Mass Effect 3 Special Edition Wii U Official Trailer
Mass Effect 3 Special Edition plunges you into an all-out galactic war to take Earth back from a nearly unstoppable foe -- and how you fight that war is entirely up to you. Groundbreaking interactive storytelling drives the heart-pounding action in which each decision you make could have dire and deadly consequences. You are Commander Shepard, the only one who can save Earth from annihilation.
BioWare makes its debut on the Nintendo console with the gripping blockbuster game of the year: Mass Effect 3 - coming to the Wii U™ console with brand new features and content that fully take advantage of the Wii U hardware. Command the battlefield like never before by using the Wii U™ GamePad to issue commands and unleash devastating attacks. Bonus content includes an additional mission and squad member, an exclusive new weapon, the Extended Cut ending, and an interactive backstory experience detailing previous events in the Mass Effect universe.
This holiday, the war for Earth comes to the Wii U™ console/system.
- Τώρα είναι 17 Ιούλ 2025, 17:08 • Όλοι οι χρόνοι είναι UTC + 2 ώρες
News: Wii U
ZombiU Multiplayer Mode Trailer
Developed by Ubisoft Montpellier, the studio behind critically acclaimed titles like From DustTM, Beyond Good & Evil and, Ghost Recon Advanced Warfighter, ZombiU puts players in the middle of London circa 2012, where an outbreak has infected the population, destroying their humanity and turning them into mindless monsters preying on the flesh of the few remaining survivors. This fear-fueled first-person shooter invites takes all the horror, chaos and tension found in the best of the horror genre and adds original interactive elements, including a unique death mechanic that puts players in the body of a different survivor each time they die, allowing them to track and take down their old, infected characters, recover their equipment and see if they can stay alive just a little bit longer this time.
Developed by Ubisoft Montpellier, the studio behind critically acclaimed titles like From DustTM, Beyond Good & Evil and, Ghost Recon Advanced Warfighter, ZombiU puts players in the middle of London circa 2012, where an outbreak has infected the population, destroying their humanity and turning them into mindless monsters preying on the flesh of the few remaining survivors. This fear-fueled first-person shooter invites takes all the horror, chaos and tension found in the best of the horror genre and adds original interactive elements, including a unique death mechanic that puts players in the body of a different survivor each time they die, allowing them to track and take down their old, infected characters, recover their equipment and see if they can stay alive just a little bit longer this time.

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Shepard - Moderator
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Wii U GPU Type CONFIRMED! Custom AMD E6760!
http://gamrconnect.vgchartz.com/thread.php?id=147940&page=36
From a compute stand point the Turks based Radeon (Aka. Radeon 6570, 6670, 7570, 7670, E6760) would be around 2X as fast as the Hybrid Radeon x1900/2900 found in the xbox and Geforce 7900 based chips found in the PS3.
However, the chips are cheap, low power and are far more efficient than the GPU's found in the Xbox 360 and PS3.
However, expect an increase in performance greater than 2x as the Turks based Radeon has allot more performance saving tricks up it's sleeve than the ancient GPU's found in the Xbox and PS3.
Features such as 3Dc texture compression which allows the GPU to compress Texture Map, Normal Maps, Bump Maps to a ratio of 4:1, which means the chip can get a massive increase in Texture, Bump Map, Normal map quality using the same amount of bandwidth and Ram as the current consoles which typically have to do such tasks on the processor or not at all. (With the exception of Texture compression.)
Texture filtering hardware for floating point textures has been massively improved, essentially Bi-Linear, Tri-Linear, Anisotropic is free.
Tessellation, the Xbox 360 could do it, but at a massive performance cost, it was used sparingly in games and was more or less only used to enhance the geometry in water in some titles like Halo 3, you can really notice the effect in say Viva Pinata too. - The PS3 however lacks this functionality.
More Geometry is never a bad thing.
Better hardware scheduler and more/faster/lower latency cache to optimize instruction level parallelism for better performance. I.E. Less shader pipelines are ever idle, another boon over the PS3 is that more pipelines can be focused on a task as the pipelines are all unified.
These are just the performance/efficiency enhancements that are on the "Surface", there has been allot of changes over 7 years in regards to graphics rendering, but I expect several multiples of image quality over the current generation consoles, especially as developers learn all the tricks of the trade with the new hardware.
Also, you can't forget the compute aspects either, CPU not up to the task of doing some Physics calculations? No problem, let the GPU handle it, hence the console would need a less beefier CPU.
Overall, Nintendo also like to build consoles that they can profit from, so going with smaller and more efficient hardware is a wise choice to getting to that goal.
http://gamrconnect.vgchartz.com/thread.php?id=147940&page=36
From a compute stand point the Turks based Radeon (Aka. Radeon 6570, 6670, 7570, 7670, E6760) would be around 2X as fast as the Hybrid Radeon x1900/2900 found in the xbox and Geforce 7900 based chips found in the PS3.
However, the chips are cheap, low power and are far more efficient than the GPU's found in the Xbox 360 and PS3.
However, expect an increase in performance greater than 2x as the Turks based Radeon has allot more performance saving tricks up it's sleeve than the ancient GPU's found in the Xbox and PS3.
Features such as 3Dc texture compression which allows the GPU to compress Texture Map, Normal Maps, Bump Maps to a ratio of 4:1, which means the chip can get a massive increase in Texture, Bump Map, Normal map quality using the same amount of bandwidth and Ram as the current consoles which typically have to do such tasks on the processor or not at all. (With the exception of Texture compression.)
Texture filtering hardware for floating point textures has been massively improved, essentially Bi-Linear, Tri-Linear, Anisotropic is free.
Tessellation, the Xbox 360 could do it, but at a massive performance cost, it was used sparingly in games and was more or less only used to enhance the geometry in water in some titles like Halo 3, you can really notice the effect in say Viva Pinata too. - The PS3 however lacks this functionality.
More Geometry is never a bad thing.

Better hardware scheduler and more/faster/lower latency cache to optimize instruction level parallelism for better performance. I.E. Less shader pipelines are ever idle, another boon over the PS3 is that more pipelines can be focused on a task as the pipelines are all unified.
These are just the performance/efficiency enhancements that are on the "Surface", there has been allot of changes over 7 years in regards to graphics rendering, but I expect several multiples of image quality over the current generation consoles, especially as developers learn all the tricks of the trade with the new hardware.
Also, you can't forget the compute aspects either, CPU not up to the task of doing some Physics calculations? No problem, let the GPU handle it, hence the console would need a less beefier CPU.
Overall, Nintendo also like to build consoles that they can profit from, so going with smaller and more efficient hardware is a wise choice to getting to that goal.

My Street Fighter 4 FanFiction Project: fav.me/d3k2f2f
PSN ID: G3n3raL986 - XBL, NNID, Steam, Skype: G3n3raL86
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G3n3raL86 - Δημοσιευσεις : 620
@Shep και όμως αρκετοί δε θέλουν να το πιστέψουν, επειδή είναι Nintendo. Αν έβγαινε το PS4 πχ αντί του U τώρα σε 2 βδομάδες, έχοντας ΑΚΡΙΒΩΣ τα ίδια specs, τότε όλοι θα έσκιζαν ρούχα και θα λέγαν "τί μηχανηματάρα είναι αυτή ρε? Πωω, specs!" και τέτοια... Αλλά τέτοια είναι η gaming παιδεία του μέσου έλληνα.

My Street Fighter 4 FanFiction Project: fav.me/d3k2f2f
PSN ID: G3n3raL986 - XBL, NNID, Steam, Skype: G3n3raL86
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G3n3raL86 - Δημοσιευσεις : 620
G3n3raL86 έγραψε:@Shep και όμως αρκετοί δε θέλουν να το πιστέψουν, επειδή είναι Nintendo. Αν έβγαινε το PS4 πχ αντί του U τώρα σε 2 βδομάδες, έχοντας ΑΚΡΙΒΩΣ τα ίδια specs, τότε όλοι θα έσκιζαν ρούχα και θα λέγαν "τί μηχανηματάρα είναι αυτή ρε? Πωω, specs!" και τέτοια... Αλλά τέτοια είναι η gaming παιδεία του μέσου έλληνα.
E μην το ψαχνεις και πολύ! Εδω στο Greece οι περισσότεροι ακόμα νομίζουν πως η Sony είναι Νο1 και βγάζει τα καλύτερα παιχνίδια... μόνο αυτή! Αλλάζει βέβαια και αυτό, απλά αργά και σταθερά!

Το U μια χαρά είναι, απλά μόλις βγουν τα νεα Xbox/PS πάλι θα υπολείπεται!
Τον άλλο μήνα, στο τελευταίο του τέυχος για πάντα, το Xbox World θα έχει 12 σελίδες αφιερωμένες στο νέο Xbox όπου θα μιλάν για αυτό οι devs! Λένε κάτι για 8χ τις επιδόσεις των τωρινών... οπότε με το 3χ η Νιντυ, πάλι μένει λιγάκι πίσω!
Σίγουρα όμως θα είναι καλύτερο των τωρινών και μλστ μετά από 2-3 χρόνια που θα αρχίσουν να το ξεζουμίζουν για τα καλά, θα δούμε παπάδες!


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Shepard - Moderator
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Shepard έγραψε:G3n3raL86 έγραψε:@Shep και όμως αρκετοί δε θέλουν να το πιστέψουν, επειδή είναι Nintendo. Αν έβγαινε το PS4 πχ αντί του U τώρα σε 2 βδομάδες, έχοντας ΑΚΡΙΒΩΣ τα ίδια specs, τότε όλοι θα έσκιζαν ρούχα και θα λέγαν "τί μηχανηματάρα είναι αυτή ρε? Πωω, specs!" και τέτοια... Αλλά τέτοια είναι η gaming παιδεία του μέσου έλληνα.
E μην το ψαχνεις και πολύ! Εδω στο Greece οι περισσότεροι ακόμα νομίζουν πως η Sony είναι Νο1 και βγάζει τα καλύτερα παιχνίδια... μόνο αυτή! Αλλάζει βέβαια και αυτό, απλά αργά και σταθερά!![]()
Το U μια χαρά είναι, απλά μόλις βγουν τα νεα Xbox/PS πάλι θα υπολείπεται!
Τον άλλο μήνα, στο τελευταίο του τέυχος για πάντα, το Xbox World θα έχει 12 σελίδες αφιερωμένες στο νέο Xbox όπου θα μιλάν για αυτό οι devs! Λένε κάτι για 8χ τις επιδόσεις των τωρινών... οπότε με το 3χ η Νιντυ, πάλι μένει λιγάκι πίσω!
Σίγουρα όμως θα είναι καλύτερο των τωρινών και μλστ μετά από 2-3 χρόνια που θα αρχίσουν να το ξεζουμίζουν για τα καλά, θα δούμε παπάδες!
Εννοείται πως θα μείνει πίσω όταν βγούν τα PS4720, αλλά όχι σε τραγικά επίπεδα (τύπου Wii-PS360)

My Street Fighter 4 FanFiction Project: fav.me/d3k2f2f
PSN ID: G3n3raL986 - XBL, NNID, Steam, Skype: G3n3raL86
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G3n3raL86 - Δημοσιευσεις : 620
Wii U’s Firmware Update Hitting Right Now [UPDATE]

A firmware update appears to have finally become available for the Wii U, a little later than Nintendo personnel had predicted. Pre-release Wii U systems are now able to at least begin downloading the update. I'm trying to download it right now and will let you all know how it goes and what features become available.
Without the firmware update, Wii U systems have been unable to go online, connect to Nintendo's Miiverse, or even play Wii games and transfer data from Wii games. That functionality should be included in this update. I'll keep you posted.
The system launches in five hours.
UPDATE: It's one hour later and the download's progress bar is up to the "g" in "Downloading data for update..." Potential Wii U owners might want to plan accordingly. The system can't be used during the firmware download.

A firmware update appears to have finally become available for the Wii U, a little later than Nintendo personnel had predicted. Pre-release Wii U systems are now able to at least begin downloading the update. I'm trying to download it right now and will let you all know how it goes and what features become available.
Without the firmware update, Wii U systems have been unable to go online, connect to Nintendo's Miiverse, or even play Wii games and transfer data from Wii games. That functionality should be included in this update. I'll keep you posted.
The system launches in five hours.
UPDATE: It's one hour later and the download's progress bar is up to the "g" in "Downloading data for update..." Potential Wii U owners might want to plan accordingly. The system can't be used during the firmware download.

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Shepard - Moderator
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