Splinter Cell: Blacklist

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Splinter Cell: Blacklist

Δημοσίευσηαπό Shepard » 04 Ιουν 2012, 20:34

Platforms: PC, Xbox360, Playstation3, Wii U
Release Date: 29 March 2013
Official Site: NAY
In this entry of the Splinter Cell series, Sam Fisher returns and is placed into the dangerous region along the Iran-Iraq border. There, a group of rogue nations plots to bring the war to America after years of conflict and occupation.

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The combat is fast, furious and brutal. Fisher uses both melee attacks and gunplay to take out targets “quickly and fluidly.” Kinect integration can be used to call unaware enemy soldiers over to you to launch surprise attacks.
Strategic Mission Interface – or SMI – is an in-game operating system designed to help Fisher make decisions and complete objectives on the battlefield. Mark and Execute also makes its return from previous Splinter Cell titles.
The classic adversarial multiplayer mode Spies vs. Mercs also makes its return to the Splinter Cell franchise after its notable absence in Conviction.
Sam Fisher's return marks the first production from Ubisoft's new Toronto-based team, with support from Ubisoft Montreal and Ubisoft Shanghai.
In the game, "a group of rogue nations have had enough of the United States' military presence in their countries. In an effort to force the withdrawal of the U.S. forces, they mastermind 'The Blacklist,' a countdown of escalating terrorist attacks on U.S. assets."
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Δημοσίευσηαπό Spahar » 04 Ιουν 2012, 22:36

Πολύ ωραίο το gameplay trailer. Και η κινηματογραφική δράση μου άρεσε (αρκεί να απαιτεί και κάποιο skill) και η χρήση του Kinect για τα απλά πραγματάκια.
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Δημοσίευσηαπό Shepard » 06 Ιουν 2012, 21:07

E3 2012 - Tom Clancy's Splinter Cell Blacklist Gameplay Demo!
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Splinter Cell Blacklist - Michael Ironside & Eric Johnson

Δημοσίευσηαπό majorfox » 07 Ιουν 2012, 13:20

ελπιζω να μην κανουν το λαθος μονο και δεν εχoυν το θεο Ironside σε φωνη Sam .....



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Δημοσίευσηαπό Shepard » 08 Ιουν 2012, 12:45

What Makes Blacklist Different From Previous Games In The Series?

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The Blacklist

The title of the game offers the first hint of what escalates Splinter Cell's plot into new levels of global significance. The game's developers were inspired by looking at the issue that the United States has troops of some sort in two-thirds of the nations in the world. What does that mean to those other nations, especially to those that wish that US would stay out of their affairs?

The Blacklist represents a new pact by a number of rogue nations who have banded together to demand that US soldiers leave their countries. To make it happen, these renegade states have devised a plan to attack America where it hurts the most - targeting major sites in the US for terrorist attack, each one representative of a particular American value. The list of their targets is the Blacklist.

Fourth Echelon

In response to this unprecedented threat, the President reaches out to Sam Fisher. Sam's had enough of the spy game after the events of Conviction, but the President manages to convince him to return to the fight. His condition on returning is that he needs to be able to do things his way, and lead the organization that will deal with the Blacklist threat.

Third Echelon is dead. A new mobile task force is formed with Sam at its head; Fourth Echelon is based out of a high-tech plane, from which Sam can deploy himself and his forces around the world. The SMI (Strategic Mission Interface) is onboard; it's a super cloud computer connected to all the major US intelligence organizations.

From the SMI, Sam has missions and new content popping up all over the world, and this interface will serve as the hub for everything you do in the game. Single player, cooperative, and competitive missions are all available from this station, and each mission will move the story forward and contribute reward money that Sam can use to improve Fourth Echelon's capabilities.

Upgrades

Blacklist has a new approach to upgrades. No matter what mode you play, and whether you're playing alone or with friends, you're acquiring money that can be used to improve your versatility in the field. Money can be spent to get new weapons, new equipment, upgrade existing tools, improve Sam's field suit, and more. The idea is to let players customize their loadout and strengths to their own playstyle, no matter what mode you choose to play.

Mobility

Sam Fisher has been offered the fifth freedom to do whatever it takes to succeed in his mission, and he's taking advantage of the leeway. The demo we saw included Sam Fisher taking out a healthy share of bad guys in brutally efficient fashion. A big part of his new lethality comes from the ability to kill on the move. Like in Conviction, Sam can mark targets from cover before heading in for the attack. Unlike in Conviction, Sam can now take out marked targets while on the move. The resulting action sequences are thrilling, as Sam enters a room and pops one target after another as he moves forward, often eventually coming close to a final target who he engages in melee. This new Sam Fisher moves faster, and is deadlier than before.

Motion Capture and Acting

Ubisoft has invested in a deeper storytelling experience for Blacklist, and that means plenty of strong voicework and extensive motion captured animation. As players, it's easy to tell the difference. Cinematic scenes are tense and facial features are detailed and emotive. In particular, the interactions between the new actors behind Sam and Grim carry a lot of weight.

Fourth Echelon Moments


Not unlike the ability to call in your Brotherhood in Assassin's Creed, Splinter Cell: Blacklist introduces a new mechanic that lets players call down aid from Sam's compatriots in Fourth Echelon. In the sequence we witnessed, Sam comes under heavy assault from several terrorists, including a pickup truck with a heavy machine gun mounted in the back. While Sam could choose to confront the situation on the own, in our demo he called down a "Fourth Echelon Moment" that resulted in a airstrike that totally destroyed the truck and the nearby fighters. These moments won't always be bombastic in nature. At other times, Sam will be able to call on Fourth Echelon to aid him in remaining stealthy, like one instance in which he can call for all the lights in a building to be shut down.

Beyond specific features, Splinter Cell: Blacklist simply comes across as a more ambitious game than its predecessors. Offering increased choices to players, the stealth options that dominated early games in the series have returned in full force. Simultaneously, several sequences we saw proved that the more action-focused elements present in Conviction have expanded as well. The game showed great at E3, and gave us hope that the Splinter Cell franchise has many more years ahead of it.
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Δημοσίευσηαπό Shepard » 20 Ιουν 2012, 18:26

Splinter Cell Blacklist’s ‘Sam Fisher at his best’
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Δημοσίευσηαπό Shepard » 18 Ιούλ 2012, 09:58

Players will choose between right and wrong in Splinter Cell: Blacklist
Ubisoft creative director Maxime Beland has said the team behind Splinter Cell: Blacklist is pushing for moral ambiguity with the latest Sam Fisher game.

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Speaking with Game Informer, Beland said the team wants to force players to choose between right and wrong.

“We love the idea of putting the player in those situations that [real soldiers] are going through,” Beland said. “It’s not a question sometimes of doing the right thing or the wrong thing. Sometimes it’s I need to do the wrong or the wrong-er. What do I do? There’s no good option.

“So for us, the interrogations are a bit of that. We want to put the player into situations that are like the one [we showed] at E3; the guy just told you everything you needed to know. You’re done. You’re good. You’re Sam Fischer. This guy is finished. Are you going to kill him?

“If we told you, if you’re the good guy, you’re gonna to get this, and if you’re the bad guy, you’re gonna get that, you’re not thinking ‘what am I doing here?’ In those moments, what I like is when you play them and you talk to your friend about it after, you say ‘I did this. What do you think?’ That’s the kind of discussion we want. And I think it’s cool to make people reflect on it and hopefully grow as humans a little bit. Because we’ve got some guys everywhere in the world that are making those decisions every day for us.”

Splinter Cell: Blacklist set for March 29, 2013 release, according to Amazon. Ubisoft has yet to confirm the the date, but previously said to expect it in the spring.

https://www.gameinformer.com/b/features/archive/2012/07/17/directing-splinter-cell-an-interview-with-maxime-beland.aspx
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Δημοσίευσηαπό Shepard » 20 Ιούλ 2012, 19:26

H Ubisoft εξέδωσε ένα developer video για το Splinter Cell Blacklist, το οποίο απαντάει στις ερωτήσεις της κοινότητας. Όσοι θέλετε να μάθετε περισσότερα για τη μάχη, το gameplay, αλλά και τους μηχανισμούς του τίτλου, μπορείτε να δείτε το video μέσα από τον παρακάτω player.

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Δημοσίευσηαπό Shepard » 04 Αύγ 2012, 09:29

Δεύτερο developer video για το SC: Blacklist
H Ubisoft Toronto κυκλοφόρησε ακόμη ένα video όπου αναλαμβάνει να απαντήσει σε ερωτήσεις του κοινού για το Splinter Cell: Blacklist. Στο δεύτερο μέρος της σειράς Q&A, οι απαντήσεις επικεντρώνονται στο stealth gameplay της επόμενης περιπέτειας του Sam Fisher. Μπορείτε να παρακολουθήσετε το video μέσα από τον παρακάτω player.



http://www.enternity.gr/Article/%CE%94%CE%B5%CF%8D%CF%84%CE%B5%CF%81%CE%BF-developer-video-%CE%B3%CE%B9%CE%B1-%CF%84%CE%BF-SC:-Blacklist/10743.html
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