Army Of Two: The Devil's Cartel

Συζήτηση για το gaming γενικότερα

Army Of Two: The Devil's Cartel

Δημοσίευσηαπό Shepard » 09 Αύγ 2012, 20:27

Εικόνα

Platforms: Xbox360, Playstation3
Release Date: March 2013
Official Site: https://www.armyoftwo.com/
Army of Two: The Devil's Cartel is an upcoming third-person shooter video game developed by Visceral Games, using the Frostbite 2 engine, and published by Electronic Arts for the PlayStation 3 and Xbox 360. Army of Two: The Devil's Cartel is scheduled to be released in March 2013 and is the sequel to it's 2010 predecessor Army of Two: The 40th Day.

Images
Εικόνα
Εικόνα
Εικόνα
Εικόνα
Εικόνα
Εικόνα

Videos


Εικόνα
Info
Electronic Arts Inc. today announced Army of TWO™ The Devil's Cartel, the gritty third installment to the blockbuster action franchise celebrated for its intense, two player co-operative gameplay. Developed by Visceral Games™, the award-winning creators of Dead Space™, Army of TWO The Devil's Cartel re-sets the series that pioneered the co-op experience with a more intense, mature and grittier tone. Players will find themselves on the deadly streets of Mexico as Alpha and Bravo, two operatives working for Tactical Worldwide Operations (T.W.O.), a PMC outfit that drops them in the middle of a drug war conflict for an assignment full of corruption and deceit. With the ability to unleash the power of ultimate destruction, players will need to work together as their objectives unravel, allegiances begin to blur and they face off against a ruthless opposition.

"We wanted to refresh the Army of TWO franchise for a new generation of action gamers, and at the same time, stay true to the core concept that really made the first two games fan favorites," said Julian Beak, Executive Producer, Visceral Games. "With meaningful, seamless co-op gameplay at its core and explosive new tag-team features, gamers will have to work together tactically and strategically as they push through a city dominated by one of Mexico's deadliest drug cartels."

Steve Papoutsis, General Manager of Visceral Games, added, "Our goal with Army of TWO The Devil's Cartel is to apply our key design principles – immersive, challenging gameplay, intense narrative and focus on quality – to help improve a franchise we feel has always had a lot of potential."

Featuring both online and split-screen co-op, Army of TWO The Devil's Cartel gives players the chance to distinguish themselves from their friends by providinga deeper and more advanced upgrade and customization system. From the mask that protects them in battle to the very weapons that keep them alive, players can customize their own Alpha and Bravo to create the deadliest mercenary team as they see fit.
Εικόνα
Άβαταρ μέλους
Shepard
Moderator
 
Δημοσιευσεις : 6860

Δημοσίευσηαπό Shepard » 09 Αύγ 2012, 20:28

Εικόνα
Άβαταρ μέλους
Shepard
Moderator
 
Δημοσιευσεις : 6860

Δημοσίευσηαπό LIONHEART » 10 Αύγ 2012, 09:23

ωραια μισθοφορικά πράγματα!! :P
http://www.facebook.com/AUTONISSANLougiakis
http://www.lougiakis.gr
Εικόνα
Άβαταρ μέλους
LIONHEART
 
Δημοσιευσεις : 1193

Δημοσίευσηαπό G3n3raL86 » 10 Αύγ 2012, 15:38

Γιατί κάθε παιχνιδάρα, χρειάζεται και τα sequels της...
Τελευταία επεξεργασία από G3n3raL86 και 10 Αύγ 2012, 21:12, έχει επεξεργασθεί 1 φορά/ες συνολικά
Εικόνα
My Street Fighter 4 FanFiction Project: fav.me/d3k2f2f

PSN ID: G3n3raL986 - XBL, NNID, Steam, Skype: G3n3raL86
Άβαταρ μέλους
G3n3raL86
 
Δημοσιευσεις : 620

Δημοσίευσηαπό Shepard » 10 Αύγ 2012, 18:59

G3n3raL86 έγραψε:Γιατί κάθε παιχνιδάρα, χρείαζεται και τα sequels της...

:lol: :lol: :lol: :lol:
Εικόνα
Άβαταρ μέλους
Shepard
Moderator
 
Δημοσιευσεις : 6860

Δημοσίευσηαπό game over » 18 Αύγ 2012, 12:42

Comedy, Violence, and Army of Two: The Devil's Cartel
Part of what makes Paul Verhoeven movies so special is their absurd, inconsistent tone. The subject matter is usually some pretty serious stuff, but the violence by which problems are solved is so obscene that it becomes comical. Remember that guy who gets run down by a drill truck in Total Recall? Or when that the acid-burn victim in Robocop gets hit by a car and explodes? Man, Verhoeven movies are the best.

Oh, right, video games. I didn’t expect to enjoy the crazy, silly fun of Army of Two: The Devil’s Cartel nearly as much as I did. It gets tone right where past Army of Two games failed miserably. The violence was taken seriously, but the characters weren’t – Salem and Rios loved killing, and it was uncomfortable. In The Devil’s Cartel, the solemn heroes take no joy in ripping men to pieces in in absurd Verhoeven fashion
The cartoonish violence is part of the fun for Julian Beak, Executive Producer on Army of Two. “We wanted to create a game to honor the previous Army of Two games, where if we’re playing on the couch it’s like watching an action movie,” he says. “You’re going to laugh sometimes, there’s going to be a bit of levity. Sometimes the plot’s a bit serious, but we wanted it to be a bit more fun.”

Beak is leaving the photo-realistic drama up to other EA games using the Frostbite 2 engine. “We wanted this one to be the one where there are some chuckles,” he says. Enemies in Army of Two burst when players activate Overkill mode. With Overkill active, you don’t need to reload and you have unlimited ammo, which lets you recklessly lay into large groups of guys with explosive rounds. Their arms and legs go flying, heads pop off, and cover disintegrates. It’s nonsense. It's completely against the darker tone of its serious story. It made me uncomfortable, but I caught myself giggling anyway.

Levity is important to Army of Two because it’s how Beak wants players to release the tension of the serious story and more believable protagonists, Alpha and Bravo. Mechanically, The Devil’s Cartel will feel familiar to Army of Two players, so it’s these new characters that separate it from The 40th Day. “Alpha is a lot more straight laced, he understands why they’re there, how difficult the situation is. He’s very much the thinker, he takes it all very personally that they succeed. He’s fairly in touch,” Beak explains. “Then you’ve got Bravo, who is very skilled, is a natural at what he’s doing, didn’t want to be in the military, didn’t want that life. He left. So he’s much more the ‘take action’ kinda guy. He’s not a loose cannon.”


The cartoonish violence is part of the fun for Julian Beak, Executive Producer on Army of Two. “We wanted to create a game to honor the previous Army of Two games, where if we’re playing on the couch it’s like watching an action movie,” he says. “You’re going to laugh sometimes, there’s going to be a bit of levity. Sometimes the plot’s a bit serious, but we wanted it to be a bit more fun.”

Beak is leaving the photo-realistic drama up to other EA games using the Frostbite 2 engine. “We wanted this one to be the one where there are some chuckles,” he says. Enemies in Army of Two burst when players activate Overkill mode. With Overkill active, you don’t need to reload and you have unlimited ammo, which lets you recklessly lay into large groups of guys with explosive rounds. Their arms and legs go flying, heads pop off, and cover disintegrates. It’s nonsense. It's completely against the darker tone of its serious story. It made me uncomfortable, but I caught myself giggling anyway.

Levity is important to Army of Two because it’s how Beak wants players to release the tension of the serious story and more believable protagonists, Alpha and Bravo. Mechanically, The Devil’s Cartel will feel familiar to Army of Two players, so it’s these new characters that separate it from The 40th Day. “Alpha is a lot more straight laced, he understands why they’re there, how difficult the situation is. He’s very much the thinker, he takes it all very personally that they succeed. He’s fairly in touch,” Beak explains. “Then you’ve got Bravo, who is very skilled, is a natural at what he’s doing, didn’t want to be in the military, didn’t want that life. He left. So he’s much more the ‘take action’ kinda guy. He’s not a loose cannon.”

The new heroes are anything but thrilled to be where they are. They have people they care about and want to protect, and when their mission goes bad and terrible things start happening to those around them, Beak wants players to know Alpha and Bravo care. Beak says Visceral Montreal is “going to make this story and these characters unravel so that you feel for them.”

The Mexican Cartel is heavy material to work with. The drug syndicate tortures and kills journalists, cops, competitors, and families – and this is something that happens in present-day Central America. Call of Juarez: The Cartel tried tackling this, but it failed. Critics – both the public and press –chastised it for overt racism and insensitivity, which is something Visceral is acutely aware of and trying desperately to avoid. When I ask Beak if Call of Juarez was on their minds, he says, “the example you gave was the anti-hero for our game.” Early in development, Visceral used it as a frame of reference. “We have to do better than that” was the team’s goal. “Not just by a little bit, like, we have to be 180 degrees from that.”

So how does Visceral work with such sensitive material? “It’s really hard, it’s complicated,” Beak explains. The Cartel “infuses families. Whole cities are affected by this, political democracies.” He emphasizes that Mexico was “not a setting we chose lightly,” and says that many members of the development team grew up in or have family in Mexico.



arms and legs go flying, heads pop off, and cover disintegrates. It’s nonsense.

"It’s always a risk when you’re making entertainment that you are exploiting anything, period. This is a setting that brings real tension to the game,” Beak Continues. “This is not a good thing that’s going on down there, this is really unpleasant for all walks of life.”

Visceral wants players to understand that they’re not white knights solving all of Mexico’s problems. “Your mission goes bad, you’re actually at the receiving end of some of the same things going on there to others,” says Beak. “If we’re doing it right in terms of the way you’ll feel when playing it, there will be an amount of empathy and compassion for the difficulty of that situation.”

Army of Two has an interesting blend of comedic violence and a dead-serious story. I enjoyed the mission I played because it was silly and fun to steamroll foes in ultra-violent fashion. I felt like a Robocop or a Rico or a Quaid.
At the same time, I’m curious to see how Visceral Montreal will balance that with its goals to make players think about what’s going on. With someone like Julian Beak behind The Devil’s Cartel, though, I’m less worried. “I think sometimes people will look at it superficially and make the assumption that it might be exploitive,” Beak says, “and they might basically butcher that experience. And you’ll feel almost dirty. That’s something we’re not comfortable with.”
Εικόνα
Εικόνα
Άβαταρ μέλους
game over
 
Δημοσιευσεις : 1789

Δημοσίευσηαπό Shepard » 21 Αύγ 2012, 18:22

Army of Two: Devil’s Cartel screens show guns, masks and carnage
Army of Two: The Devil’s Cartel gets a new batch of screens from EA and Visceral Games today, showing off tons of Frostbite 2-powered lunacy, guns, bulging forearms and masks. What else were you expecting?

http://images.vg247.com/current//2012/08/Army-of-two-1.jpg
http://images.vg247.com/current//2012/08/Army-of-two-2.jpg
http://images.vg247.com/current//2012/08/Army-of-two-3.jpg
http://images.vg247.com/current//2012/08/Army-of-two-4.jpg
http://images.vg247.com/current//2012/08/Army-of-two-5.jpg
Εικόνα
Άβαταρ μέλους
Shepard
Moderator
 
Δημοσιευσεις : 6860

Δημοσίευσηαπό Shepard » 22 Αύγ 2012, 17:51

The Audio of Army of Two: The Devil's Cartel
Εικόνα
Άβαταρ μέλους
Shepard
Moderator
 
Δημοσιευσεις : 6860

Δημοσίευσηαπό Shepard » 23 Αύγ 2012, 06:24

Εικόνα
Άβαταρ μέλους
Shepard
Moderator
 
Δημοσιευσεις : 6860

Δημοσίευσηαπό LIONHEART » 23 Αύγ 2012, 10:19

Μακάρι να εχει την Ιδια χιουμοριστική διαθεση διοτι παρολο την φύση του ειχε κατι αττάκες που πέφτεις κατω απο τα γέλια :lol: :lol:
http://www.facebook.com/AUTONISSANLougiakis
http://www.lougiakis.gr
Εικόνα
Άβαταρ μέλους
LIONHEART
 
Δημοσιευσεις : 1193

Επόμενο

Επιστροφή στο Gaming



Μελη σε συνδεση

Μέλη σε αυτή την Δ. Συζήτηση : Δεν υπάρχουν εγγεγραμμένα μέλη και 1 επισκέπτης


cron

Copyright © 2011. All rights reserved. Powered by phpBB

powered by 9