News: Gaming and industry

Συζήτηση για το gaming γενικότερα

Δημοσίευσηαπό gamelover » 06 Φεβ 2013, 22:56

[quote="Shepard"]Νταξ, αυτα ΔΕΝ χανονται...

Το L.A. Noire της Team Bondi διέθετε την κορυφαία τεχνολογία αποτύπωσης των χαρακτηριστικών του προσώπου σε συνεργασία με την Depth Analysis, δίνοντάς μας τις καλύτερες κινήσεις προσώπου από κάθε άλλο video game. Η εταιρία ανάπτυξης όμως δεν σταμάτησε εκεί, καθώς «πάντρεψε» και τα λάθη των ηθοποιών με τους αντίστοιχους χαρακτήρες του παιχνιδιού, προσφέροντάς μας ίσως ένα από τα πιο ξεκαρδιστικά bloopers που έχουν εμφανιστεί σε video game. Απολαύστε τους χαρακτήρες του L.A Noire ακόμα και να φτερνίζονται μέσα από τον παρακάτω player:



γαματο!!θα ηθελα ακομη και ανατριχιαστικο! να βλεπεις ενα ψευτικο χαρακτηρα να αντιδρα τοσο φυσικα και τοσο αληθινα....με τρομαζε θα ελεγα.....
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Δημοσίευσηαπό gamelover » 06 Φεβ 2013, 23:03

Shepard έγραψε:Welcome to Neo-Paris - Remember Me Gameplay






Remember Me's Neo-Paris sure looks pretty, even from the underbelly of the slums.

The Vanishing of Ethan Carter unveiled

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Here's an interesting indie game that is coming this year on PC. The Vanishing of Ethan Carter is labelled as a "weird fiction horror" inspired by early 20th century weird and macabre tales. It is developed by The Astronauts, a team comprised of People Can Fly veterans. Players will take on the role of a detective (with the supernatural ability to visualize scenes of lethal crimes) that investigate the kidnapping of a young boy.



Press Release
Ex-People Can Fly Devs Unveil Weird Fiction Horror in The Vanishing of Ethan Carter

Weird Fiction Horror Coming to PC in 2013, In-Engine Teaser Video and Screenshot Released


Inspired by the weird fiction stories and other tales of macabre of the early 20th century, The Vanishing of Ethan Carter is a game to be played at night, alone, and in headphones. With The Vanishing of Ethan Carter, The Astronauts – a team comprised of People Can Fly (Bulletstorm, Painkiller) veterans – aim to evolve immersive storytelling in games. It’s set for release on PC via digital distributors in 2013.

As a detective with the supernatural ability to visualize scenes of lethal crimes, you investigate the kidnapping of a young boy, hoping to save him before it’s too late. The investigation leads you to a beautiful mountain area, where you come across a severely mutilated body of one of the kidnappers. Using both your paranormal skill and modern detective tools you discover the mystery behind the trail of corpses in the valley, the roots of an ancient force ruling the area, and the fate of the kidnapped boy.

“What we care about the most is that the players feel like they’re really there. Immersion is our number one priority," said the game’s designer, Adrian Chmielarz. “It’s a game about exploration and discovery. We’re not abandoning the gameplay – on the contrary: we’re trying to strip it down to the bone and make sure it’s always meaningful and truly makes the experience better.”

The game is being developed on the latest version of the industry-leading Unreal Engine 3 technology from Epic Games, as well as exciting new technology, the details of which we will reveal in the coming months.

About The Astronauts

The Astronauts is small independent studio located in Warsaw, Poland. It was founded last year by Adrian Chmielarz, Andrzej Poznanski and Michal Kosieradzki. They were the original founders of People Can Fly, where they lead the development of such games as Painkiller and Bulletstorm, and lately worked on Gears of War: Judgment.

“There are lots of great things about the big world of AAA games, but there’s even more appeal to us in making games that feel and are personal, and where the only censors are the creators and the public. We want to make games which we are 100% responsible for. By starting The Astronauts we went back to the way we were ten years ago, when we were making Painkiller and were doing it completely our way. The game that we’re making right now could not be more different, but the studio spirit seems to be exactly the same.”


Sniper Elite V2 -- Saint Pierre DLC Trailer


Great work on clearing that fuel depot up at Neudorf, Agent Fairburne, really threw a spanner in the works for their re-enforcement plans.


ωραιο game....θα ειναι μονο σε 360;

αστο shepard τελικα.... μου απαντησε το site.... ειναι και σε ps3......
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Δημοσίευσηαπό Shepard » 08 Φεβ 2013, 19:51

Guardians of Middle Earth - Gloin of Erebor Trailer


Age of Wonders III Announcement Trailer
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Δημοσίευσηαπό T_K_L_L_LUIGI » 08 Φεβ 2013, 22:09

Το 2 μαμούσε πολύ ωραίο ήταν,τώρα το trailer δεν δείχνει και τίποτα.
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Δημοσίευσηαπό Shepard » 09 Φεβ 2013, 10:09

Επειδη ειναι το announcement... να εχουν να δειξουν και κατι αργοτερα στην Ε3 ;)
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Δημοσίευσηαπό Shepard » 10 Φεβ 2013, 17:23

Origin client goes live for Mac
EA's digital delivery service kicks off on Mac with 50 games

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The service has arrived with around 50 games - many of which are The Sims offerings - with Dragon Age 2, Batman: Arkham Asylum/City and Lego games in the starting line-up.

Similarly to the PC client, Origin for Mac offers users access to cloud storage to save and continue games elsewhere, social connectivity via friends lists and more.

Origin also offers "dual-platform play", which means purchasing a game on either PC or Mac will allow you to download that game on both platforms (depending on availability, of course).

Origin has nearly 40 million users across PC and iOS platforms, says EA, with over 500 games from EA and its publishing partners.

Origin nears 40 million users, says EA
Over 500 games offered via EA's Steam challenger

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That's up a significant number since the firm reported 30 million registered users by the end of October 2012.

That figure accounts for users across both PC and iOS platforms, but the firm doesn't break down how many of these registered accounts are actively used.

The publisher also notes that the service now has over 500 games on offer, including games from EA and from partnered publishers.

The firm stated in October 2012 that some 70 games studios sell their games through Origin.

The Origin client today went live for Mac, bring some 50 titles to Mac gamers including Dragon Age 2, Batman: Arkham City and a lot of The Sims games.

Epic Games closes Impossible Studios
Infinity Blade: Dungeons "on hold as we figure out the future of the project"

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Here's the full official statement from Epic Games founder, Tim Sweeney:

We're closing Impossible Studios.

When former members of Big Huge Games approached Epic last year, we saw the opportunity to help a great group of people while putting them to work on a project that needed a team. It was a bold initiative and the Impossible folks made a gallant effort, but ultimately it wasn't working out for Epic.

In addition to providing Impossible Studios employees with 3 months of severance pay, we'll be giving the team the opportunity to form a new company with the Impossible Studios name and the awesome Impossibear logo.

This means that Infinity Blade: Dungeons is now on hold as we figure out the future of the project.

-Tim Sweeney, Founder, Epic Games


Founded in June, Impossible Studios consisted of former employees of Big Huge Games, creators of the Rise of Nations strategy games, Age of Empires III: The Asian Dynasties, and Kingdoms of Amalur: Reckoning.

Based in Hunt Valley, Maryland, its first project was the touch-based action role-playing game 'Infinity Blade: Dungeons' for iOS, which appears to have been delayed indefinitely.
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νεο KOTOR????

Δημοσίευσηαπό Geovra » 12 Φεβ 2013, 10:31

Obsidian CEO Feargus Urquhart said that the studio is lobbying to develop a new Star Wars game for LucasArts, now wholly owned by Disney. The game the studio is pitching wouldn't take place in the same time period as Knights of the Old Republic, though, as Urquhart views this as a bad pitch since The Old Republic didn't perform exceedingly well.

Instead, Obsidian wants to make an RPG that takes place between Episodes III and IV, when the Jedi are being purged and the Emperor is further securing his empire. Urquhart added that Obsidian designer and writer Chris Avellone, who has written several Star Wars comics as well as Knights of the Old Republic II, has, "[come] up with a really cool story."

The original pitch was made before the acquisition of Star Wars by Disney, and Urquhart plans on continuing to push the idea despite the transition. Will it ever see the light of day? Who knows. For more information about Obsidian, RPGs, the PC and more, you can check back with RockPaperShotgun in the coming days when they post a longer interview.


Crossing fingers απο τωρα....
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Δημοσίευσηαπό PetrifieD- » 12 Φεβ 2013, 14:55

Geovra έγραψε:Obsidian CEO Feargus Urquhart said that the studio is lobbying to develop a new Star Wars game for LucasArts, now wholly owned by Disney. The game the studio is pitching wouldn't take place in the same time period as Knights of the Old Republic, though, as Urquhart views this as a bad pitch since The Old Republic didn't perform exceedingly well.

Instead, Obsidian wants to make an RPG that takes place between Episodes III and IV, when the Jedi are being purged and the Emperor is further securing his empire. Urquhart added that Obsidian designer and writer Chris Avellone, who has written several Star Wars comics as well as Knights of the Old Republic II, has, "[come] up with a really cool story."

The original pitch was made before the acquisition of Star Wars by Disney, and Urquhart plans on continuing to push the idea despite the transition. Will it ever see the light of day? Who knows. For more information about Obsidian, RPGs, the PC and more, you can check back with RockPaperShotgun in the coming days when they post a longer interview.


Crossing fingers απο τωρα....


Mακάρι να είναι άλλο ένα καλό ΚΟΤΟR. Αυτά τουλάχιστον είναι στάνταρ καλά Star Wars games, όχι σαν την αποτυχία το SWTOR.
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Δημοσίευσηαπό Geovra » 12 Φεβ 2013, 21:06

Oλοι σε αυτο ελπιζουμε....αν και ειμαι ιδιαιτερα περιεργος και για το 1313. Οπτικα δειχνει παρα πολυ καλο....να δουμε αν θα πετυχει κιολας γιατι Star Wars χωρις να χρησιμοποιεις Lightsaber ειναι λιγο καπως...ειδωμεν
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Δημοσίευσηαπό Scott_Pilgrim » 13 Φεβ 2013, 01:01

Θα βγει σίγουρα το Star Wars game και λογικά μαζί με την ταινία. Αλλά σίγουρα δεν θα είναι μάπα. Απλά τίγκα στα bugs. :lol:
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