•[94918] New: command unit addMagazine[name, ammoCount]
•[94912] Fixed: Video memory detection on W7/x64 sometimes wroóng because of bug in IDirect3DDevice9::GetAvailableTextureMem.
•[94886] Fixed: Possible gear item duplication (private
https://dev-heaven.net/issues/36648) •[94761] TBB 4.0 update 5, (tbb40_20120613oss,
http://threadingbuildingblocks.org/ver.php?fid=187) •[94699] Tweak Reinhard tonemapping pars
•[94629] Fixed: Wrong magazines are removed with weapon in briefing gear.
•[94206] Fixed: Disabled channels can be bypassed in briefing screen (https://dev-heaven.net/issues/33906)
•[94049] New: terrainIntersectASL command
•[94049] Fixed: terrainIntersect reverted to ATL
•[94002] Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts.
•[94001] Fixed: “enableItemsDropping = 0;” now even for MP clients
•[94001] New: moonIntensity command
•[94001] New: sunOrMoon command
•[93989] Changed: When dropping weapon unrelated magazine will not be dropped
•[93958] New: Dropping items while swimming can be disabled with “enableItemsDropping = 0;” in description.ext
•[93945] New: In gear added bars with ammo count
•[93945] New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands
•[93897] New: AToC & PPAA added into UI video options
•[93841] Fixed: AI using NVGs as binoculars after dropping their primary weapon (https://dev-heaven.net/issues/27297)
•[93821] Changed: Authentication Timeout is distinguished from bad CD key
•[93812] Fixed: Restrict gamma value set by profile
•[93809] Fixed: Restrict brightness value set by profile
•[93722] Fixed: Effects of setDamage to buildings different on clients and server (https://dev-heaven.net/issues/23915#change-136685)
•[93701] Fixed: Changing gear in briefing screen is not working reliable in MP (https://dev-heaven.net/issues/16421)
•[93680] Optimized: MP: attachTo no longer sends a message when the attachment does not change.
•[93672] Fixed: Unable to access AI soldier’s gear in map
•[93670] Fixed: Prone units stop engaging (https://dev-heaven.net/issues/32475)
•[93664] Fixed: Damage of buildings synchronization in MP after JIP (https://dev-heaven.net/issues/25659,
https://dev-heaven.net/issues/23915,
https://dev-heaven.net/issues/18492) •[93657] Fixed: Target is no longer stored in the long-term target list when forgotten for the second time (https://dev-heaven.net/issues/27895)
•[93654] Improved: Tone mapping
•[93652] New: Scripting functions visiblePositionASL and nearestBuilding position
•[93648] New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems.
•[93624] Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name.
•[93622] New: Scripting function eyeDirection.
•[93598] New: Scripting functions eyePos object and aimPos object
•[93583] Fixed: Player-created markers not synchronised with JIP clients (see
https://dev-heaven.net/issues/6337) •[93575] Fixed: StringLoad command reads unicode
•[93570] Fixed: Player-made map markers disappearing in MP under certain circumstances (https://dev-heaven.net/issues/32160)
•[93542] New: MP Statistics screen (key I) contains the Server hostname
•[93528] Fixed: Max distance for DirectChat raised from 20m to 40m
•[93415] Fixed: empty weaponHolder is not deleted when used by remote player
•[93398] New: System chat like player connected/disconnected switched to CCSystem=6 channel. New configuration opportunity disableChannels[]={chan1,chan2,…}; in mission description.ext file possible.
•[93294] Fixed: Multiple Object not found problems such as Server: Object 6:4 not found (message 124)
•[93276] New: terrainIntersect command
•[93273] New: lineIntersects, lineIntersectsWith commands
•[93156] Changed: increased gear MP messages priority
•[93146] Fixed: LOD blending
•[93120] Fixed: JIP connecting players less affect other players network bandwith
•[93117] Fix: Crash:
https://dev-heaven.net/issues/31784 – caused by fix: “LOD blending not working reliably (rev. 93017)
•[93017] Fixed: LOD blending not working reliably
•[92956] Fixed: Sound: Music often stop playing after window focus is lost and regained
•[92925] Fixed: switching backpack with dead unit in MP
•[92821] Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit.
•[92781] Fixed: SelectPlayer makes direct communication unreliable (see
https://dev-heaven.net/issues/30991) •[92754] Fixed: scaling icons with grenade cursor
•[92706] TBB 4.0 update 4, (tbb40_20120408oss,
http://threadingbuildingblocks.org/ver.php?fid=185) •[92705] Fixed: Possible crash when in out of VRAM conditions because of a race condition.
•[92679] Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty (https://dev-heaven.net/issues/28865)
•[92612] Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues.
•[92582] Fixed: AI detection after load
•[92463] Fixed: AToC ATi 77xx
•[92071] Changed: Observer RPT messages now once per 60 sec,
https://dev-heaven.net/issues/29985 •[92061] Fixed: AtoC on nVidia for CSAA
•[92059] PPAA pars tweak & SMAA use color edge detection method
•[91173] New: Registry driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the reg.value CANDISABLE=”0″ can be used to make the Disable button disabled.
•[91055] Fixed: Respawn with backpack
•[90909] Fixed: crash of Linux server when player with custom face connects
•[90901] New: setUnitRecoilCoefficient command
•[89964] Fixed: Linux servers were never green in server list.
•[89899] Fixed: Helicopter is more accurate with unguided rockets
•[89898] Fixed: Secondary gunner tracks enemies
•[89603] Fixed: A possible crash when textures were loading too slow from the disk.
•[89523] Fixed: Crash during engine termination from multiplayer game.
•[89361] Fixed: Linux server slow startup
•[89205] New: Player can look up/down using a mouse while driving land/water vehicles.
•[89201] New: SMAA antialiasing introduced, use PPAA=3, PPAALevel=0..3 in Arma2OA.cfg.
•[89104] New: Implemented automatic looking intro turns when driving a car with a mouse.
•[89086] Experimental: A different way to handle mouse steering is implemented for cars, tanks, boats and bikes.
•[89079] Fixed: Multiple reload sounds in mp (see
https://dev-heaven.net/issues/28201) •[89011] New: A cursor is shown to provide a visual feedback when steering a car.
•[88975] Fixed: Multiple reload sounds in MP (see
https://dev-heaven.net/issues/28201) •[88948] Improved: Airplane thrust and brakes can now be applied at the same time.
•[88947] New: Full joystick axis can be mapped by mapping both positive and negative part of the same axis (map negative first to use the axis inverted) (https://dev-heaven.net/issues/3546)
•[88918] Improved: AI scanning for the target more when a visual contact is lost.
•[88890] Improved: AI vehicles scanning area with their weapons when target position is not known exactly.
•[88870] Fixed: AI vehicles sometimes see player outside their field of view (https://dev-heaven.net/issues/28203)
•[88850] Fixed: AI was sometimes able to reveal a unit which has detonated a satchel (https://dev-heaven.net/issues/11610)
•[88726] Fixed: Frequent client/server crashes in MP (when merging multipacket messages)
•[88269] Changed: Application name changed to “ArmA 2 OA” for “ArmA 2 Reinforcements”.
•[88195] Improved: -beta mods now always loaded first (https://dev-heaven.net/issues/27762)
•[88147] Add: Optional FXAA sharp filter, *.cfg “FXAASharp”
•[88119] Improved: AI spotting reducing in high speed moving vehicles more accurate now (movement direction is considered).
•[88111] Fixed: Unguided rockets no longer explode when passed by the target (https://dev-heaven.net/issues/27772)
•[88110] Fixed: AI gunner hits the ground with manually guided missile when “Auto guided AT” is disabled (https://dev-heaven.net/issues/14297)
•[88015] Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (https://dev-heaven.net/issues/27689)
•[87963] Optimized: Reduced memory footprint in complex missions.
•[87840] New: Added scripting command productVersion (https://dev-heaven.net/issues/25580)
•[87837] Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH).
•[87824] Changed: Removed support for config parameter nightVision (https://dev-heaven.net/issues/26117)
•[87768] Fixed: AI vehicles crews seeing targets badly (https://dev-heaven.net/issues/23388)
•[87755] Fixed: Player automatically reveals targets which AI would never see (https://dev-heaven.net/issues/27493)
•[87746] Fixed: Looking around no longer possible when combat mode changes in vehicle (https://dev-heaven.net/issues/17777)
•[87745] New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5.
•[87740] Improved: Targeting and firing always commanded by observer. (http://dev-heaven.net/issues/2353)
•[87706] Improved: AI laser target detection at large distances improved.
•[87692] Fixed: Manual guidance not working for a helicopter gunner (http://dev-heaven.net/issues/12025,
http://dev-heaven.net/issues/27418) •[87659] Fixed: AI was unable to engage invisible laser targets used for SSM (http://dev-heaven.net/issues/26317)
•[87658] Fixed: Command doTarget on friendly unit did not work (http://dev-heaven.net/issues/22724)
•[87655] Fixed: Text parameter file parsing not reliable (http://dev-heaven.net/issues/27403)
•[87654] Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (http://dev-heaven.net/issues/11699)
•[87652] Fixed: AI always turned out when player is effective commander in cargo (http://dev-heaven.net/issues/2733)
•[87646] Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev-heaven.net/issues/12973)
•[87645] Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi
•[87643] Fixed: Manually guided missiles lost control when reaching 1500 m distance (http://dev-heaven.net/issues/12101)
•[87640] New: RVExtension dll interface implemented (http://community.bistudio.com/wiki/callExtension)
•[87640] Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it.
•[87640] Fixed: AI unable to target crew in vehicles other than tracked ones (http://dev-heaven.net/issues/25847)
•[87640] Improved: AI units now give more preference to close targets (http://dev-heaven.net/issues/25847)
ARMA 2 / ARMA 2 Operation Arrowhead Data
•fixed : [OA] SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD
•changed : [OA] New set of multiplayer chat colors
•added : New Video Options (PPAA, AToC)
•fixed : Boot Camp 02:
https://dev-heaven.net/issues/36778 •fixed : Boot Camp E08:
https://dev-heaven.net/issues/28187