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Splinter Cell: Blacklist
Η Ubisoft μέσω του επίσημου λογαριασμού που διατηρεί στο Twitter επιβεβαίωσε την επικείμενη αποκάλυψη του Spies vs. Mercs mode για το Splinter Cell: Blacklist που θα πραγματοποιηθεί στις 2 Μαΐου αναρτώντας και σχετικό video, το οποίο μπορείτε να παρακολουθήσετε μέσα από τον παρακάτω player:
http://www.enternity.gr/Article/Teaser-trailer-%CE%B3%CE%B9%CE%B1-%CF%84%CE%BF-Splinter-Cell-Blacklist-s-Spies-vs.-Mercs/16126.html
http://www.enternity.gr/Article/Teaser-trailer-%CE%B3%CE%B9%CE%B1-%CF%84%CE%BF-Splinter-Cell-Blacklist-s-Spies-vs.-Mercs/16126.html

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Shepard - Moderator
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Νέο trailer για το co-op του Splinter Cell: Blacklist
Η Ubisoft Toronto έδωσε στη δημοσιότητα ένα νέο trailer για το επερχόμενο Splinter Cell: Blacklist, το οποίο εστιάζει στο co-op mode του παιχνιδιού. Στο εν λόγω trailer βλέπουμε δύο παίκτες να συνεργάζονται για τέσσερις αποστολές και 14 χάρτες, ενώ θα υπάρχει και η δυνατότητα split-screen, θυμίζοντας το παλιό καλό καιρό των Splinter Cell. Στο co-op mode του παιχνιδιού, λοιπόν, θα μπορούμε να επιλέξουμε είτε τον Sam Fisher είτε τον πράκτορα της CIA Isaac Briggs και μαζί θα μπορούν να φτάσουν σε περιοχές που δε θα ήταν αλλιώς προσβάσιμες, να καλύψουν ο ένας τα νότα του άλλου, αλλά και να συντονιστούν για να πάρουν κάποιο επιπλέον bonus σκοτώνοντας εχθρούς χωρίς να γίνουν αντιληπτοί.

Το Splinter Cell: Blacklist αναμένεται να κυκλοφορήσει στις 20 Αυγούστου για PC, PlayStation 3 και Xbox 360, ενώ μπορείτε να παρακολουθήσετε το co-op trailer του παιχνιδιού μέσα από τον παρακάτω player:

Το Splinter Cell: Blacklist αναμένεται να κυκλοφορήσει στις 20 Αυγούστου για PC, PlayStation 3 και Xbox 360, ενώ μπορείτε να παρακολουθήσετε το co-op trailer του παιχνιδιού μέσα από τον παρακάτω player:

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Shepard - Moderator
- Δημοσιευσεις : 6860
Splinter Cell: Blacklist Offers Shock And Awe, Rewards Stealth

Ubisoft is taking a Pavlovian approach with Splinter Cell Blacklist. The upcoming action series installment will condition players to guide Sam Fisher with more discretion when playing rather than storm in, guns blazing, to every mission.
“The toughest part with almost any Tom Clancy games is that they’re tactical games,” says Maxime Béland, creative director. “Tactics mean that you think before you act. You observe, you prepare, you get into a good position, and you wait for a good moment. But not all players are willing to spend that time in the shadows looking at patrols.”
The three approaches are known as ghost, assault and panther. A ghost player will navigate through a level with calculated approach, drawing no attention to the player and causing as few firefights or other noisy conflict as possible.
Panther is the middle approach— not quite as strategic as the ghost method, but not as insane as the assault approach.
Assault players barrel onto the scene with no sense of decorum at all, drawing weapons immediately and opening firefights for a more fast-paced experience.
All three methods are valid, but the ghost experience is the most rewarding— literally. The in-game points system will reward points for kills. But it will reward even more for stealth kills that don’t draw attention. And more points still for takedowns rather than kills.
This aspect combined with the difficulty settings can make for multiple, varied playthroughs. In particular, the Perfectionist difficulty level is for players looking for a challenge or have exhausted all their in-game options.
Ghost, assault and panther- which method is your poison?

Ubisoft is taking a Pavlovian approach with Splinter Cell Blacklist. The upcoming action series installment will condition players to guide Sam Fisher with more discretion when playing rather than storm in, guns blazing, to every mission.
“The toughest part with almost any Tom Clancy games is that they’re tactical games,” says Maxime Béland, creative director. “Tactics mean that you think before you act. You observe, you prepare, you get into a good position, and you wait for a good moment. But not all players are willing to spend that time in the shadows looking at patrols.”
The three approaches are known as ghost, assault and panther. A ghost player will navigate through a level with calculated approach, drawing no attention to the player and causing as few firefights or other noisy conflict as possible.
Panther is the middle approach— not quite as strategic as the ghost method, but not as insane as the assault approach.
Assault players barrel onto the scene with no sense of decorum at all, drawing weapons immediately and opening firefights for a more fast-paced experience.
All three methods are valid, but the ghost experience is the most rewarding— literally. The in-game points system will reward points for kills. But it will reward even more for stealth kills that don’t draw attention. And more points still for takedowns rather than kills.
This aspect combined with the difficulty settings can make for multiple, varied playthroughs. In particular, the Perfectionist difficulty level is for players looking for a challenge or have exhausted all their in-game options.
Ghost, assault and panther- which method is your poison?

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Shepard - Moderator
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