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Δημοσίευσηαπό Shepard » 13 Νοέμ 2012, 19:05

America’s Titan Supercomputer Is the Fastest in the World

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Cray's Titan supercomputer has snatched the title of world's fastest from the National Nuclear Security Administration's Sequoia—and it's cray fast, as you might expect.

Powered by a mixture of CPUs and GPUs, Titan is home to 18,688 nodes, each of which contains an AMD 16-core Opteron and a NVIDIA Tesla K20X GPU accelerator. All told, that's a whopping 560,640 processors, which are capable of 17.59 quadrillion operations per second. For perspective, Sequoia snatched the top spot back in June with a mere 16.32 quadrillion.

And what the hell is all that computational crunching power used for? Well, Titan is housed at Oak Ridge National Laboratory, where it's used to perform calculations for materials research, nuclear energy research, and analysis of techniques which can make combustion engines more efficient. As well as dabbling in climate modeling. No biggy, then, obviously.

Guess who else wants to build ARM-based servers? Texas Instruments
Texas Instruments, the company behind the Speak & Spell and the application processor in the Kindle, is joining the ARM-based server crush with a series of processor cores that will use the ARM IP from its cell phone business as well as its own digital signal processing chips to deliver high performance computing power to the data center. What’s most interesting about its foray into the data center market is that its cores also come with networking integrated onto the chip. The server chips are part of a series of chips that TI is calling its KeyStone multicore architecture.

This means that not only is TI confident that there’s a market for a new type of high performance computing chip (as well as one for webscale and cloud providers), but that TI thinks that integrating up to five 10-Gigabit Ethernet ports on that chip will make it more ideal for the new demands on data centers. As Tom Flanagan, the director of multicore strategy at TI said, the integration of 10-Gigabit Ethernet on the system on a chip means that the top-of-rack switch could be rendered moot.

Others are also thinking about the future of the top-of-rack chip, especially in scale-out data centers where traffic doesn’t stay confined to a rack but needs to communicate with servers in racks across mammoth data centers. For example, Frank Frankovsky of Facebook has said he’s trying to think outside that architecture. Facebook has also stepped up to support the developing ARM-based server ecosystem, appearing onstage as AMD said it would license the ARM core for server chips and joining an industry group aimed at building software for ARM servers.

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The integration of networking onto a single die (or chip) is an architecture that Intel talked up at its developer conference in September, but it plans to integrate 100 gigabit networking on the chip and it plans to do this by some unspecified future time. Texas Instruments says it is sampling its KeyStone architecture-based chips and they will be ready for servers by next year. Unlike some of the recent announcements from ARM partners in the server arena, TI plans to use the existing 32-bit ARM A15 processor cores married to its math-oriented digital signal processing chips, as opposed to the next generation A-50 cores that support 64-bit computing, but won’t be ready for servers until late in 2013 or early 2014.

Servers aren’t the only area where TI is trying out the ARM+DSP combo. It plans to use them for sensor-based chips as well as in normal networking equipment — both industries where TI has a long history. I have no idea if Texas Instruments can make DSP chips inside servers happen (the company has been talking this up since 2009) but the marriage of DSP and ARM, as well as integrated networking seems to offer a powerful product for real-time data analysis where you want to move and process a lot of information in parallel quickly.

Apple Stores dominate retail with double the sales per sq. ft. of nearest rival, Tiffany & Co.
The retail industry is changing faster than ever these days, with most of the attention focused on innovation and technology. Between smartphones and tablets, social media and apps, consumers have seemingly unlimited choices of how and where they shop.

However, brick-and-mortar stores are still responsible for over 90% of retail sales in the United States. Shoppers still value the ability to see and touch the merchandise, and more than anything they prize the in-store shopping experience. In this study, RetailSails provides a comprehensive analysis of store productivity measures for a cross-section of over 200 American retailers which span 15 sectors, operate more than 200,000 stores and generate over $1.6 trillion in retail store sales.

Apple Retail Stores have captured shoppers’ imaginations and dominate the competition with sales per square foot nearly more than double its closest rival.

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Δημοσίευσηαπό Shepard » 24 Νοέμ 2012, 09:38

Microsoft patent application describes augmented reality glasses

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A patent application published yesterday suggests Microsoft may be cooking its own version of Google's Project Glass. The document points to a head-mounted system that combines an integrated camera with a transparent display for overlaying information on objects within the user's field of view.

There seem to be some fundamental differences between what Microsoft proposes and what Google has been doing. The device described in the patent application is not intended to be used throughout the day as you are getting around. Instead, it’s meant to be used at live events like sports games or concerts. The glasses would throw up relevant text, images and audio, which according to Microsoft’s own description would enable things like live stats for players on the field, instant replays, and real-time translation of speech or text.

By comparison, Google Glass seems to be geared for prolonged use, with a tiny screen you have to look up and see to get information about things that are nearby, receive notifications, communication, get directions, and more -- pretty much bringing the functionality of an Android smartphone or tablet to a head-up display.

Of course while Google has already shown off working prototypes -- in spectacular fashion, mind you -- it’s unclear how far along Microsoft’s project is or if they’re even actively working on it. The patent application was submitted back in May 2011 but was only recently made public.

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Δημοσίευσηαπό Shepard » 07 Ιαν 2013, 07:42

NVIDIA details the Grid, a card built for powering cloud computing

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NVIDIA's CES 2013 press conference is still ongoing, but the chipmaker is already unveiling something we've only seen teased before: the NVIDIA Grid, a card used for cloud computing across PCs, smart TVs, and smartphones. CEO and founder Jen-Hsun Huang detailed the new card on-stage, which you can see above in a rack of 20 grid servers. Huang says the rack pushes out roughly 240 NVIDIA GPUs worth of power, or about 200 teraflops -- equivalent to approximately 700 Xbox 360s. The Grid was given a tease earlier this year; the card will assist in pushing serious horsepower to the cloud, so that gaming over the air, across multiple devices becomes a less complicated reality.

During an on-stage demonstration, NVIDIA showed Frozenbyte's Trine running on various devices, all powered by the Grid system. Beyond just looking great, it carried over seamlessly between multiple devices. Huang also detailed NVIDIA's first partners for Grid: Agawi, Cloudunion, Cyber Cloud, G-cluster, Playcast, and Ubitus. Apparently biggies like OnLive and Gaikai are already all set? We'll be sure to get a closer look in the coming days as CES rages on.

Show full PR text

Top International Cloud-Gaming Pioneers Standardize On NVIDIA GRID Platform
Sunday, January 6, 2013

CES -- Six leading international cloud-gaming companies plan to use the NVIDIA® GRID™ Cloud Gaming Platform to deliver gaming services to global broadband companies, NVIDIA announced today.
The NVIDIA GRID Platform enables the smooth, seamless interactive experience of a high-performance gaming PC anywhere, on any screen -- including smart TVs, PCs, tablets and smartphones.

NVIDIA GRID is a server designed to concurrently serve up to 36 times more HD-quality game streams than first-generation cloud-gaming systems, while reducing lag. It is fully integrated with a high density of NVIDIA® GPUs, specialized graphics-application streaming software and NVIDIA® VGX™ Hypervisor technology, which allows multiple users to share a GPU.

Initial partners on the NVIDIA GRID Platform include Agawi (United States); Cloud Union (China); Cyber Cloud Technologies (China); G-cluster Global (Japan); Playcast Media Systems (Israel); and Ubitus (Taiwan).

"By using the NVIDIA GRID Platform, our partners will allow gamers to play anywhere, anytime, without being tethered to a box," said Phil Eisler, general manager of cloud gaming at NVIDIA. "The world's most exciting games can now be played as easily as you can stream a movie, right onto your TV or mobile device. No more discs to shuffle or files to download and install. Just click and play."

Densest GPU Architecture, Broadest Compatibility, Best Interactivity
Consumers already enjoy the benefits of cloud computing to store email and photos and to stream music and movies. The NVIDIA GRID Platform builds on this capability by moving high-end gaming to the cloud, eliminating the need for consumers to manage game discs or fit game consoles next to flat-screen TVs.

The NVIDIA GRID Platform delivers three key attributes:

Densest GPU system architecture: NVIDIA GRID provides the highest number of concurrent, interactive data streams by using multi-GPU servers and sophisticated NVIDIA VGX GPU-sharing technology. Each server can deliver up to 36 game streams.

Broadest compatibility and scalability: NVIDIA GRID software and drivers enable interactive streaming of the widest range of games -- from casual games using low-graphics capabilities with a high density of streams, to high-performance titles requiring high-graphics capabilities.

Best interactivity: NVIDIA GRID delivers streamed content for seamless interaction without noticeable lag or latency. NVIDIA GRID technology reduces game server latency by up to 30 milliseconds compared to prior solutions, which effectively hides the network delivery time. Game play from an NVIDIA GRID server feels like that from a console next to a TV.

Partner Enthusiasm for NVIDIA GRID Platform
Six companies in the newly emerging cloud-gaming services arena are engaged in offering services based on the NVIDIA GRID Platform:

"Consumers love the convenience of any game anywhere instantly, and therefore cloud gaming is the natural evolution of the gaming experience. NVIDIA GRID is a fantastic tool that gives cloud service providers the improved density to make true-GPU clouds a reality and allows our operator, publisher and developer partners to reimagine the gaming experience using the Agawi CloudPlay platform."
-- Rajat Gupta, co-founder of Agawi, which provides B-B cloud-gaming solutions for tablets and TVs.

"In China we don't have game consoles. And therefore we see a large opportunity for cloud gaming in China. The NVIDIA GRID technology is the best that we have seen for delivering high densities of HD-quality game streams to subscribers."
-- Danny Deng, chief executive of Cloud Union, which provides cloud-gaming through China's Telecom/Unicom IPTV network.

"At Cyber Cloud, we focus on delivering cloud gaming services through existing set-top boxes using video-on-demand channels. With NVIDIA's GRID platform we can deliver large numbers of games-on-demand channels to China's digital TV subscribers."
-- Jian Han, general manager of Cyber Cloud, a subsidiary of Beijing Novel-Supertv Digital TV Technology Co. (NYSE: STV), which provides cloud gaming through digital cable TV and IPTV networks.

"As the pioneer in cloud gaming, G-cluster is always looking for ways to increase the performance of our service. G-cluster is working with NVIDIA to reduce the costs for our IPTV operators and improve the experience for our subscribers around the world."
-- Erik Piehl, president of G-cluster, which provides a white-label cloud-based gaming service through France's SFR and Orange.

"Cloud gaming is taking off. NVIDIA GRID technology, Smart Connected TVs and Playcast Media will serve as cloud gaming's catalyst, fueling its explosive growth in 2013."
-- Guy de Beer, chief executive of Playcast Media, which provides a cloud-gaming service to more than 1.2 million subscribers through France's Bouygues Telecom, Korea's CJ Hellovision and Portugal Telecom.

"Ubitus is pleased to partner with NVIDIA to bring the world's most scalable cloud gaming systems to market. Ubitus is the leader in providing cloud gaming over fixed and wireless 4G networks, empowering telecom/cable service providers, hardware OEMs and game developers to benefit from cloud gaming opportunities in a truly sustainable manner."
-- Wesley Kuo, CEO of Ubitus, which provides a cloud-based gaming service through Japan's NTT Docomo, Korea's LGU+ and USA's Verizon.

NVIDIA GRID Cloud Gaming Demonstrated Directly to LG Smart TV at CES
At next week's 2013 International CES event, NVIDIA will demonstrate the NVIDIA GRID Platform streaming games to an LG 55LA6900 Smart TV at 1080p resolution. Among the high-performance games that will be shown are "Assassin's Creed III" by Ubisoft.

"LG is very impressed by the capabilities of NVIDIA's GRID Platform to deliver high-quality game streams directly to LG Smart TVs without a game console," said Bae-Geun Kang, vice president, head of Software Development Group, TV Research Lab, LG. "The NVIDIA GRID Cloud Gaming experience on an LG 55LA6900 Smart TV is beautiful to watch, easy to use and fun to play. It is just like Netflix for games."

Dates for cloud gaming service coverage for LG Smart TVs are not available at this time.

More information is available on the NVIDIA GRID Cloud Gaming Platform website.

About NVIDIA
NVIDIA (NASDAQ: NVDA) awakened the world to computer graphics when it invented the GPU in 1999. Today, its processors power a broad range of products from smartphones to supercomputers. NVIDIA's mobile processors are used in cell phones, tablets and auto infotainment systems. PC gamers rely on GPUs to enjoy spectacularly immersive worlds. Professionals use them to create 3D graphics and visual effects in movies and to design everything from golf clubs to jumbo jets. And researchers utilize GPUs to advance the frontiers of science with high performance computing. The company has more than 5,000 patents issued, allowed or filed, including ones covering ideas essential to modern computing. For more information, see www.nvidia.com.

Certain statements in this press release including, but not limited to, statements as to: the availability, benefits and impact of the NVIDIA GRID Cloud Gaming Platform; and the effects of the company's patents on modern computing are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: global economic conditions; our reliance on third parties to manufacture, assemble, package and test our products; the impact of technological development and competition; development of new products and technologies or enhancements to our existing product and technologies; market acceptance of our products or our partners products; design, manufacturing or software defects; changes in consumer preferences or demands; changes in industry standards and interfaces; unexpected loss of performance of our products or technologies when integrated into systems; as well as other factors detailed from time to time in the reports NVIDIA files with the Securities and Exchange Commission, or SEC, including its Form 10-Q for the fiscal period ended October 28, 2012. Copies of reports filed with the SEC are posted on the company's website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.

© 2013 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, NVIDIA GRID and NVIDIA VGX are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and other countries. Other company and product names may be trademarks of the respective companies with which they are associated. Features, pricing, availability and specifications are subject to change without notice.


USB 3.0 Is Going To Double Speeds
USB data transfer is about to get a hell of a lot faster. The USB Promoter Group is rolling out SuperSpeed USB, a supplement to USB 3.0 due out later this year that should surge your speeds two-fold.

SuperSpeed USB is supposed to give you 10 Gbps USB data rate, which is the same as Thunderbolt. It's also expected to feature better data encoding for transfers, more efficiency power efficient ports, and best of all, compatibility with existing devices. Later this year when you download a movie or a CD, it could take much less time thanks to the new standard.

You Don’t Need Wi-Fi To Get Your Stuff From Seagate’s New Mobile Storage System

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You can only keep so many photos and videos on your iPad until you run out of space. But you still have files you want to take with you. Seagate is helping you out with its new Wireless Plus mobile device storage.

The portable 1TB drive can be accessed by up to eight tablets or smartphone through Seagate's media app for iOS, Android, and Kindle Fire. It has USB 3.0, and apparently it creates its own Wi-Fi network so you don't have to have any kind of data plan or connection to get to your videos, photos, or music. You can find Seagate Wireless Plus mobile storage on Amazon or Best Buy for $200. It might make your next trans-Atlantic trek a lot less boring.

Seagate also updated its networked home storage systems—now you can get to your files via a Samsung smart TV app, as well as the company's mobile apps or Apple AirPlay. It automatically and continuously backs up the files on all your home computers, whether they're Macs or PCs. Coming in March, a 2TB system is $190, 3TB is $220, and 4TB is $260. Your spouse might have a Mac and you might have a Windows computer, but at least you can share your storage.

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http://gizmodo.com/5973609/seagate-wireless-plus-gallery
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Δημοσίευσηαπό Shepard » 09 Ιαν 2013, 09:55

9 PCs όπου χρησιμοποιούν τις νεες τεχνολογίες των Windows 8 παρουσιάστηκαν στην CES 2013... όλα με Touchscreen βεβαιως βεβαιως! ;)

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Δημοσίευσηαπό Shepard » 09 Ιαν 2013, 19:51

OCZ demos Vector SSD in even speedier PCI Express form for the pros

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OCZ produced something of a surprise when its in-house Vector SSD stood well against more seasoned competition. It's proud enough of that feat that it's following up with demos of a PCI Express model for creative pros and others that may deal with exceptionally massive file transfers. The switch away from SATA isn't just cosmetic, as PC Perspective saw: PCIe gives the Vector more bandwidth and raw actions per second, on top of boosting the peak storage and reducing lag. OCZ warns us that the demo unit is a prototype and doesn't say when we might see a production model, though we'd venture that the usual PCIe storage price premium will be in effect.

Full Press Release
Innovative Barefoot 3 Controller Extends the Vector SSD Series to PCIe Interfaces and Delivers Enhanced Bandwidth and Expanded Densities for Enthusiast and Workstation Applications

LAS VEGAS, NV. – CES 2013 – January 7, 2013 - OCZ Technology Group, Inc. (Nasdaq:OCZ), a leading provider of high-performance solid-state drives (SSDs) for computing devices and systems, today announced that it will demonstrate a pre-production version of its new flagship Vector SSD Series for PCI Express (PCIe) interfaces at the upcoming Consumer Electronics Show (CES) 2013, Venetian Hotel, Las Vegas, Nevada, from January 8th through 11th. In addition to showcasing the PCIe-based Vector Series, OCZ will also present its portfolio of enterprise and consumer SSDs, as well as enterprise software used to cache, virtualize or accelerate key applications and associated data.

Driven by its cutting-edge Indilinx Barefoot 3 controller, which has received worldwide accolades for industry-leading performance, enhanced reliability/endurance, and differentiated features, the PCIe-based Vector SSD Series has improved input/output operations per second (IOPS) burst performance and consistently delivers superior 'real-world' sustained performance regardless of whether the data streams are in compressed or uncompressed formats. Residing directly on the PCIe bus, this new addition to the Vector Series provides lower latency to data, faster file transfers and boot-ups, expanded storage capacities, and an even quicker, more responsive experience over the already blazing fast SATA III-based Vector SSDs. The combination of enhanced bandwidth and higher capacities make the Vector PCIe SSD Series ideal for power users, content creation and workstation applications.

The Vector PCIe SSD Series supports high-performance Windows-based laptops, desktops and workstations with 4 lanes of PCIe Gen 2 in full-height (FH) and half-height (HH) formats. Its advanced suite of flash management tools deliver advanced drive endurance and data reliability in support of 100GB host writes per day for 5 years ensuring that Vector PCIe SSDs can be reliably used in a wide range of high performance computing environments over an extended lifetime.

In addition to the Vector PCIe SSD demonstration, OCZ will showcase a wide range of client and enterprise solid-state storage solutions at this year's CES.

OCZ showcases Client storage solutions:

• Vector SSD Series: Award winning SATA III-based drives for high-performance personal computing applications

• Vertex 4 SSD Series: Award-winning SATA III-based drives for mainstream computing and gaming applications

OCZ showcases Enterprise storage solutions:

• Deneva 2 SSD Series: SATA III-based drives for high-performance enterprise applications
• Talos 2 SSD Series: SAS-based drives for high-performance enterprise applications
• Z-Drive R4 PCIe Series: PCIe-based drives for high-performance enterprise applications
• VXL 1.2 Software: PCIe-based cache and virtualization software for VMware hypervisors
• LXL 1.0 Software (in beta development): Low latency caching solution for Linux-based physical and virtual environments in support of OCZ's enterprise SSD portfolio
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Δημοσίευσηαπό Shepard » 24 Ιαν 2013, 09:13

Google announces Q4 2012 earnings
Google just announced its earnings for Q4 2012, and as expected, the company had another strong quarter. Google earned $14.42 billion in revenue, and scored a net income of $2.89 billion. Q4 2012 revenue is up an impressive 36% from the same time last year, and the net income is up just slightly from last year’s $2.71 billion.

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What’s perhaps even more impressive is that Google hit $50 billion in revenue for the first time in 2012. Motorola Mobility, which Google acquired last year, earned a revenue of $1.51 billion during Q4 2012, but the bought-out company posted an operating loss of $353 million. While that’s not a good sign, it certainly doesn’t affect Google’s earnings too much.

As far as how the revenue breaks down, Google reports that Google-owned sites generated revenues of $8.64 billion, while Google’s partner sites scored $3.44 billion in revenue. Google revenues from outside of the US totaled $6.9 billion, which represents over half of Google’s total revenue in Q4 2012.

Other miscellaneous details that Google included were that the company added around 350 employees in Q4 2012 alone, with a total head count of almost 54,000 employees — 16,000 of which are Motorola Mobility employees. And if you’re interested in how much the company paid in taxes (because apparently people are into that now), Google’s effective tax rate for Q4 2012 was 18%.

Apple posts record breaking financial results for Q1, 2013
Apple has announced the financial results for the first quarter of the 2013 fiscal year (which ended in December 29, 2012) with some record breaking numbers.

The following table shows the results of the first quarter, compared to results from the previous quarter and the same quarter last year.

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As you can see, the both the revenue and the profits have gone up considerably over the last quarter. The sales of the iPhone, in particular, have seen a massive increase, especially over the previous quarter, no doubt thanks to the introduction of the iPhone 5.

The iPad sales saw a similar increase, again likely helped by the new iPad mini and the refreshed iPad with Retina display. There was no breakdown of the iPad sales according to the different models (similar to the iPhone and iPod sales) but it's safe to assume the iPad mini got the lion's share.

The only numbers that were down this quarter were for the iPod and the Mac. The iPod sales were considerably higher compared to last quarter thanks to the new iPods and the holiday season but were down from the same period last year. The Mac sales have seen a considerable decline, which Apple believes was due to the delays in the production of the new iMac.

After this latest earnings report, Apple now holds the top spot for having the largest corporate earnings year in human history, along with having the fourth largest quarterly earnings of all time. Despite all of this, Apple's stock still ended up dropping by 11% in the after-hours trading during the earnings call.
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Δημοσίευσηαπό Shepard » 22 Φεβ 2013, 08:01

Google announces Chromebook Pixel: a premium Chrome OS laptop

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When Google unveiled the very first Chrome OS laptop, the vision was clear: Eric Schmidt told us that Chromebooks would be cheap, disposable products that you could easily replace at will. Today, however, the company's taking a different tack. This is the Chromebook Pixel, the first Chromebook designed by Google itself, on sale today. It's unmistakably a premium product. It also just so happens to be aiming directly at Apple's MacBook Pro with Retina Display.

Like Apple's notebook, the highlight is the Gorilla Glass-covered screen: with a 12.85-inch, 2560 x 1700 touchscreen panel, Google says it's the highest resolution display that's ever shipped on a laptop. "You'll never ever see another pixel in your life," says Chrome VP Sundar Pichai. And yet this particular screen has a 3:2 aspect ratio: In order to better fit web content, which often flows vertically down a page, the screen is nearly as tall as it is wide.

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While it's a hair thicker than the MacBook Air, it shares many of the design elements that Apple popularized there, too: invisible speakers that fire upwards through the keyboard, vents hidden in the hinge, and a very thin yet responsive LED-backlit rack of keys custom-made for the machine.

But Google's also clearly trying to improve upon Apple machines, touting rounded edges that don't dig into your wrists, and a special dedicated microphone to cancel out keyboard noise during VoIP calls and video chats. Notably, there's also an etched glass touchpad far finer than the competition. "We experimented with different surface textures under a microscope till we came up with these peaks and valleys that feel really nice under your fingers," said a representative. Google made a big deal about the hinge, too: you can lift the lid without lifting the front of the laptop off the ground. "You get the feel of a luxury car door opening and closing," says Pichai.

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And then there's the touchscreen. Google repeatedly told us how smooth and fluid it is to swipe through webpages on the touchscreen on the Pixel, and how it would enable developers to target a broader ecosystem for their apps by allowing their tablet and smartphone creations to have the same experience on the web. If only it were true: the touchscreen response is far from fluid, if Google's on-stage demos and our own hands-on impressions are any indication.

For the first time in a Chromebook, specs have been seriously improved: with a Core i5 processor — rather than an ARM or Intel Atom chip — as well as Intel HD 4000 graphics and 4GB of RAM, this Chromebook should have a similar amount of performance to existing Windows ultrabooks. Google says it can play multiple 1080p videos simultaneously. Unfortunately, that processing power and the high-res screen means lower battery life: the company quotes a five-hour runtime. Like other Chromebooks, the Pixel still has a fairly sparse array of ports, with two USB 2.0 jacks, a Mini DisplayPort, a combo 3.5mm headset jack, and an SD card slot. There's dual-band 802.11 a/b/g/n Wi-Fi, Bluetooth 3.0, and a 720p webcam flanked by dual microphones up top.

While it admittedly doesn't have the same software ecosystem as a Windows ultrabook, Google says developers are on board, showing a new UI for photography website 500px, and a version of Quickoffice that will let you open Word and Excel documents natively in a web browser. The company also demoed a new Google+ app that should arrive in a few weeks: it allows Chromebooks to take photos right off an SD card and upload them directly to Google Drive.



Google will ship two versions of the Pixel, one with Wi-Fi only and one with an integrated Verizon LTE modem. You'll be able to purchase a unlimited day pass, or add the Pixel to a existing Verizon shared data plan for $10 a month.

The Wi-Fi model will come with 32GB of storage, and is on sale today for $1,299 in the United States and £1,049 in the UK. It will ship next week. The LTE model will have 64GB of storage for $1,449 in early April. Google's also including a full 1TB of Google Drive storage, per user, for three years, in the Chromebook Pixel's price.

Like we wrote in the beginning, the Chromebook Pixel is clearly a premium laptop, but that's also an incredibly steep price for a device that primarily runs just the web and web applications on a relatively new OS... particularly when it also has a screen with an unfamiliar resolution and aspect ratio that developers will need to target. When you can get a similarly premium laptop that does far more in the 13-inch MacBook Pro with Retina Display for $1,499, it could be a hard sell.

Chrome boss Sundar Pichai defended the laptop's unique screen as a bet on the future. "Everyone needs to accomodate to high-res screens and touch... we have an opinion on that and are putting it out there."

Why so expensive, though? "For a user who lives in the cloud, what is the best computing experience we can design?" That's the question Pichai says the Pixel team asked of itself. "We want to provide an option for those who demand premium hardware, those who are writing the next generation of applications," he said.

"I think people want to live in this world."

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Δημοσίευσηαπό Shepard » 31 Μάιος 2013, 18:17

14-inch Razer Blade First Look
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Δημοσίευσηαπό Shepard » 03 Ιουν 2013, 17:28

ASUS Zenbook Infinity eyes-on | Engadget at Computex 2013


ASUS at Computex 2013


Acer Aspire R7 hands-on review
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Δημοσίευσηαπό Shepard » 03 Ιουν 2013, 18:08

Core i7 3770K/HD4000 vs. Core i7 4770K/HD4600 Gameplay Frame-Rate Tests


Core i7 3770K/HD4000 vs. Core i7 4770K/HD4600 Benchmarks
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