News: PlayStation 3

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Δημοσίευσηαπό evergrey » 21 Ιαν 2013, 20:31

Για τους φιλους του Final Fantasy!http://www.psu.com/a018052/Final-Fantasy-sale-hits-the-PS-Store
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Δημοσίευσηαπό Scott_Pilgrim » 21 Ιαν 2013, 22:10

Ίσως πάρω το VIII...
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Δημοσίευσηαπό game over » 22 Ιαν 2013, 15:37

New extensive Dead or Alive 5 patch is live on PS3

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System changes

Added new stage: Zack Island. After installing Ver.1.03, players can download the free Zack Island stage, which will appear in the Stage Select menu.

Added the ability to upload screenshots to Facebook from Album mode.

Added the ability to upload video replays to Facebook from Spectator mode.

Added the ability to upload video replays to YouTube from Spectator mode. PS3

Changed default health from 300 to 270 for all modes except Story.

Some scoring rules for Arcade and Survival mode have changed based on the default health change.

Unlocked all courses in Arcade, Time Attack and Survival Modes.

Improved lag for online fights in some stages. (Scramble, Hot Zone, Home, Fuel)

Reduced lag for online fights by 1 frame. PS3

Fixed an issue that played the “GET READY – FIGHT!” voice later than when the players were actually able to move.

Added the ability to accept a “Ranked Match Throwdown”. This will match players players who are waiting for a ranked match and players who have set the game to accept ranked match Throwdowns.

Change the Throwdown icon to distinguish between the sender (blue) and receiver (red).

Added the ability to search by connection quality. When this is set, a player matching will give priority to other players with the specified connection quality or better. (Due to network conditions, there may be times when players are matched with others of a lower quality connection.)

Added the ability to display the opponent’s profile (wins/losses, connection quality, etc.) when matching for a ranked match. Also added the ability to cancel a match while the opponent’s data is displayed.

Added the number of ranked matches as an unlock condition for some characters and costumes. (Please refer to the separate chart for details of the unlock conditions.)

Set the number of rounds for ranked matches at 3 rounds per match.

Changed so a player’s selection in the Character Select screen will not be visible to the opponent.

Removed player stage selection from ranked matches, making all matches occur in randomly selected stages. (The selection will use the default random filter.)

Grade Point variables have been balanced.

Fixed an issue with ranked match searches that would match opponents from outside the player’s Grade search setting.

Added the ability to save a replay after lobby matches.

Added a connection quality setting when creating a lobby. Setting this will make the lobby accessible only to players of the specified connection quality or better. (If the connection quality drops after joining a lobby, that player will not be kicked out.)

Added the ability to search by connection quality for lobby matches. Setting this will display only lobbies of the specified connection quality or better in the search results.

Added a “Wait Time” setting when creating a lobby to specify the time to wait for a match. Regardless of this setting, the champion (player with the ?) can start a match at any time by pressing OK.

Added the ability in lobby matches to buffer the “Return to Lobby” command during the victory/loss scene.

Changed to display the lobby name in the search results for a lobby match. (Players can switch between lobby name and player name displays.)

Changed to input a default lobby name if no name is specified when an lobby is created for an online lobby match.

Changed to set Fighter/Spectator in lobby matches with the OK (confirmation) button.

Changed the text chat in lobby matches to display a player’s own comments in a different color.

Changed to allow a full-screen display of the text chat window while watching lobby matches.

Changed the menu profile display in lobby matches so they do not cover up the cursor.

Players can now be kicked out of lobby matches while watching or waiting for a match. (Players currently fighting in a match cannot be kicked out.)

Fixed an issue that caused the game to hang after canceling character selection in a lobby match.

Fixed an issue that would occasionally cause the game to be unable to progress when a player was invited to a lobby match in any mode other than the Main Menu. Xbox360

Added an Exhibition Mode to the offline Versus Mode. Setting Exhibition Mode to on will unlock all characters, stages and most costumes. Some features will not be available in Exhibition Mode, such as unlocking trophies and saving fight records.

Fixed an issue that occurred after a loss in Versus Mode which caused incorrect AI behavior in the next match.

Added a shortcut (PS3: SELECT + R1/Xbox 360: BACK + RB) to change hit settings in Training Mode.

Changed the shortcut (PS3: SELECT + L1/Xbox 360: BACK + LB) for replaying an example move in Command Training.

Fixed an issue that would cause the game to hang when restarting in Training Mode.

Fixed an issue that would make it impossible to restart in Command Training.

Corrected the game so it maintains Command Training progress until the end of the game. (Note: the in-progress state itself is not saved.)

Speeded up the timing of opponent AI rising in Command Training.

Change throw escape behavior in Training Mode. Before, COM throw escapes would always succeed, regardless of player input timing, if the Throw Escapes setting was set to fastest. This has been changed to allow COM throw escapes to fail if the player inputs a command with perfect timing.

Fixed an issue that caused characters to move offscreen when completing Command Training.

Fixed an issue that caused replays to be saved incorrectly.

Changed to allow switching UI display on/off in steps while watching a replay. (Players can hide the replay time display and just display the same UI as a normal match.)

Changed to display the online ID/gamertag when watching a saved replay of an online match.

Corrected the Xbox 360 version so cursor position in the replay or album menu is preserved after watching a replay or displaying a photo. Xbox360

Added a display for uncleared missions on the timeline in Story Mode. Uncleared missions are shown with a different color icon and message.

Added the following special displays to the move lists: SP – notes special conditions such as back-turned stance, OH – notes Offensive Holds, CB – notes Critical Burst moves, PB – notes Power Blows

Added a Grade Point gauge on the fight result display in the Main Menu.

Added a confirmation window when quitting the game when PlayStation®Store is selected in the Main Menu. PS3

Changed so COM opponents select DLC costumes randomly if DLC costumes have been downloaded.

Changed the 4-bar antenna indicator in online modes to green to make it easier to understand.

Changed the sound effect when selecting Danger Zones On/Off on the Stage Select screen.

Made “NEW” display on the PlayStation®Store or Xbox Marketplace menu item in the Main Menu when new DLC is available.

Fixed an issue that occasionally made the game hang when selecting an online mode while PlayStation®Network was undergoing maintenance. PS3

Fixed an issue on the Home stage that occasionally made a character not display when KO-ing a character and performing a down attack.

Fixed an issue on the Home stage that occasionally made a character pass through a wall.

Fixed an issue that caused the language settings in the Options Menu not to be saved.

Fixed an issue that set character selection to random after accepting a Throwdown.

Fixed an issue when accepting a Throwdown in Tag Mode that caused a stage to be selected which was unusable with Tag.

Fixed incorrect data in the Move List.

Corrected to maintain online
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game over
 
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Δημοσίευσηαπό Scott_Pilgrim » 22 Ιαν 2013, 21:34




Πολύ καλή δουλειά!
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Δημοσίευσηαπό evergrey » 26 Ιαν 2013, 23:58

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Δημοσίευσηαπό Scott_Pilgrim » 27 Ιαν 2013, 00:31

evergrey έγραψε:http://www.psu.com/a018110/Kingdom-Hear ... t-unveiled


Επίσης έχει ξεκινήσει ήδη το localization.
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Δημοσίευσηαπό gamelover » 27 Ιαν 2013, 01:07

γεια σας παιδες....μια ερωτηση θελω να κανω σχετικα με το ps store....επειδη το κοιτουσα πριν λιγο.....βασικα να ενημερωσω οτι εχω να ασχοληθω 1-2 χρονια με το ps3 λογω YLOD,και το θεμα Ylod το προσπερναω γρηγορα γιατι θα πεσουν μπινελικια στη sony.... :evil: τεσπα, το ps store ηθελε παντα να δινεις καποιο μικρο ποσο για να κατεβαζεις themes ή ειχε και μερικα που ηταν δωρεαν? και αλλη μια ερωτηση αν κατεβασω παιχνιδι του ps vita μπορω να το παιξω στο ps3? ή ειναι αποκλειστικα για ps vita?
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Δημοσίευσηαπό Scott_Pilgrim » 27 Ιαν 2013, 01:28

Κάποια themes είναι δωρεάν και άλλα απαιτούν πληρωμή. Τίτλοι όπως Gravity Rush, Uncharted δεν παίζουν στο PS3. Αλλά το motorstorm και κάποια άλλα λίγα παίζουν. :)
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