- Τώρα είναι 18 Ιούλ 2025, 08:37 • Όλοι οι χρόνοι είναι UTC + 2 ώρες
News: Wii U
alex4444 έγραψε:Αφου το market share του καπου εκει ειναι, και δεν εχει ακομη σπουδαιους τιτλους...
Το Wii U παθαινει αυτα που επαθε και το 3DS οταν βγηκε. Δεν ειχε παιχνιδια στην αρχη και με την υψηλη τιμη του λογικο ηταν να μην πουλουσε τα αναμενομενα. Βγηκε το Ocarine Of Time και μετα πηρε τρελη υποστηριξη exclusive τιτλων το μηχανημα. Κατι αντιστοιχο περιμενω και για το Wii U. Απαραδεκτο οταν ανακοινωθηκε στην E3 να μην εχει ανακοινωσει 3-4 exclusive τιτλους. Μονο με το ZombiU και το Pikmin 3 θα την βγαλεις;
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Deathracer2009 - Δημοσιευσεις : 796
Ε εντάξει αν έχει την επιτυχία του 3DS μετά και την ίδια υποστήριξη από τίτλους τότε όλα μια χαρά θα είναι. Σίγουρα καλύτερα να το είχαν κάνει από την αρχή αλλά ποιός ξέρει τι γίνεται τώρα;
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PetrifieD- - Δημοσιευσεις : 1059
Mα και παλι στην Ε3 δεν μπορουσαν να ανακοινωσουν exclusives; Τα κρατανε για την Ε3 του 2013; Σκεψου τι θα γινοταν αν ηξερες οτι ενα νεο Zelda θα εβγαινε το 2013. (δεν αναφερομαι στο remake)
Ενα νεο Metroid; Τι διαολο....
Επιπλεον το ονοα της κονσολας πιστευω πως δεν επρεπε να ηταν αυτο. Υπαρχουν ατομα δυστυχως που πιστευουν πως το controller-tablet ειναι περιφερειακο του Wii.
Ενα νεο Metroid; Τι διαολο....
Επιπλεον το ονοα της κονσολας πιστευω πως δεν επρεπε να ηταν αυτο. Υπαρχουν ατομα δυστυχως που πιστευουν πως το controller-tablet ειναι περιφερειακο του Wii.

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Deathracer2009 - Δημοσιευσεις : 796
Καλά για το όνομα δεν με πολυνοιάζει. Και σίγουρα έπρεπε να ανακοινώσουν κάποια πράγματα για Ε3. Λες να μας κάνουν έκπληξη; 

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PetrifieD- - Δημοσιευσεις : 1059
Watch Dogs officially confirmed for Wii U
NEW YORK - February 20, 2013 - Today, following the announcement of the PlayStation®4 from Sony Computer Entertainment Inc. (SCE), Ubisoft® revealed that its highly anticipated open world action-adventure game, Watch_Dogs™, will be available for the launch of the new system.
As demonstrated onstage today at PlayStation Meeting 2013, Watch_Dogs' ambitious scope illustrates that Ubisoft is once again at the forefront of new technologies, giving freedom to development teams to create unprecedented entertainment experiences. Development of Watch_Dogs is being led by Ubisoft Montreal, with support from Ubisoft's Bucharest, Paris, Quebec and Reflections studios. Receiving more than 83 awards and nominations at E3 2012 where it was first announced, Watch_Dogs blends cutting-edge technologies and sophisticated game design into a realistic, living open world.
In Watch_Dogs, players will experience the realities of living in our fully connected society, where individuals and corporations are at risk of exposure by our ever-increasing reliance on networks and technology.
Players will assume the role of Aiden Pearce, a new type of vigilante who, with the help of his smartphone, will use his ability to hack into Chicago's central operating system (ctOS) and control almost every element of the city. Aiden will be able to tap into the city's omnipresent security cameras, download personal information to locate a target, control systems such as traffic lights or public transportation to stop a chase, and more. The city of Chicago is now the ultimate weapon.
"Ubisoft has a strong history of supporting new technologies with unique and creative offerings," said Yves Guillemot, chief executive officer, Ubisoft. "The power and capability of the PS4 allows the Watch_Dogs team to further push the boundaries of what was previously thought possible in interactive entertainment."
Watch_Dogs will be available on PS4 at launch, along with its release on the PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft, the Wii U™ system from Nintendo and Windows PC.
NEW YORK - February 20, 2013 - Today, following the announcement of the PlayStation®4 from Sony Computer Entertainment Inc. (SCE), Ubisoft® revealed that its highly anticipated open world action-adventure game, Watch_Dogs™, will be available for the launch of the new system.
As demonstrated onstage today at PlayStation Meeting 2013, Watch_Dogs' ambitious scope illustrates that Ubisoft is once again at the forefront of new technologies, giving freedom to development teams to create unprecedented entertainment experiences. Development of Watch_Dogs is being led by Ubisoft Montreal, with support from Ubisoft's Bucharest, Paris, Quebec and Reflections studios. Receiving more than 83 awards and nominations at E3 2012 where it was first announced, Watch_Dogs blends cutting-edge technologies and sophisticated game design into a realistic, living open world.
In Watch_Dogs, players will experience the realities of living in our fully connected society, where individuals and corporations are at risk of exposure by our ever-increasing reliance on networks and technology.
Players will assume the role of Aiden Pearce, a new type of vigilante who, with the help of his smartphone, will use his ability to hack into Chicago's central operating system (ctOS) and control almost every element of the city. Aiden will be able to tap into the city's omnipresent security cameras, download personal information to locate a target, control systems such as traffic lights or public transportation to stop a chase, and more. The city of Chicago is now the ultimate weapon.
"Ubisoft has a strong history of supporting new technologies with unique and creative offerings," said Yves Guillemot, chief executive officer, Ubisoft. "The power and capability of the PS4 allows the Watch_Dogs team to further push the boundaries of what was previously thought possible in interactive entertainment."
Watch_Dogs will be available on PS4 at launch, along with its release on the PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft, the Wii U™ system from Nintendo and Windows PC.

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Shepard - Moderator
- Δημοσιευσεις : 6860
Πολύ καλά νέα για το Wii U. Σίγουρα από τους πιο δυνατούς τίτλους για την κονσόλα και θα αποτελέσει σχεδόν σίγουρα system seller για πολλούς. Συμφωνώ με Spahar, το χειριστήριο του Wii U θα δώσει άλλη διάσταση στον τίτλο.
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PetrifieD- - Δημοσιευσεις : 1059
Study: 4.6 percent of developers making Wii U games
Game Developers Conference organizers today released the results of its first annual "State of the Industry" study, revealing a burgeoning independent scene and a hurting Nintendo.
The group polled more than 2,500 North American game developers who attended GDC 2012 or plan to attend GDC 2013. It found that just 4.6 percent of developers are currently making a Wii U game, while 6.4 percent of respondents said their next game would be for Nintendo's latest.
Microsoft topped the interest list of the Big Three, with 13.2 percent of surveyed developers currently making games for the Xbox 360 and nearly 14 percent planning their next title for the platform. Sony came up just behind, with 13 percent releasing their current game for the system and 12.4 percent planning to ship their next title on the platform.
An identical 11 percent of developers surveyed said they are making their next game for the PlayStation 4 and the still unannounced but highly rumored Xbox 720.
The independent development is on the up and up, according to the GDC study. It found that 53 percent of respondents identified themselves as "indie developers." And of those, 51 percent have been independent for under two years, the study said.
Other notable indie statistics include 46 percent of respondents saying they work within companies of ten people or fewer. Further highlighting the growing indie scene, the majority of developers said they were not--and don't plan to--work with a publisher. The study found that just 24 percent worked with a publisher on their last game, while 20 percent are doing so at present.
The GDC poll also highlighted the trend of developers creating games outside of the console space. Thirty-eight percent of surveyed developers released their last game for smartphones and tablets, while a larger 55 percent are currently developing for those platforms; 58 percent said they plan to ship their next game for smartphones and tablets.
PC and Mac are the next most sought after platforms, according to the study. 34.6 percent of respondents said they released their last title for these platforms, while 49 percent are planning to release their next title on PC and Mac.
Developers showed little interest in the dedicated gaming market, according to the study. It found that 2 percent of developers made their last title for PlayStation Vita, 4.2 percent are making their current game for the system, and 5 percent said they plan to release their next game on the platform. As for Nintendo's 3DS, it did not fare any better. Two percent are currently making a 3DS game and 2.8 percent of polled developers plan to release their next game on the platform.
Concerning funding, the GDC poll of North American developers found that 37 percent are financing their current projects through existing company cash flow and 35 percent through personal funds. Nine percent of respondents said their projects were primarily funded by venture capital, while 10 percent are publisher-funded, and 4 percent are primarily crowd-funded.
Of the surveyed developers, 8 percent said they had worked on a crowd-funded project in the past and a substantial 44 percent said they plan to do so in the future.
The 2013 Game Developers Conference takes place in San Francisco, California March 25-29. GameSpot will be in attendance.
Game Developers Conference organizers today released the results of its first annual "State of the Industry" study, revealing a burgeoning independent scene and a hurting Nintendo.
The group polled more than 2,500 North American game developers who attended GDC 2012 or plan to attend GDC 2013. It found that just 4.6 percent of developers are currently making a Wii U game, while 6.4 percent of respondents said their next game would be for Nintendo's latest.
Microsoft topped the interest list of the Big Three, with 13.2 percent of surveyed developers currently making games for the Xbox 360 and nearly 14 percent planning their next title for the platform. Sony came up just behind, with 13 percent releasing their current game for the system and 12.4 percent planning to ship their next title on the platform.
An identical 11 percent of developers surveyed said they are making their next game for the PlayStation 4 and the still unannounced but highly rumored Xbox 720.
The independent development is on the up and up, according to the GDC study. It found that 53 percent of respondents identified themselves as "indie developers." And of those, 51 percent have been independent for under two years, the study said.
Other notable indie statistics include 46 percent of respondents saying they work within companies of ten people or fewer. Further highlighting the growing indie scene, the majority of developers said they were not--and don't plan to--work with a publisher. The study found that just 24 percent worked with a publisher on their last game, while 20 percent are doing so at present.
The GDC poll also highlighted the trend of developers creating games outside of the console space. Thirty-eight percent of surveyed developers released their last game for smartphones and tablets, while a larger 55 percent are currently developing for those platforms; 58 percent said they plan to ship their next game for smartphones and tablets.
PC and Mac are the next most sought after platforms, according to the study. 34.6 percent of respondents said they released their last title for these platforms, while 49 percent are planning to release their next title on PC and Mac.
Developers showed little interest in the dedicated gaming market, according to the study. It found that 2 percent of developers made their last title for PlayStation Vita, 4.2 percent are making their current game for the system, and 5 percent said they plan to release their next game on the platform. As for Nintendo's 3DS, it did not fare any better. Two percent are currently making a 3DS game and 2.8 percent of polled developers plan to release their next game on the platform.
Concerning funding, the GDC poll of North American developers found that 37 percent are financing their current projects through existing company cash flow and 35 percent through personal funds. Nine percent of respondents said their projects were primarily funded by venture capital, while 10 percent are publisher-funded, and 4 percent are primarily crowd-funded.
Of the surveyed developers, 8 percent said they had worked on a crowd-funded project in the past and a substantial 44 percent said they plan to do so in the future.
The 2013 Game Developers Conference takes place in San Francisco, California March 25-29. GameSpot will be in attendance.

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Shepard - Moderator
- Δημοσιευσεις : 6860
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