Battlefield 3

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Δημοσίευσηαπό xGodKilleRx » 20 Νοέμ 2012, 15:00

Mojo-Jojo έγραψε:Παιδιά αν δεν έχεις το online pass δεν μπορείς να παίξεις online?
Όχι. :(
When's DragonbahlΕικόνα
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Δημοσίευσηαπό Shepard » 26 Νοέμ 2012, 22:20

Battlefield 3 Nov 27th patch: full update notes revealed
We have been busy making some welcome fixes for our PlayStation 3 players, fine tuning a lot of weapons based on your feedback, and tweaking some gameplay mechanics. This update goes live November 27 on consoles, and no later than December 4 on PC. Full details below, including how to download this essential multiplayer update once it is live on your platform.

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1) Addressed “input lag” on PS3
If you have been experiencing “input lag” playing Battlefield 3 on PlayStation 3, we now believe we have significantly improved this situation for all players.

2) Improved audio stability on PS3
The audio dropouts reported by some PlayStation 3 gamers playing Battlefield 3 should now be fixed for the majority of players .

3) Weapons balancing
Based on detailed community feedback and data analysis we have made some minor weapon tweaks to recoil and accuracy. The goal of these tweaks, and the overall goal in Battlefield 3, is to give each weapon a unique feel and competitive performance to other weapons of a similar type.

M416: First shot and horizontal recoil slightly increased. This should make the choice between M16 and M416 more interesting again.

L85A2: Slightly reduced horizontal recoil.

AUG: first shot recoil slightly to increase weapon controllability.

FAMAS: Slightly reduced horizontal recoil.

G53: Vertical recoil reduced to make this weapon more controllable.

QBZ-95B: Slightly reduced horizontal recoil.

LSAT: Hip accuracy has been increased to highlight the weapon’s role as a highly mobile LMG.

Type88 LMG: Recoil has been decreased to make it a viable option when compared to the M249.

M5K: Increased horizontal recoil and decreased vertical recoil to focus this weapon as a high damage, low control PDW.

UMP45: Decreased fully automatic fire to differentiate this weapon from the PP2000.

MP412: Increased its accuracy to better distinguish it from the .44 Magnum.

M26: Increased aimed accuracy to be in line with the other shotguns.

4) Weapons bug fixes
Fixed the MTAR’s range not being correctly reduced when equipped with the sound suppressor.

Fixed a bug where suppressive fire had reduced effect on the M16 and M5K when compared with other weapons.

Fixed a bug where the M5K’s Flash Suppressor had no effect on accuracy.

Fixed the L86A2 Heavy Barrel’s hip accuracy penalty being far larger than other weapons.

Fixed an issue with the Mk3 shotgun’s ACOG being low resolution.

5) M-COM disarm fix
Fixed an issue where M-COM stations couldn’t be disarmed from the left side while standing up.

6) Alborz Mountains rock fix
Rocks and stones collision tweaked on Armored Kill maps. Players should no longer be able to exploit a collision issue that allowed them to hide inside rock formations.

7) Operation Shield/Alborz Mountains Tank Superiority area fix
Tank Superiority visual combat areas fixed on Operation Shield and Alborz Mountains. There was earlier a 10×10 meter patch on the mountain that became out of combat for US. This was technically already fixed server side, however this will update the actual visuals to be correct.

8) Death Valley collision fix
Collision tweaked on the railroad tunnel roof. This fix prevents players from being able to hide inside the railroad tunnel roof.

9) Sharqi Squad Rush spawn fix
Players would sometimes spawn out of combat if spawning shortly after the first M-COM explodes on Squad Rush on Sharqi Peninsula. With this fix, spawn points have been moved back to prevent this from happening.

10) Alborz Mountains Squad Rush fix
Cameras were incorrect in the spawn menu, pointing to old locations and not where you would actually spawn in. This has now been fixed.

11) Gunship balancing changes
We have now removed the gunship FLIR view (the position is still available, just not the black/white view) and decreased the damage radius of cannon explosions. This was done because of balancing reasons. Previously it was too easy for the gunner to get visual contact on enemy soldiers on the maps, and the splash damage is reduced to make it harder to kill infantry from the cannon seat.

12) Mobile Artillery spawn bug fixed
Two players can no longer spawn into the Mobile Artillery. This was a spawn-in-menu bug on the Operation Shield map which has now been fixed.

13) Tweaked hard to get medals
Looking at the persistence system, we could see that a number of the hard to get medals were actually too hard to achieve (in our opinion based on our intended design). While we never meant for all medals to have an equal distribution, the hardest ones were still intended to be more achievable than they have proven to be so far. Therefore, we have slightly decreased the prerequisites to achieve a number of the hardest to get medals in the game. One positive side effect (if you like playing Recon) is that we will likely see a slight bump in the Recon kit’s average Score Per Minute overall.

How to download the latest update (Multiplayer Update 5)

PLAYSTATION 3 SPECIFIC INFO
Patch goes live: November 27
How to download patch once it is live: When starting the game, the patch will automatically download. It is mandatory to accept this download if you want to play the game.

XBOX 360 SPECIFIC INFO
Patch goes live: November 27
How to download patch once it is live: When starting the game, you will get a popup notifying you that Multiplayer Update 5 is available. It is not mandatory to accept this, but we advise you to do so. Otherwise, you can find Multiplayer Update 5 both on Xbox Live Marketplace and in our in-game store as a manual download.

PC SPECIFIC INFO
Patch goes live: No later than December 4
How to download patch once it is live: As soon as you start your Origin client, the latest game update will automatically start downloading (unless you’ve disabled the option “Automatically keep my games up to date”, in which case it will start downloading when you try to run the game). In Battlelog, you will be notified from the Game Manager. Once you acknowledge the update, it will start downloading within the Origin client.
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Δημοσίευσηαπό Shepard » 30 Ιαν 2013, 07:34

Το End Game DLC του Battlefield 3 θα κυκλοφορήσει τον ερχόμενο Μάρτιο και σήμερα η DICE πρόσθεσε ένα ακόμα χαρακτηριστικό στην περιγραφή του DLC. Έτσι μαζί με τους νέους χάρτες και τα οχήματα που θα περιέχει, η DICE πρόσθεσε και το Air Superiority mode, το οποίο έκανε την εμφάνισή του για πρώτη φορά μέσα από την ψηφιακή έκδοση του Battlefield 1943.

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To Battlefield 3 End Game DLC θα κυκλοφορήσει πρώτα για τους χρήστες PS3 που είναι συνδρομητές του Battlefield Premium, ενώ λίγο μετά θα γίνει διαθέσιμο και στα PC και Xbox 360 με τους χρήστες που δεν είναι συνδρομητές στην υπηρεσία να αποκτούν πρόσβαση τελευταίοι.

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Δημοσίευσηαπό Shepard » 16 Φεβ 2013, 23:14

Battlefield 3: End Game maps detailed with screenshots
Battlefield 3: End Game is almost upon us, and DICE has released four screenshots of the maps included in the pack along with descriptions of each.

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Each map is comparable in size to Caspian Border and Operation Firestorm from the base game, and each one has been “carefully created to cater to the new dirt bike,” along with the new AA vehicles.

Here’s a bit of information on each map included with End Game. You can read the full description for each through the Battlefield Blog. (http://blogs.battlefield.com/2013/02/end-game-maps-overview/)

Operation Riverside: Supports the modes Capture the Flag, Air Superiority, Conquest, Rush, Squad Rush, Team Deathmatch, and Squad Deathmatch. “Caters somewhat towards infantry action rather than all-out vehicle warfare.”

Nebandan Flats: Supports Capture the Flag, Air Superiority, Conquest, Rush, Squad Rush, Team Deathmatch, and Squad Deathmatch. “The relative openness of the desert setting allows for full freedom of movement for the entire range of vehicles at disposal in Battlefield 3 multiplayer.”

Kiasar Railroad: Supports Capture the Flag, Air Superiority, Conquest, Rush, Squad Rush, Team Deathmatch, and Squad Deathmatch. “While this map also has ample opportunity for dirt bike riders to catch big air, the jumps on Kiasar Railroad are typically more carefully molded into the landscape itself, or not as obvious.”

Sabalan Pipeline: Supports the modes Capture the Flag, Air Superiority, Conquest, Rush, Squad Rush, Team Deathmatch, and Squad Deathmatch. “Similar to Operation Riverside, Sabalan Pipeline was built to cater for a mix of vehicle and infantry gameplay but has fewer and narrower roads that are important to control if you want to dominate the opposition.”

Screenshots are below.

Battlefield 3: End Game is out in March for PC, PS3, and Xbox 360.

http://images.vg247.com/current//2013/02/End_Game_Kiasar_Railroad_Water.jpg
http://images.vg247.com/current//2013/02/End_Game_Nebandan_Flats_Water.jpg
http://images.vg247.com/current//2013/02/End_Game_Operation_Riverside_Water2.jpg
http://images.vg247.com/current//2013/02/End_Game_Sabalan_Pipeline_Water.jpg
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Δημοσίευσηαπό greenkiller.13 » 26 Φεβ 2013, 19:55

εχω να παιξω πολυ καιρο bf3 και επειδη κουραστηκα λιγο με το black ops 2 κ δεν ξερω με τα τοσα updates τι εχει αποδυναμωθει και τι οχι εχει να προτεινει κανεις κανα καλο assault class?
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Δημοσίευσηαπό Shepard » 05 Μαρ 2013, 18:46

Battlefield 3: End Game hits PS3 for Battlefield Premium members, launch trailer released
Battlefield 3: End Game hits PS3 today for Battlefield Premium members, and EA has released the launch trailer for it. Xbox 360 and PC Premium members can download the content on March 12, while the general population gets it on PS3 March 19 and on Xbox 360 and PC March 26.

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Δημοσίευσηαπό greenkiller.13 » 23 Μαρ 2013, 21:45

οποιος παιζει battlefield 3 και θελει να παιξουμε μαζι να με κανει φιλο το psn μου ειναι GoldenKnightGR,αν εχει και mike ακομα καλυτερα :)
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