Forza Horizon

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Forza Horizon

Δημοσίευσηαπό Shepard » 02 Ιουν 2012, 20:20

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Platforms: Xbox360
Release Date: 23 October 2012
Official Site:NAY
Forza Horizon is an upcoming racing video game for Microsoft's Xbox 360 video game console. Developed principally by British games developer Playground Games in association with Turn 10 Studios, the game will be a part of Turn 10's long-running Forza Motorsport franchise, but is considered more of a spin-off instead of the next true member of the series.[2] The game is expected to be released sometime in the fourth quarter of 2012.

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http://www.forzalife.de/screenshot/forza-horizon-screenshots/

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Info
Το επερχόμενο open-world racer για το Xbox 360 θα διαδραματίζεται στο Κολοράντο και θα χρησιμοποιεί την ίδια μηχανή physics με το Forza 4. Ωστόσο, τα physics έχουν βελτιστοποιηθεί, έτσι ώστε να είναι πιο εύκολη η off-road οδήγηση. Ο τίτλος θα διαθέτει 65 διαφορετικούς τύπους εδάφους -mud, gravel, grass, tarmac etc.- και δυναμικό κύκλο ημέρα-νύχτας. Επιπλέον, θα υπάρχει ένας μεγάλος αριθμός από τοποθεσίες -όπως βενζινάδικα, βαφεία, αντιπροσωπείες αυτοκινήτων και άλλα- καθώς και διάφορους τύπους από events -συμπεριλαμβανομένου και ενός που θα μας επιτρέπει να αγωνιστούμε εναντίον ενός αεροπλάνου.
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Δημοσίευσηαπό Shepard » 04 Ιουν 2012, 20:04

Forza Horizon E3 2012 Trailer
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Δημοσίευσηαπό geocool » 04 Ιουν 2012, 20:06

Καλύτερο Racing Simulator Ever !! Άντε να δούμε πως θα είναι το Horizon.
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Δημοσίευσηαπό nfs_maniac » 04 Ιουν 2012, 20:15

Μίξη Forza-NFS. Δεν θα μπορούσε να γίνει καλύτερα....
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Δημοσίευσηαπό Shepard » 05 Ιουν 2012, 19:42

Forza Horizon preview - How Turn 10 fixed the Forza problem
Making a better, more accessible racer

Forza had a problem. Though it had no issue courting those already indoctrinated into car culture, the focus on authenticity was a turnoff for anyone else. The physics, the beautiful graphics, the realistic gameplay - they were all lost on a majority of gamers. There was no easy solution. Turning the game into an arcadey title no doubt would have backfired, and continuing to focus on the simulative experience would have isolated even more gamers. Instead, the developers found a new angle for Forza - one that has the potential to cater to the racing game fan, the racing fan, and the game fan.

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At E3 2012 we had a chance to see exactly what this new direction was, and we were impressed with the developers' goals for the Forza series. The conceptional core of this fix is the titular Horizon festival, a hybrid race meet/music fest. Set in Colorado (a location chosen after the development team researched over 30 other areas), Horizon is essentially a car-lovers Mecca. It's not meant to be for hardcore racing fans or those completely obsessed with vehicular vernacular. It's meant to bridge the gap, and to provide a generally fun experience for anyone with a passing interest in cars. In a way, it's sort of symbolic for the actual goal of Horizon - to bring everyone together, regardless of their background, and to create an experience that anyone can enjoy.

We were run through some of the game by Ralph Fulton, design director on the title, who made sure to explain that, despite making major changes to the direction of the series, the Forza experience would still be one deeply routed in authenticity. This wasn't Forza with arcade controls. In fact, Fulton specifically stated that arcade controls would undermine the vehicular focus of the title, as games that loosen up the controls in that way end up with a bunch of cars that feel the same. Fulton also said that the game would still feature a wide variety of real-life cars, just as past Forzas did.

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So if those core tenants stayed the same, what was changed? Just about everything else. Forget about driving in circles from 99% of the game - Horizon's Colorado location is open-world, and everything you can see you can drive to. Yes, this means off-roading, with over 65 different surface types expanding well past gravel roads. You'll still be able to race, and compete with friends on the racetrack (with features similar to EA's Autolog, which will make it easy to attempt to beat your friends' scores and race against them), but it's far from the only thing to do.

The point of the Horizon festival isn't to be the best racer, but to be the most spectacular. Racing will raise your ranks with other in-game racers as you climb the top 250, and there are plenty of traditional places to race (we saw the driver stumble upon one in the open world, and seeing him drive into a full-fledged walled racetrack from the road was awesome), but so will plenty of other, completely unrelated things. Obviously getting an awesome score on a time trial will raise your rank, but so will smashing into a sign. So will driving on the wrong side of the road. So will finding an awesome jump. Anything cool gives you points, and gaining points to prove your awesomeness is all that matters in Horizon, and that's a change we can absolutely get behind.

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We're also interested in the Kinect functionality, which isn't all that robust, but it sounds incredibly useful. At any point you'll be able to speak to your sensor to be guided to different locations on the map. "GPS, festival auto show" or "GPS, nearest race" will set the in-game GPS to guide you to that location. The GPS serves two purposes: to help you get where you need to go, and to make sure you never feel guideless. Fulton said that the game was being focus tested since day one, and that the developer was attempting to fix all of the open-world driving issues, instead of just letting them linger unaddressed.

Fulton said that the purpose of the game was to turn racing fans into gamers and gamers into racing fans. While he didn't elaborate much on that, it was obvious to us what he meant. Forza Horizon is about creating an authentic driving experience that provided enough sim for fans of other Forza games, while still being pick-up-and-play. We're not going to know how successful this was until we had a chance to actually play it for ourselves, but we're fans of the new direction, and have hopes that Horizon can - like the fictional festival it's named after - bring fans of the genre together?
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Δημοσίευσηαπό Shepard » 05 Ιουν 2012, 22:44

Forza Horizon - E3 2012 Gameplay with Dan Greenewalt


Forza Horizon E3 2012 Demonstration
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Δημοσίευσηαπό Shepard » 11 Ιουν 2012, 17:47

Fame is always just over the Forza Horizon
http://www.joystiq.com/2012/06/10/fame-is-always-just-over-the-forza-horizon/

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"The game is centered around a fictional music/automotive event, the eponymous Horizon Festival, and all the sweet jumps and crazy drifts you do around the world work toward building your reputation as a radical driver with the festival's attendees. While it's possible to earn points while driving aimlessly around the countryside, the majority of the points you'll earn will likely come from participating in one of the many driving events scattered throughout the world."
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Δημοσίευσηαπό Shepard » 07 Ιούλ 2012, 13:33

Need For Speed Most Wanted Vs. Forza Horizon
https://www.gameinformer.com/b/features/archive/2012/07/04/need-for-speed-most-wanted-vs-forza-horizons.aspx

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New Forza Horizon in-game footage shows night racing
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Δημοσίευσηαπό Shepard » 12 Ιούλ 2012, 18:08

Η συλλεκτική του Forza Horizon
Η Microsoft ανακοίνωσε τις πληροφορίες για όσους προ-παραγγείλουν το Forza Horizon, αλλά και το περιεχόμενο της συλλεκτικής έκδοσης του τίτλου που θα κυκλοφορήσει σε περιορισμένο αριθμό αντιτύπων. Όσοι κάνουν προ-παραγγελία από καταστήματα στην Αμερική θα αποκτήσουν έναν κωδικό για την Dodge Challenger SRT8 392 που θα προσφέρεται άμεσα για οδήγηση στο Forza Motorsport 4. Ακόμη, θα παραλαμβάνουν έναν άλλο κωδικό που θα ξεκλειδώνει ένα από τα παρακάτω οχήματα με το λανσάρισμα του τίτλου: 2012 Aston Martin Virage, 2011 Mercedes-Benz SLS AMG, 2010 Ferrari 458 Italia και 2010 Nissan 370Z.

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Η συλλεκτική έκδοση θα προσφέρει το Instant VIP προνόμιο, ενώ το πακέτο θα περιλαμβάνεται σε μία μεταλλική θήκη και ένα Festival Ticket για έξτρα περιεχόμενο.
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Δημοσίευσηαπό Shepard » 22 Αύγ 2012, 18:38

Forza Horizon VIP program included with Limited Collector’s Edition
Forza Horizon will contain exclusive content for Xbox 360 owners who opt-in for the Forza Horizon VIP membership program.

According to official word from the Playground Games and Turn 10 Studios, the VIP program, which is included as part of the Limited Collector’s Edition of Forza Horizon, includes the following exclusive content:

- 2012 Audi R8 GT Spyder
- 2011 Koenigsegg Agera
- 2011 Lamborghini Sesto Elemento
- 2012 Pagani Huayra
- 2011 RUF Rt 12 R

In addition, Forza Horizon VIP members will receive the following benefits:

- Special recognition in the community as a VIP member with a VIP icon affixed to their Gamertag in “Forza Horizon”
- VIP Rivals Mode Events: VIP members will have access to exclusive Rivals Mode events in “Forza Horizon”
- Exclusive in-game gifts from the Forza Motorsport community team
- Expanded Storefront: VIP members receive extra slots for things like photos, liveries, videos, etc.
- Expanded MyForza Gallery Space: VIP’s can store an additional two videos and/or Big Shot images in their MyForza Gallery on www.forzamotorsport.net

The Limited Collector’s Edition ($79.99/£59.99) comes with a Forza Horizon branded Steelbook containing the game disc and a Festival Ticket that grants access to an assortment of exclusive in-game content, including a five-car VIP Pack available at launch, a day one add-on pack with five cars, Five exclusive LCE Car Pack liveries, and the Horizon Accelerator Token Pack.

More details are to be revealed soon.

Extra cars coming to the game will be announced tomorrow, August 23.

Forza Horizon will be available on Xbox 360 October 23 in the US and October 26 in the UK.
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