Thief 4

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Thief 4

Δημοσίευσηαπό G3n3raL86 » 24 Μαρ 2012, 12:09

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Είδος: Stealth

Εταιρία: Eidos Montreal (developer, publisher)

Ημερομηνία Κυκλοφορίας: ???

Πλατφόρμες: ???


Το Thief 4, το νεότερο μέλος της σειράς Thief, ανακοινώθηκε για 1η φορά τον μάιο του 2009 από την Eidos Montreal. Αν και οι πληροφορίες για το παιχνίδι είναι ελάχιστες, η εταιρία δήλωσε πως θέλουν να φτιάξουν ένα από τα πιο εντυπωσιακά games στην αγορά.

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Δημοσίευσηαπό G3n3raL86 » 19 Απρ 2012, 20:23

Eidos: Thief 4 will "bring more than just stealth"

http://www.oxm.co.uk/40758/eidos-thief-4-will-bring-more-than-just-stealth/
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Δημοσίευσηαπό G3n3raL86 » 14 Ιουν 2012, 18:53

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Δημοσίευσηαπό Shepard » 14 Ιουν 2012, 20:55

Υπέροχα! Καταπληκτικά!
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Δημοσίευσηαπό game over » 18 Ιουν 2012, 21:41

It’s Time to Start Worrying About Thief 4
Editor's Note: The mysterious figure known as Superannuation is back with more fistfuls of gaming gossip. What has Superannuation dug from the Internet this time to share with you wonderful Kotaku readers?

One of the more mystifying absences from last week's E3 was Eidos Montreal's Thief 4, a game which has been in development for four years — an amount of time that encompasses the entirety of the development cycle for the studio's first game, Deus Ex: Human Revolution. If a perusal of various online resumes is anything to go by, the project appears to be rather beleaguered.

After two-plus years of work on the project, Thief 4 audio director and composer Paul Weir left the Eidos Montreal in March. The month prior, lead level designer Adam Alim went to WB Games Montreal. He apparently is not the only lead level designer to hop off the team — Pierre-Olivier Clement, the previous lead level designer, apparently moved to another project at Eidos Montreal last year. Among other departures: two senior concept artists exited Eidos to a freelance career after nearly two and three years, respectively; a senior technical level designer left last month; a senior animator went back to Ubisoft last September; and a senior level designer moved to something else at Eidos in August.

Adding to the mystery is the fact that Square Enix has been sitting on a seemingly completed trailer for the game for quite some time. Vancouver-based video game trailer house Goldtooth Creative — the folks behind DX:HR's CG work and trailers — worked on a Thief 4 spot around early 2011. According to a Goldtooth editor's resume, the trailer was supposed to be "Released in December 2011" — perhaps during last year's VGAs? Some footage from that trailer — which matches the storyboard art dug up by eagle-eyed fans at the TTLG forums — appears in the first thirty seconds of this demo reel.

Despite the apparent turnover among senior staff, the game seems somewhat structurally sound. An Eidos Montreal level designer mentions having "Designed the last level of the game." Maybe Thief 4 isn't as far off as the other turbulence may suggest?

Also of note: a technical animation director who left Eidos Montreal this past month mentions "Animation pipeline development for current and next generation video games," a detail that lends credence to a recent recruiting firm post alluding to a new Deus Ex title for future generation consoles.
* * *

Details of enigmatic indie developer Playdead's follow-up to Limbo have emerged via a listing of interactive grant recipients from the Danish government. Carrying the working title of "Project 2," the game is 2.5D platformer "in color" that "tells the story of a boy's struggle against evil forces trying to take over the world through questionable experiments on human bodies." In addition, the site lists intended platforms as PS3, Xbox 360, PC and Mac.

Full size

The above piece of concept art also accompanied the project description. It is rather dark, and appears to depict a silhouette of a boy—slightly lankier and less cartoonish than Limbo's boy silhouette — dragging what is either be some sort headless alien carcass or one of those aforementioned "questionable experiments." While the art seems to continue the stylistic and tonal threads from Limbo, Playdead CEO Dino Patti cautioned last October that "the art is not fully there yet," so there might still be opportunity for an aesthetic departure.

However, Patti also noted, "['Project 2' is] similar in many ways, but so different" and "more weird in many ways." That might explain why Danish newspaper Politiken called Playdead's next game "a bleak spiritual successor to the award-winning Limbo."

Playdead began work on their second game around fall 2010 shortly after Limbo's release, and the studio expects production on the game to last "at least three and a half years." Adding the two together roughly suggests an early 2014 launch date.[img]
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Δημοσίευσηαπό game over » 21 Ιουν 2012, 22:10

Lead Thief 4 devs exit project - Report
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Updated LinkedIn resumes indicate widespread high-level turnover at Eidos Montreal; demo reel provides first footage of new game.

Thief 4 may be in trouble. Internet sleuth Superannuation has posted a column at Kotaku that details high-level staff turnover at developer Eidos Montreal.
When will Garrett return?

When will Garrett return?

According to LinkedIn resumes, Thief 4's audio director, two lead level designers, a pair of senior concept artists, a senior technical level designer, a senior animator, and a senior level designer have all left Eidos Montreal since 2010.

On top of this, Superannuation writes that Vancouver-based trailer studio Goldtooth Creative worked on a Thief 4 trailer. According to a Goldtooth editor's resume, this trailer was intended for release in December 2011. Footage from that trailer is shown in a demo reel embedded below.

Thief 4 was officially announced in 2009, with Eidos Montreal general manager Stephane D'Astous saying, "We're in the early stages for Thief 4," and noting that the shop was actively recruiting for the project. No official details on the game have come through since.

A Square Enix representative told GameSpot, "We have no comment to make at this time."

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Δημοσίευσηαπό G3n3raL86 » 21 Ιουν 2012, 22:37

Το ίδιο νέο είναι με το πιο πάνω...
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Δημοσίευσηαπό Shepard » 05 Μαρ 2013, 18:45

Thief reboot out on PC, PS4, and “next-gen” in 2014
Thief 4 has been revealed, and its a reboot titled “Thief”.

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The game is also the next Game Informer cover for April and is described as follows according to magazine’s summary:

“Series hero Garrett returns to the Gothic, industrial metropolis known simply as the City to steal any and everything that will make him richer.

“Unfortunately, the City is broiling with social tension as it is ravaged by a plague and lorded over by a political tyrant known as the Baron. In order to survive his adventures, Garrett will have to pay attention to his environment and make use of the may possible paths through each of the game’s levels.”
H Eidos Montreal εργάζεται εδώ και αρκετό καιρό πάνω στο reboot του κλασικού stealth τίτλου Thief, όπως αποδεικνύεται από το εξώφυλλο του 240ου τεύχους του Game Informer. Το έντυπο αποκαλύπτει σε αποκλειστικότητα την next-gen μορφή του franchise με τον κεντρικό ήρωα Garrett να επιστρέφει σε μία gothic και industrial μητρόπολη γνωστή ως City, με σκοπό να κλέψει οτιδήποτε θα μπορέσει να τον ισχυροποιήσει οικονομικά. Η City βρίσκεται σε αναστάτωση και υπό το ζυγό ενός πολιτικού τύρανου με την ονομασία Baron. O Garrett θα χρησιμοποιήσει οποιοδήποτε στοιχείο του περιβάλλοντος προς όφελός του, έτσι ώστε να αποφύγει τους αντιπάλους ή να τους ξαφνιάσει και να τους εξοντώσει όσο το δυνατόν πιο εύκολα.





SCREENS (Μαγευτειτε)
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Δημοσίευσηαπό G3n3raL86 » 18 Μαρ 2013, 14:30

Thief Reboot Can be Completed Without Killing Anyone

Anyone who enjoyed nicking everything from levels in the original Thief games without so much as alerting a fly, or doing a pacifist runthrough of the recent Dishonored, will be happy to know that the upcoming Thief reboot will allow you to do the very same.

In a recent blog post on the Eidos Montreal community page, staff member Adam Badke stated the following:

“Players will have multiple ways to approach their objectives and each objective can be reached using Garrett’s various tools, by exploring and by playing with your environment.

Each path comes with a set of challenges, encounters and looting opportunities. Difficulty options allow the experience to be scaled for hardcore fans of the original series, but to also let newcomers have a lot of fun. And yes, you can complete the game without killing anybody – Garrett is a Master Thief, not a killing machine!“

This is certainly good news for longtime fans of the series, who can now rest easy that despite the addition of focus mode and other doodads for Garrett, Thief can still be played as a pure stealth experience, where unlike certain other games (*cough* Hitman: Absolution *cough*) you’re never forced into scenarios where you’re forced to be spotted.

The mention of extensive difficulty options also hints at the opportunity to make the game play more like classic Thief while still allowing newcomers to tailor the experience to a more accessible form. Let’s hope Eidos Montreal can strike a nice balance.

Stay tuned for more news on the Thief reboot here at OnlySP.

http://www.onlysp.com/2013/03/16/thief-reboot-can-be-completed-without-killing-anyone/
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Δημοσίευσηαπό G3n3raL86 » 01 Απρ 2013, 23:07

No competitive multiplayer in Thief, but there is online

Update: Co-op still seems likely, but upon further review, what’s said in the podcast is slightly unclear. Be rest assured that there will be some kind of online functionality though!

Eidos Montreal has no plans for competitive multiplayer in the new Thief game. There will, however, be an online co-op mode.

Game Informer brought along Eidos Montreal lead producer Stephane Roy and lead level designer Daniel Windfeld Schmidt for a chat on a special podcast. That’s where the co-op tidbit was revealed, but further information was not provided.

Here’s the relevant excerpt from the podcast:

Eidos Guy 1: So, the question is are we going to have multiplayer? Is that the question?

Game Informer: Yeah, either co-op or some kind of multiplayer, or some other kind of multiplayer.

Eidos Guy 1: Okay, so let’s say to, very short answer, the answer is no, uh, competitive multiplayer let’s say. Umm… it’s uh, the challenge is already uh, it’s really demanding just to bring back this franchise and respect the franchise. There is a lot of passion in the uh, in the fans. They are, they are, you know, they know what they want to see. Just to make sure we respect the uh, the, the Thief franchise, it’s uh, it’s a big job by itself, so no multiplayer competitive multiplayer. That said, we plan to have mode with online co-op in it to uh, you know, give you another, another view of what can be Thief, but uh, it’s not, but again it’s not the big big multiplayer competition multiplayer.

Eidos Guy 2: As he said, our focus is on the singleplayer and we want to give the best experience possible, and focus our energy there.

Eidos Guy 1: Yes.

http://gamingeverything.com/44579/no-competitive-multiplayer-in-thief-but-there-is-online/
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