Resident Evil 6

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Δημοσίευσηαπό Shepard » 06 Αύγ 2012, 07:22

Capcom Reveals More Information On Resident Evil 6's Agent Hunt Mode

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We already learned that Ada Wong has her own campaign in Resident Evil 6, and that you can play as zombies, but now we know more about how it will all work.

With Agent Hunt mode, players will be able to enter the games of others (who elect to let people in) and play as zombies in an attempt to hunt them down. Here are the details on how to access the mode once the game releases in October as outlined by Capcom:

- Complete the main campaigns for either Leon, Chris or Jake to then unlock the Agent Hunt stages for each of those respective campaigns.
- When creating a Resident Evil 6 gameplay session a player has the option to allow/not allow Agent Hunt.
- When a hunter searches for a session to join they will see whether or not other players from around the world want to allow hunters into their game.
- The hunter then picks another player’s session to join and jumps into that session (please note only certain stages will be available for Agent Hunt sessions).
- The agent side can be either a single human player with an AI partner, or two human players in co-op mode. Up to two separate hunters can join an Agent Hunt session. When a hunter dies they respawn in the same session as a different random enemy from that area.
- If the hunter eliminates the agent then they will be taken to a ‘hunt successful’ results screen where they can join another session if they wish.
- If the agent is eliminated then their game session will end exactly as if they had been playing a standard game session with CPU enemies.
- If the hunter quits the session then the agent’s game continues as normal with all AI enemies.

I don't know about you, but I am into the idea of the zombies on my game being controlled by real humans. Resident Evil 6 is coming to PlayStation 3 and Xbox 360 on October 2, with the PC version set to follow at an unspecified time.
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Δημοσίευσηαπό Shepard » 08 Αύγ 2012, 12:42

Resident Evil 6 achievement list leaked

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The Longest Night (10) – Complete the tutorial.
Gone to Hell (15) – Complete Chapter 1 in Leon’s campaign.
Buried Secrets (15) – Complete Chapter 2 in Leon’s campaign.
Get on the Plane (15) – Complete Chapter 3 in Leon’s campaign.
Big Trouble in China (15) – Complete Chapter 4 in Leon’s campaign.
The Trouble with Women (15) – Complete Chapter 5 in Leon’s campaign.
Rescue the Hostages (15) – Complete Chapter 1 in Chris’ campaign.
Tragedy in Europe (15) – Complete Chapter 2 in Chris’ campaign.
After Her! (15) – Complete Chapter 3 in Chris’ campaign.
There’s Always Hope (15) – Complete Chapter 4 in Chris’ campaign.
Duty Calls (15) – Complete Chapter 5 in Chris’ campaign.
Money Talks (15) – Complete Chapter 1 in Jake’s campaign.
A Revolting Development (15) – Complete Chapter 2 in Jake’s campaign.
Let’s Blow This Joint (15) – Complete Chapter 3 in Jake’s campaign.
Still on the Run (15) – Complete Chapter 4 in Jake’s campaign.
See You Around (15) – Complete Chapter 5 in Jake’s campaign.
Green around the Ears (15) – Complete the entire game on Amateur.
Normal Is Good (30) – Complete the entire game on Normal.
Back in My Day (30) – Complete the entire game on Veteran.
Leave It to the Pro (90) – Complete the entire game on Professional.
Check Out My Dogs (15) – Customize your dog tags.
Titular Achievement (15) – Earn (10) different titles.
One Is Better Than None (15) – Purchase one skill.
Mad Skillz (90) – Max out all the skills that allow you to level up.
Silent Killer (15) – Use a stealth attack to take down five enemies.
Finish What You Start (15) – Perform a coup de grâce on ten enemies.
Bob and Weave (15) – Counter an enemy’s attack three times in row.
Down, Not Out (15) – Defeat an enemy while dying, then recover without any help.
Lifesaver (15) – Help or rescue your partner ten times.
Weapons Master (30) – Use all the weapons in the game and kill ten enemies with each of them.
Give a Little Push (15) – Knock ten enemies off a high place.
Rising Up (30) – Earn a level-four title.
They’re ACTION Figures! (15) – Collect 3 figures.
Stuntman (15) – Defeat 20 enemies with the Hydra using a quick shot.
Bring the Heat (15) – Take down an enemy from 50 meters away with a headshot using the thermal scope.
High Voltage (15) – Defeat ten enemies with a stun rod charge attack.
Zombie Massacre (15) – Defeat 500 zombies.
J’avo Genocide (15) – Defeat 500 J’avo.
B.O.W.s Are Ugly (30) – Defeat 100 enemies that have come out of a chrysalid.
I Prefer Them Alive (15) – Rescue two female survivors at the cathedral.
Flying Ace (15) – Pilot the VTOL without getting a scratch on it.
Hard Choice (15) – Shoot the helicopter pilot with a Magnum at point-blank range.
Covered in Brass (30) – Earn 150 different medals.
Heirlooms (30) – Collect all the serpent emblems.
I Spy (15) – Complete Chapter 1 in Ada’s campaign.
Counterintelligence (15) – Complete Chapter 2 in Ada’s campaign.
This Takes Me Back (15) – Complete Chapter 3 in Ada’s campaign.
Ada’s Demise (15) – Complete Chapter 4 in Ada’s campaign.
What’s Next? (15) – Complete Chapter 5 in Ada’s campaign.
Sneaking Around (15) – Get through the aircraft carrier’s bridge area without being noticed.
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Δημοσίευσηαπό Scott_Pilgrim » 08 Αύγ 2012, 13:14

40 ώρες σενάριο και έχει trophy σε όλες τις δυσκολίες; ΘΑ το κάνουμε...
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Δημοσίευσηαπό LIONHEART » 08 Αύγ 2012, 16:23

:shock: ωχ με βλέπω για το ψυχιατρειο... Αρε capcom με τα achivements σου... πραγματικά δεν σε καταλαβαίνω η θα τα κανεις παλούκια η πολυ χρονοβορα και απαιτητικά :x
http://www.facebook.com/AUTONISSANLougiakis
http://www.lougiakis.gr
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Δημοσίευσηαπό Shepard » 22 Αύγ 2012, 17:49

Resident Evil 6 - ResidentEvil.Net Trailer
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Δημοσίευσηαπό game over » 25 Αύγ 2012, 17:14

Capcom reveals post gold status plans for Resident Evil 6
Earlier this week, Capcom revealed that their upcoming multiplatform title, Resident Evil 6, has gone gold in development. Christian Svensson recently provided a few more additional information details regarding the next processes, including digital releases and downloadable content, in shipping the game out to the hands of customers. You can check out the latest screenshots from the survival-horror game.

Many things happen... some in parallel with each other, some in series.

Submissions and paperwork for digital versions (games on demand, PS3 on PSN) get set up.

Team continues to work on DLC, submit DLC. The time for feedback and changes is generally up until alpha. After alpha, the game is defined as "content complete" and no substantive changes or features can be made. From that point forward, it's about polish and bug fixes.

Naturally, marketing and PR are kicking into overdrive about this time with the largest part of the media plans kicking into gear, trial opportunities being sorted, review copies getting sent out, etc.

On the operations side, the manufacturing of millions of discs happens- which then get sent in bulk to our assembly plant and warehouse.

Printing of covers, manuals, etc. are all happening once they've been approved by first parties, ratings boards, internal controls, etc.

Then assembly of all materials into the final product, which is then shrink wrapped/sticker sealed, etc.

Then staging of sales orders occurs in the warehouse. Orders are picked, boxed and set for shipping (but not shipped just yet).

When a large number of orders are staged, shipping then starts to happen, but it's not an "all at once thing". Thousands of orders (some to store level, some to distribution centers, depending upon the account) are shipped in a specific order, based upon proximity from location, time it typically takes for a given account from DC to back room to shelf, etc. For a title like RE6, shipping will begin approximately 10 days in advance of the street date and won't end until the day before launch. Then, if things go well, on the first day of sales we'll start getting reorders in and the shipping will resume the day after launch.

If there are goods that have to go overseas to our official distributors (like to Mexico or Brazil) often we ship those first, as they have to spend time in customs and we're trying to keep release dates as close as possible within our territories.

Anyway, the logistics and sales operations pieces of the business are extremely complex and thankfully we have some very smart people working for us in that area
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Δημοσίευσηαπό game over » 26 Αύγ 2012, 12:51

Resident Evil 6 DLC Is Hitting the Xbox 360 First
That's according to the Xbox 360 Japan Twitter feed—which explicitly makes it seem as though the Xbox 360 will get RE6 DLC before the PS3 does. So, what, launch day then? Kidding! (Not really.)
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Δημοσίευσηαπό Shepard » 27 Αύγ 2012, 17:18

Resident Evil 6 Preview - August 2012


Resident Evil 6 Co-op Gameplay Preview


Resident Evil 6: Chris Campaign - Video Preview


Resident Evil 6: Leon Campaign - Video Preview


Resident Evil 6: Jake Campaign - Video Preview
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Δημοσίευσηαπό game over » 27 Αύγ 2012, 18:04

Resident Evil 6 is awesome, here's why
Resident Evil has evolved, there's no mistaking that, but in the process has given birth to a hybrid action survival horror genre of its own. It's obvious fans of the original masterpieces are going to have to leave any preconceived ideas at the door, as Resident Evil 6 makes no bones about the direction it has taken. Yet, at the same time, there's still some of the old school flavour locked into the gameplay at every turn, whether that be familiar looking enemy types, to the odd puzzle thrown in for good measure. Despite a few niggles with the preview build, Resident Evil 6 rocks and here's why. Take a look at our exclusive footage in our hands on preview video.

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