XCOM: Enemy Unknown Deep Dive


PLATFORMS
PC/PS3/XBOX360
GENRE
Real-time strategy
Turn-based tactics
PUBLISHARE
2K Games
RELEASE DATE
NA October 9, 2012
EU October 12, 2012
OFFICIAL SITE
Not yet available
GAMEPLAY
XCOM: Enemy Unknown will feature the return of the classic strategy gameplay the series is best known for. Unlike Firaxis' Civilization Revolution, the console versions of XCOM:EU are not simplified content-wise as compared to the PC version.The PC version, however, will feature a different (mouse driven) tactical UI and "the ability for modability".
The game's real-time strategy element is confined to the global view called "Geoscape", where the player keeps track of the situation around the world and conducts resource and personnel management on strategic layer, directing research of alien technology and production, interacting with the governments of the organization's funding nations, ordering their aircraft to intercept UFOs (interception has now more gameplay elements as compared to the original game) and dispatching their soldiers to engage aliens on the ground.A new view dubbed the "ant farm", doubling as the game's menu, shows the fully customizable XCOM headquarters (there is only one XCOM base this time, with different bonuses associated to its location as chosen by the player) where the player can order the research and engineering, equip the troops and such, and is also able to observe the various activities of XCOM personnel.
All ground combat is completely turn-based, using an isometric 3D, third-person perspective tactical view featuring fog of war, line of sight, the "overwatch" reaction fire and destructive environment, where the player commands a squad (up to six per mission) of personalized and fragile ("permadeath") soldiers in battle. The traditional time units, grid map movement, as well as some (but not all) of inventory and ammunition mechanics and the initial squad deployment phase have been all removed. In their place, the tweaked gameplay introduces the system of varying cover, supression fire, stealth movement, a variety of different abilities (for both the human and alien combatants) and class specialization for the XCOM operatives: Assault, Support, Heavy Weapons, Sniper.The missions now have various sub-objectives (other than just neutralising the alien presence and possibly rescue of civilians) and the engine employs cutscenes and dynamic camera movements.The new elements of this system were described as similar to the ones featured in Valkyria Chronicles and Silent Storm.
WIKI
http://en.wikipedia.org/wiki/XCOM:_Enemy_Unknown
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