping pars
•[94629] Fixed: Wrong magazines are removed with weapon in briefing gear.
•[94206] Fixed: Disabled channels can be bypassed in briefing screen (https://dev-heaven.net/issues/33906)
•[94049] New: terrainIntersectASL command
•[94049] Fixed: terrainIntersect reverted to ATL
•[94002] Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts.
•[94001] Fixed: “enableItemsDropping = 0;” now even for MP clients
•[94001] New: moonIntensity command
•[94001] New: sunOrMoon command
•[93989] Changed: When dropping weapon unrelated magazine will not be dropped
•[93958] New: Dropping items while swimming can be disabled with “enableItemsDropping = 0;” in description.ext
•[93945] New: In gear added bars with ammo count
•[93945] New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands
•[93897] New: AToC & PPAA added into UI video options
•[93841] Fixed: AI using NVGs as binoculars after dropping their primary weapon (https://dev-heaven.net/issues/27297)
•[93821] Changed: Authentication Timeout is distinguished from bad CD key
•[93812] Fixed: Restrict gamma value set by profile
•[93809] Fixed: Restrict brightness value set by profile
•[93722] Fixed: Effects of setDamage to buildings different on clients and server (https://dev-heaven.net/issues/23915#change-136685)
•[93701] Fixed: Changing gear in briefing screen is not working reliable in MP (https://dev-heaven.net/issues/16421)
•[93680] Optimized: MP: attachTo no longer sends a message when the attachment does not change.
•[93672] Fixed: Unable to access AI soldier’s gear in map
•[93670] Fixed: Prone units stop engaging (https://dev-heaven.net/issues/32475)
•[93664] Fixed: Damage of buildings synchronization in MP after JIP (https://dev-heaven.net/issues/25659, https://dev-heaven.net/issues/23915, https://dev-heaven.net/issues/18492)
•[93657] Fixed: Target is no longer stored in the long-term target list when forgotten for the second time (https://dev-heaven.net/issues/27895)
•[93654] Improved: Tone mapping
•[93652] New: Scripting functions visiblePositionASL and nearestBuilding position
•[93648] New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems.
•[93624] Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name.
•[93622] New: Scripting function eyeDirection.
•[93598] New: Scripting functions eyePos object and aimPos object
•[93583] Fixed: Player-created markers not synchronised with JIP clients (see https://dev-heaven.net/issues/6337)
•[93575] Fixed: StringLoad command reads unicode
•[93570] Fixed: Player-made map markers disappearing in MP under certain circumstances (https://dev-heaven.net/issues/32160)
•[93542] New: MP Statistics screen (key I) contains the Server hostname
•[93528] Fixed: Max distance for DirectChat raised from 20m to 40m
•[93415] Fixed: empty weaponHolder is not deleted when used by remote player
•[93398] New: System chat like player connected/disconnected switched to CCSystem=6 channel. New configuration opportunity disableChannels[]={chan1,chan2,…}; in mission description.ext file possible.
•[93294] Fixed: Multiple Object not found problems such as Server: Object 6:4 not found (message 124)
•[93276] New: terrainIntersect command
•[93273] New: lineIntersects, lineIntersectsWith commands
•[93156] Changed: increased gear MP messages priority
•[93146] Fixed: LOD blending
•[93120] Fixed: JIP connecting players less affect other players network bandwith
•[93117] Fix: Crash: https://dev-heaven.net/issues/31784 – caused by fix: “LOD blending not working reliably (rev. 93017)
•[93017] Fixed: LOD blending not working reliably
•[92956] Fixed: Sound: Music often stop playing after window focus is lost and regained
•[92925] Fixed: switching backpack with dead unit in MP
•[92821] Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit.
•[92781] Fixed: SelectPlayer makes direct communication unreliable (see https://dev-heaven.net/issues/30991)
•[92754] Fixed: scaling icons with grenade cursor
•[92706] TBB 4.0 update 4, (tbb40_20120408oss, http://threadingbuildingblocks.org/ver.php?fid=185)
•[92705] Fixed: Possible crash when in out of VRAM conditions because of a race condition.
•[92679] Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty (https://dev-heaven.net/issues/28865)
•[92612] Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues.
•[92582] Fixed: AI detection after load
•[92463] Fixed: AToC ATi 77xx
•[92071] Changed: Observer RPT messages now once per 60 sec, https://dev-heaven.net/issues/29985
•[92061] Fixed: AtoC on nVidia for CSAA
•[92059] PPAA pars tweak & SMAA use color edge detection method
•[91173] New: Registry driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the reg.value CANDISABLE=”0″ can be used to make the Disable button disabled.
•[91055] Fixed: Respawn with backpack
•[90909] Fixed: crash of Linux server when player with custom face connects
•[90901] New: setUnitRecoilCoefficient command
•[89964] Fixed: Linux servers were never green in server list.
•[89899] Fixed: Helicopter is more accurate with unguided rockets
•[89898] Fixed: Secondary gunner tracks enemies
•[89603] Fixed: A possible crash when textures were loading too slow from the disk.
•[89523] Fixed: Crash during engine termination from multiplayer game.
•[89361] Fixed: Linux server slow startup
•[89205] New: Player can look up/down using a mouse while driving land/water vehicles.
•[89201] New: SMAA antialiasing introduced, use PPAA=3, PPAALevel=0..3 in Arma2OA.cfg.
•[89104] New: Implemented automatic looking intro turns when driving a car with a mouse.
•[89086] Experimental: A different way to handle mouse steering is implemented for cars, tanks, boats and bikes.
•[89079] Fixed: Multiple reload sounds in mp (see https://dev-heaven.net/issues/28201)
•[89011] New: A cursor is shown to provide a visual feedback when steering a car.
•[88975] Fixed: Multiple reload sounds in MP (see https://dev-heaven.net/issues/28201)
•[88948] Improved: Airplane thrust and brakes can now be applied at the same time.
•[88947] New: Full joystick axis can be mapped by mapping both positive and negative part of the same axis (map negative first to use the axis inverted) (https://dev-heaven.net/issues/3546)
•[88918] Improved: AI scanning for the target more when a visual contact is lost.
•[88890] Improved: AI vehicles scanning area with their weapons when target position is not known exactly.
•[88870] Fixed: AI vehicles sometimes see player outside their field of view (https://dev-heaven.net/issues/28203)
•[88850] Fixed: AI was sometimes able to reveal a unit which has detonated a satchel (https://dev-heaven.net/issues/11610)
•[88726] Fixed: Frequent client/server crashes in MP (when merging multipacket messages)
•[88269] Changed: Application name changed to “ArmA 2 OA” for “ArmA 2 Reinforcements”.
•[88195] Improved: -beta mods now always loaded first (https://dev-heaven.net/issues/27762)
•[88147] Add: Optional FXAA sharp filter, *.cfg “FXAASharp”
•[88119] Improved: AI spotting reducing in high speed moving vehicles more accurate now (movement direction is considered).
•[88111] Fixed: Unguided rockets no longer explode when passed by the target (https://dev-heaven.net/issues/27772)
•[88110] Fixed: AI gunner hits the ground with manually guided missile when “Auto guided AT” is disabled (https://dev-heaven.net/issues/14297)
•[88015] Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (https://dev-heaven.net/issues/27689)
•[87963] Optimized: Reduced memory footprint in complex missions.
•[87840] New: Added scripting command productVersion (https://dev-heaven.net/issues/25580)
•[87837] Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH).
•[87824] Changed: Removed support for config parameter nightVision (https://dev-heaven.net/issues/26117)
•[87768] Fixed: AI vehicles crews seeing targets badly (https://dev-heaven.net/issues/23388)
•[87755] Fixed: Player automatically reveals targets which AI would never see (https://dev-heaven.net/issues/27493)
•[87746] Fixed: Looking around no longer possible when combat mode changes in vehicle (https://dev-heaven.net/issues/17777)
•[87745] New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5.
•[87740] Improved: Targeting and firing always commanded by observer. (http://dev-heaven.net/issues/2353)
•[87706] Improved: AI laser target detection at large distances improved.
•[87692] Fixed: Manual guidance not working for a helicopter gunner (http://dev-heaven.net/issues/12025, http://dev-heaven.net/issues/27418)
•[87659] Fixed: AI was unable to engage invisible laser targets used for SSM (http://dev-heaven.net/issues/26317)
•[87658] Fixed: Command doTarget on friendly unit did not work (http://dev-heaven.net/issues/22724)
•[87655] Fixed: Text parameter file parsing not reliable (http://dev-heaven.net/issues/27403)
•[87654] Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (http://dev-heaven.net/issues/11699)
•[87652] Fixed: AI always turned out when player is effective commander in cargo (http://dev-heaven.net/issues/2733)
•[87646] Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev-heaven.net/issues/12973)
•[87645] Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi
•[87643] Fixed: Manually guided missiles lost control when reaching 1500 m distance (http://dev-heaven.net/issues/12101)
•[87640] New: RVExtension dll interface implemented (http://community.bistudio.com/wiki/callExtension)
•[87640] Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it.
•[87640] Fixed: AI unable to target crew in vehicles other than tracked ones (http://dev-heaven.net/issues/25847)
•[87640] Improved: AI units now give more preference to close targets (http://dev-heaven.net/issues/25847)
ARMA 2 / ARMA 2 Operation Arrowhead Data
•fixed : [OA] SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD
•changed : [OA] New set of multiplayer chat colors
•added : New Video Options (PPAA, AToC)
•fixed : Boot Camp 02: https://dev-heaven.net/issues/36778
•fixed : Boot Camp E08: https://dev-heaven.net/issues/28187
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Δημοσίευσηαπό Shepard » 25 Ιούλ 2012, 07:42

Tribes Ascend - Developer Diary: Twinfuser Update
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Δημοσίευσηαπό Shepard » 25 Ιούλ 2012, 08:02

This Crysis Halo Mod Sounds Sweet

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Once in a while a mod project comes around that is so big and ambitious that it catches our attention here at Game Informer. Venerance: Sigma Octanus IV is one such mod project. A dedicated group of Halo fans, who have dubbed themselves Tributary Creations, has decided to create the mod using the tools from the CryEngine 3 Software Development Kit from Crytek.

The goal of the mod is to essentially overhaul Crysis 2 and create an authentic Halo experience focusing on the events that occurred on the planet Sigma Octanus IV in Eric Nylund’s “The Fall of Reach” from chapters 19-22. You won’t find big space battles in this mod. Instead, the action will be focused solely on stealth and ground combat as you take on the role of Blue-Five, a SPARTAN-II on a mission to infiltrate the only Covenant occupied city and discover why they haven’t simply destroyed it like all the others.

The team stresses their dedication to creating an authentic and plausible experience based on their interpretation of the Halo canon as well as making logical improvements. As an example they cite that in Halo 2 the only other visible MJOLNIR equipped soldier magically grabs ammo from nowhere. In their mod, there will be ammo pouches. It might be a small detail, but for a team trying to create an experience that is as plausible as possible, little things like that can go a long way to making a focused experience.

Though no definite timeline for development has been released, the stated goal is to have a SPARTAN-II partial mod out by the end of Summer that allows gamers to play through Crysis 1, 2, and 3 as a SPARTAN-II soldier. Hopefully that will pacify anxious players until the full mod is released.

A statement from the Venerance developer page states:

“We are doing this in tribute to the makers of all things Halo; not in defiance, contradiction, or competition. Venerance is a labor of love: nothing more, nothing less. A returned handshake, fistbump, man-hug, or whatever other example you’d like. Bungie has shown love to us, 343i has shown love to us… this is us showing the love back. There are many ways to return the love, but this is the channel of expression which we are choosing.”

We wish you the best of luck, Tributary Creations and we hope to see Venerance in action as soon as possible.

http://venerance.net/
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