Halo 4

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Δημοσίευσηαπό Shepard » 09 Ιούλ 2012, 17:17

game over έγραψε:Εντωμεταξύ κάτι άσχετο, για να για να δείτε ότι σήμερα δεν την παλεύω, το παραπάνω νέο το είχα βάλει στο post του borderlands 2… :lol: :lol: :lol: :mrgreen: :mrgreen:


Aμ δεν το βλέπουμε; :lol: :lol: :lol: :lol:
Κάνει ζέστη... ;) :D

Όσο για την μουσική... περιμένω να ακούσω όλο το cd του Halo 4! Δεν με χαλάει μέχρι στιγμής, απλά δεν βγάζει αυτή την Επικίλα του original Halo! ;)
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Δημοσίευσηαπό Shepard » 10 Ιούλ 2012, 18:25

Hardlight Shield Vs. Ghost, Customization Options, Assassinations and more!!
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Δημοσίευσηαπό Shepard » 11 Ιούλ 2012, 15:32

First Look: Halo 4 Forward Unto Dawn (Live Action Series)
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Δημοσίευσηαπό Shepard » 12 Ιούλ 2012, 18:01

Tor Books Reveals Title, Cover Art, And Release Date of Third Halo Novel By Greg Bear

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The final installment in the New York Times bestselling Forerunner Saga

New York, NY – July 11, 2012 - Tor Books, an imprint of Tom Doherty Associates, LLC—the largest publisher of science fiction in the world—is thrilled to reveal the title, cover, and release date for the third novel in the New York Times bestselling Halo Forerunner Saga, HALO: SILENTIUM, written by legendary science fiction author Greg Bear. The first two books of the Forerunner Saga, Halo: Cryptum and Halo: Primordium are currently available in trade paperback, e-book, and audiobook. This newest book in the series, HALO: SILENTIUM will release in hardcover from Tor on January 8, 2013 alongside simultaneous audio and e-book editions.

The New York Times bestselling Halo series of novels, based on the hugely successful Halo videogame franchise, has sold millions of copies, and is part of a global phenomenon that has dominated the science fiction landscape over the last decade.

In Halo: Cryptum, Greg Bear began a three-book arc set in the era of the Forerunners, the ancient and enigmatic creators and builders of the Halos, which continued in Halo: Primordium. Now, in the last years of the Forerunner empire, chaos rules. The Flood—a horrifying shape-changing parasite—has arrived in force, aided by unexpected allies. Internal strife within the ecumene has desperately weakened Forerunner defenses.

Only the Ur-Didact and the Librarian—a husband and wife pushed into desperate conflict—hold the keys to salvation. Facing the consequences of a mythic tragedy, one of them must now commit the greatest atrocity of all time—to prevent an unmatched evil from dominating the entire universe.

Tor Books has proudly partnered with Microsoft and 343 Industries to publish every book set in this iconic universe. Along with the books of the Forerunner Saga, Tor also publishes another all-new Halo trilogy penned by New York Times bestselling author Karen Traviss that explores the Halo Universe in the wake of the final events of Halo 3. Traviss’s first novel, Halo: Glasslands, came out in 2011, with Halo: The Thursday War due out in October 2012.

The Halo franchise is an award-winning collection of properties that have grown into a global entertainment phenomenon. Beginning with the original Halo: Combat Evolved for Xbox in 2001, the rich fiction of the franchise has since inspired a series of blockbuster Xbox and Xbox 360 video games, New York Times best-selling novels, comic books, action figures, apparel and more. The Halo franchise has sold more than 42 million copies to date, with franchise sales eclipsing $3 billion over its lifetime. Halo 4 marks the beginning of a new saga in the iconic franchise, as Master Chief returns to confront his own destiny and an ancient evil that threatens the fate of the entire universe. Developed by 343 Industries exclusively for Xbox 360, Halo 4 will release on Nov. 6, 2012.

https://halo.xbox.com/blogs/Headlines/post/2012/07/11/Tor-Books-Reveals-Title-Cover-Art-And-Release-Date-of-Third-Halo-Novel-By-Greg-Bear.aspx
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Δημοσίευσηαπό Shepard » 13 Ιούλ 2012, 10:37

Watch The Trailer For New Halo Live Action Series


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Halo 4 Console Available for Pre-Order
The bundle also includes two custom Halo 4 wireless controllers with Halo designs and blue LED lights as well as a black Xbox 360 headset. Players will also receive exclusive Halo 4 downloadable content including a unique armor skin, a unique weapon skin, a unique emblem, matching avatar armor and a unique avatar prop.

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Δημοσίευσηαπό Shepard » 14 Ιούλ 2012, 10:37

New Halo 4 Menus Video
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Δημοσίευσηαπό Shepard » 15 Ιούλ 2012, 11:24

Frank O'Connor Halo 4 Stage Demo - Comic-Con 2012


Halo 4 Comic Con 2012 Walkthrough Part 1


Halo 4 Comic Con 2012 Walkthrough Part 2
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Δημοσίευσηαπό Shepard » 16 Ιούλ 2012, 09:44

Halo 4 Flag Stabbing and Spartan Cosplay - Comic-Con 2012
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Δημοσίευσηαπό Shepard » 16 Ιούλ 2012, 23:27

343 Industries vs Community - Halo 4 Gameplay at Comic-Con - Part I
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Δημοσίευσηαπό Shepard » 19 Ιούλ 2012, 22:01

Halo 4 Forge mode environmental details dropped by 343
During the Rooster Teeth Expo last week, 343 Industries presented a live Forge demo for Halo 4, alongside Certain Affinity, and discussed during a panel the aesthetic variety between the environments.

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Forge mode will allow players to lock down objects, move them around, duplicated, you name it. A new lighting system will allow you to make shadows, and Player Trait Zones will change parameters when players enter, and a new item called the Grav Volume alter or reverse gravity.

The biggest question from the community though, was how the environments will look and work with Forge mode.

“The environments will be large enough to accommodate just about any design you can think of, from a Lockout remake to a sprawling racetrack,” said 343′s community manager Jessica Shea. “There will be rolling hills, flat, sterile spaces, big, flat indoor areas and everything in between.

“The difference is that we’ll use more than one environment – an aesthetic – rather than a giant contiguous space like Forge World. There will also be HUGE FLAT JUMBO Coliseum “walls” that you can instantly place as enormous floor tiles (or walls). All the spaces are being designed with flexibility and performance in mind.”

Also explained was how Forgeable objects from specific maps will be UNSC themed, and that while Forge maps won’t “be in the main matchmaking areas initially,” Forged variants may go in eventually.

“The inclusion of a new lighting engine and some unique palettes will make things look more varied and connected,” Shea continued. “Some simple examples – you can make Lockout and The Pit with relative ease and plenty of room. If you want to do something giant and meandering, you’ll have to incorporate some of the environments existing features (hills, cliffs etc).

“We’ll reveal more about the environments later, and while you won’t be able to make a literal night time version, there will be an element that will enable a starkly different look than the bright daytime maps you’re used to – and the addition of proper lighting and shadowing on and in objects will make a radical difference.”

Also, the final menu will have complete feature parity with “old” Forge, plus “several important new additions.”

“You will be able to place weapons – and vehicles at will. Custom games will also allow you to define your own loadouts so you will not be limited by your progress in the main Infinity progression,” Shea said.

“Coordinates and grids are returning and will be in some ways more useful thanks to other features like magnets and so on.”

We honestly don’t understand any of this, but we’re sure you do. Head on over to Halo Waypoint for more answers to any burning questions you may have regarding Forge mode.

Halo 4 is an Xbox 360 exclusive due in November.

https://halo.xbox.com/blogs/Headlines/post/2012/07/19/The-Halo-Bulletin-71812.aspx
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