How Infamous: Second Son Uses DualShock 4
DualShock 4 has given Sony-owned developer Sucker Punch new inspiration. See how the team decided to use it in Infamous: Second Son.
- Τώρα είναι 11 Ιούλ 2025, 22:22 • Όλοι οι χρόνοι είναι UTC + 2 ώρες
InFamous: Second Son (PS4 title)
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InFAMOUS: Second Son - Neon Powers
Το νέο trailer του InFAMOUS: Second Son επικεντρώνεται στις Neon ικανότητες του πρωταγωνιστή. Θαυμάστε τον παρακάτω:



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Havok-Alex - Δημοσιευσεις : 509
Αν το παρει ο φιλος μου στο PS4 του,θα δω και θα δοκιμασω απο κοντα την παιχνιδαρα!Οσο παει δειχνει και καλυτερο 

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greenkiller.13 - Δημοσιευσεις : 746
Τα trophies του First Light:
http://www.playstationtrophies.org/game/infamous-first-light/trophies/
Για όσους δεν το γνωρίζουν, έχει και πλατίνα
http://www.playstationtrophies.org/game/infamous-first-light/trophies/
Για όσους δεν το γνωρίζουν, έχει και πλατίνα


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Scott_Pilgrim - Δημοσιευσεις : 1681
Scott_Pilgrim έγραψε:Τα trophies του First Light:
http://www.playstationtrophies.org/game/infamous-first-light/trophies/
Για όσους δεν το γνωρίζουν, έχει και πλατίνα
Ξέρεις μήπως εκτιμώμενη διάρκεια για το First Light?
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klonith - Δημοσιευσεις : 36
Από ότι έχουν πει θα η διάρκεια της ιστορίας μόνο θα σου παίρνει όσο έπαιρνε και το εκατοστάρι του FoB. Οπότε πιστεύω 6+ ώρες.

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Scott_Pilgrim - Δημοσιευσεις : 1681
Νέα συνέντευξη από Gamespot για το First Light.
GameSpot: What was the inspiration to make First Light? Was this planned before Second Son was released or was it in response to the positive feedback around Fetch after the game shipped?
Nate Fox: When Second Son shipped we were excited to see that players got so emotionally invested in Fetch. Her conflicted history and overall attitude made her the perfect fit for a standalone game.
What kind of tone is First Light going for? How does it vary from the main game?
First Light is pretty darn dark. Fetch's life on the streets was tough, her time in Curdun Cay being trained as an assassin was equally rough. Through it all she's still Fetch, no one can keep her down, but she has to fight her way out of some harsh situations.
"We definitely wanted Fetch to play very differently from Delsin with neon powers. Her abilities allow players to move faster and in a more fluid way than we've ever been able to pull off at Sucker Punch" -- Nate Fox
Fetch's movement in First Light is faster and more melee focused; was this intentional...to shake things up so significantly and let people play in a different way than the main game?
We definitely wanted Fetch to play very differently from Delsin with neon powers. Her abilities allow players to move faster and in a more fluid way than we've ever been able to pull off at Sucker Punch.
What bonus content can I expect if I already own Infamous: Second Son?
As a bonus for people who have a copy of Second Son, they can import Delsin into First Light's Battle Arenas.
How many hours of playable content can we expect from First Light?
Don't be fooled by the $14.99 price tag; there's a lot here to discover. The campaign is about 4 to 5 hours long, but afterwards we unlock some new abilities and challenges for the player to achieve in the Battle Arenas.
Were you able to reach the same graphical benchmarks (1080p/60fps) for First Light?
First Light runs at the same speed as Second Son.
What sort of things can we expect from the Arena?
Curdun Cay's Battle Arenas are extreme combat spaces where we push players to the limit. It's pretty intense; we even score your performance. These scores are posted on a leaderboard so all your friends can see who is the best Conduit killer.
First Light is now your second standalone expansion, following Festival of Blood for Infamous 2. Why is Sucker Punch so enamored with this model instead of the traditional route of just releasing more content for the main game?
Having a standalone game means being able to create a full narrative experience for everyone, not just returning players. This lets us spread our wings creatively, making an impactful story where no one is missing out.
Is it possible we'll see more standalone expansions based on the other conduits we saw in Second Son?
Right now we're catching our breath after finishing First Light. But if people really dig Fetch's story, who knows?
GameSpot: What was the inspiration to make First Light? Was this planned before Second Son was released or was it in response to the positive feedback around Fetch after the game shipped?
Nate Fox: When Second Son shipped we were excited to see that players got so emotionally invested in Fetch. Her conflicted history and overall attitude made her the perfect fit for a standalone game.
What kind of tone is First Light going for? How does it vary from the main game?
First Light is pretty darn dark. Fetch's life on the streets was tough, her time in Curdun Cay being trained as an assassin was equally rough. Through it all she's still Fetch, no one can keep her down, but she has to fight her way out of some harsh situations.
"We definitely wanted Fetch to play very differently from Delsin with neon powers. Her abilities allow players to move faster and in a more fluid way than we've ever been able to pull off at Sucker Punch" -- Nate Fox
Fetch's movement in First Light is faster and more melee focused; was this intentional...to shake things up so significantly and let people play in a different way than the main game?
We definitely wanted Fetch to play very differently from Delsin with neon powers. Her abilities allow players to move faster and in a more fluid way than we've ever been able to pull off at Sucker Punch.
What bonus content can I expect if I already own Infamous: Second Son?
As a bonus for people who have a copy of Second Son, they can import Delsin into First Light's Battle Arenas.
How many hours of playable content can we expect from First Light?
Don't be fooled by the $14.99 price tag; there's a lot here to discover. The campaign is about 4 to 5 hours long, but afterwards we unlock some new abilities and challenges for the player to achieve in the Battle Arenas.
Were you able to reach the same graphical benchmarks (1080p/60fps) for First Light?
First Light runs at the same speed as Second Son.
What sort of things can we expect from the Arena?
Curdun Cay's Battle Arenas are extreme combat spaces where we push players to the limit. It's pretty intense; we even score your performance. These scores are posted on a leaderboard so all your friends can see who is the best Conduit killer.
First Light is now your second standalone expansion, following Festival of Blood for Infamous 2. Why is Sucker Punch so enamored with this model instead of the traditional route of just releasing more content for the main game?
Having a standalone game means being able to create a full narrative experience for everyone, not just returning players. This lets us spread our wings creatively, making an impactful story where no one is missing out.
Is it possible we'll see more standalone expansions based on the other conduits we saw in Second Son?
Right now we're catching our breath after finishing First Light. But if people really dig Fetch's story, who knows?

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Scott_Pilgrim - Δημοσιευσεις : 1681
Μόλις μου ήρθε update από play-asia. Η retail Ασιάτικη έκδοση με αγγλικους υπότιτλους, έπεσε στα 42 ευρώ και χωρίς μεταφορικά. Απλά να έχετε κατά νου αν την αγοράσετε, πως αν έχετε Ευρωπαϊκό acc μάλλον το Ιαπωνικό patch δεν θα μπει...

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Scott_Pilgrim - Δημοσιευσεις : 1681
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