News: Gaming and industry

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Δημοσίευσηαπό Roronoa » 21 Σεπ 2015, 21:11

Ξεκίνησε το kickstarter του Allison road.
First person horror σε στυλ P.T. Θα κυκλοφόρησει προς το τελος του 2016 αρχικα σε PC και στην συνεχεια σε PS4, Xbox One (η αποσταση των εκδοσεων θα ειναι αναλογα με την επιτυχία του kickstarter και αν πιασει τα αναλογα stretch goals).
Αρχικος στοχος 250.000 λιρες.




https://www.kickstarter.com/projects/allisonroad/allison-road-first-person-next-gen-survival-horror
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Δημοσίευσηαπό Roronoa » 28 Σεπ 2015, 12:05

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Δημοσίευσηαπό Scott_Pilgrim » 29 Σεπ 2015, 17:13

Hitman launches March 11 with three locations

http://gematsu.com/2015/09/hitman-launches-march-11-three-locations#Fgw1SGPX8lXshYuI.99


ΧΑΧΑΧΑΧΑΧΑΑΧ έφαγε delay για να έρθει με 3 πίστες και όλο το υπόλοιπο υλικό στο περίμενε... :twisted:
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Δημοσίευσηαπό goalzila » 30 Σεπ 2015, 15:05

http://www.eurogamer.net/articles/2015-09-29-watch-tony-hawks-pro-skater-5-is-a-bit-of-a-glitchy-mess κάποιος πρέπει να ρίξει πολύ δουλειά για να διορθώσει αυτό το χαμο
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Δημοσίευσηαπό Roronoa » 09 Οκτ 2015, 14:20



Ουτε ο spencer δεν πιστευει πως η ms μπορει να φτασει την sony.
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Δημοσίευσηαπό Roronoa » 12 Οκτ 2015, 20:26

Allison Road’s Kickstarter Campaign Cancelled, Development Team Joins Forces With Team17

"Allison Road was a project most gamers were looking forward to. Well, the development team announced today that its Kickstarter campaign has been cancelled. Fear not horror fans, though, as Lilith has teamed up with Team17 in order to “properly” create Allison Road.

As Lilith stated in a new update:

“We are delighted to announce that we will be joining Team17’s highly successful games label.

If you don’t know who Team17 are, they are most known for their Worms franchise, however, they run a fully independent games label. For us it’s an incredible opportunity to be part of a label that looks after not only such a massive gaming franchise, but also supports developers like Playtonic,Mouldy Toof and many others.”"

http://www.dsogaming.com/news/allison-roads-kickstarter-campaign-cancelled-development-team-joins-forces-with-team17/


Φαινότανε οτι δεν θα επιανε στον στοχο του kickstarter, ευτηχως βρεθηκε αυτη η λυση.
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Δημοσίευσηαπό Roronoa » 16 Οκτ 2015, 15:53

Na'Vi's Dota 2 squad disbands

"It's the end of an era. Natus Vincere, at one point the most universally-loved team in professional Dota 2, are no more. The current squad—Dendi, XBOCT, Funn1k, SoNNeikO and PSM—failed to qualify for the upcoming Frankfurt Major having also posted disappointing results at The International 2015."

http://www.pcgamer.com/navis-dota-2-squad-disbands/?utm_source=facebook&utm_medium=social&utm_campaign=pcgfb
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Δημοσίευσηαπό Roronoa » 16 Οκτ 2015, 23:07

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Δημοσίευσηαπό Roronoa » 02 Νοέμ 2015, 02:01

Deus Ex Creator: Uncharted, TWD and Heavy Rain Fail to Make the Most of Video Game Medium

Veteran developer Warren Spector has encouraged designers to create more games than encourage player agency and ‘collaborative storytelling’, while singling out the likes of Uncharted, Heavy Rain and Telltale’s The Walking Dead for failing to make the most of the medium.

Spector then went on to break down video games into categories of low, medium and high expression. Joking that he was about to ensure that he never worked again, Spector cited Naughty Dog’s Uncharted as being an example of being a ‘low expression’ game. He said:

“It’s not that games like this are bad, but they limit your ability to interact with the game world, so the story can unfold the way the storyteller wants it to unfold.”

“You have very limited ability to express yourself; it’s about how do you accomplish a predetermined path to get to the next plot point.”

“It’s a great story – a better story than I’ll ever tell in a game – but it’s not a player story; it’s not your story.”

“I love The Walking Dead, but the choices you have to make; they’re compelling choices… but they’re designer driven, not player driven. Every choice in a game like this has been pre-scripted and handwritten by a designer somewhere, and the effects of that choice have been predetermined by the developers.”

On Heavy Rain, he added:

“Heavy Rain is an amazing experience. They can tell great stories; better than I can tell in my life as a game developer. But they tell better stories because no player will ever do anything surprising or unaccounted for. They’re basically like five movie scripts all mashed together, and you’re just picking which script you’re telling at any given point in time.”

Spector went on to conclude that gaming was largely “in a rut”, with these so-called low and medium expression games not doing “a great job at exploiting what makes video games different”. While he considered a number of games to be ‘high expression’, including fighting games, Dishonored, Fallout, Deus Ex: Human Revolution and The Sims, Spector felt that designers on the whole could do more. In order to establish itself as a medium of the 21st century, he argued, video game developers must take advantage of the unique ‘collaborative storytelling’ opportunities provided by the medium in terms of emergent gameplay and greater player agency.

As for gamers, he added, they should “vote with their dollars” to ensure designers put their players’ experience ahead of showing off “how clever they are”.

http://powerupgaming.co.uk/2015/10/30/deus-ex-creator-uncharted-twd-and-heavy-rain-fail-to-make-the-most-of-video-game-medium/
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Δημοσίευσηαπό goalzila » 06 Νοέμ 2015, 23:04

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