ZombiU - E3 2012: To the Nursery Gameplay
- Τώρα είναι 14 Ιούλ 2025, 01:24 • Όλοι οι χρόνοι είναι UTC + 2 ώρες
News: Wii U
ΙΔΟΥ ΤΑ SPECS ΤΟΥ WII U:
Hardware Features
Main Application Processor
PowerPC architecture.
Three cores (fully coherent).
3MB aggregate L2 Cache size.
core 0: 512 KB
core 1: 2048 KB
core 2: 512 KB
Write gatherer per core.
Locked (L1d) cache DMA per core.
Main Memory
Up to 3GB of main memory (CAT-DEVs only). Note: retail machine will have half devkit memory
Please note that the quantity of memory available from the Cafe SDK and Operating System may vary.
Graphics and Video
Modern unified shader architecture.
32MB high-bandwidth eDRAM, supports 720p 4x MSAA or 1080p rendering in a single pass.
HDMI and component video outputs.
Features
Unified shader architecture executes vertex, geometry, and pixel shaders
Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
Read from multi-sample surfaces in the shader
128-bit floating point HDR texture filtering
High resolution texture support (up to 8192 x 8192)
Indexed cube map arrays
8 render targets
Independent blend modes per render target
Pixel coverage sample masking
Hierarchical Z/stencil buffer
Early Z test and Fast Z Clear
Lossless Z & stencil compression
2x/4x/8x/16x high quality adaptive anisotropic filtering modes
sRGB filtering (gamma/degamma)
Tessellation unit
Stream out support
Compute shader support
GX2 is a 3D graphics API for the Nintendo Wii U system (also known as Cafe). The API is designed to be as efficient as GX(1) from the Nintendo GameCube and Wii systems. Current features are modeled after OpenGL and the AMD r7xx series of graphics processors. Wii U's graphics processor is referred to as GPU7.
Sound and Audio
Dedicated 120MHz audio DSP.
Support for 6 channel discrete uncompressed audio (via HDMI).
2 channel audio for the Cafe DRC controller.
Monaural audio for the Cafe Remote controller.
Networking
802.11 b/g/n Wifi.
Peripherals
2 x USB 2.0 host controllers x 2 ports each.
SDCard Slot.
Built-in Storage
512MB SLC NAND for System.
8GB MLC NAND for Applications.
Host PC Bridge
Dedicated Cafe-to-host PC bridge hardware.
Allows File System emulation by host PC.
Provides interface for debugger and logging to host PC.
Πηγή: http://www.computerandvideogames.com/352365/full-wii-u-specs-allegedly-leaked-at-e3-tri-core-cpu-15gb-ram-8gb-flash/
Hardware Features
Main Application Processor
PowerPC architecture.
Three cores (fully coherent).
3MB aggregate L2 Cache size.
core 0: 512 KB
core 1: 2048 KB
core 2: 512 KB
Write gatherer per core.
Locked (L1d) cache DMA per core.
Main Memory
Up to 3GB of main memory (CAT-DEVs only). Note: retail machine will have half devkit memory
Please note that the quantity of memory available from the Cafe SDK and Operating System may vary.
Graphics and Video
Modern unified shader architecture.
32MB high-bandwidth eDRAM, supports 720p 4x MSAA or 1080p rendering in a single pass.
HDMI and component video outputs.
Features
Unified shader architecture executes vertex, geometry, and pixel shaders
Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
Read from multi-sample surfaces in the shader
128-bit floating point HDR texture filtering
High resolution texture support (up to 8192 x 8192)
Indexed cube map arrays
8 render targets
Independent blend modes per render target
Pixel coverage sample masking
Hierarchical Z/stencil buffer
Early Z test and Fast Z Clear
Lossless Z & stencil compression
2x/4x/8x/16x high quality adaptive anisotropic filtering modes
sRGB filtering (gamma/degamma)
Tessellation unit
Stream out support
Compute shader support
GX2 is a 3D graphics API for the Nintendo Wii U system (also known as Cafe). The API is designed to be as efficient as GX(1) from the Nintendo GameCube and Wii systems. Current features are modeled after OpenGL and the AMD r7xx series of graphics processors. Wii U's graphics processor is referred to as GPU7.
Sound and Audio
Dedicated 120MHz audio DSP.
Support for 6 channel discrete uncompressed audio (via HDMI).
2 channel audio for the Cafe DRC controller.
Monaural audio for the Cafe Remote controller.
Networking
802.11 b/g/n Wifi.
Peripherals
2 x USB 2.0 host controllers x 2 ports each.
SDCard Slot.
Built-in Storage
512MB SLC NAND for System.
8GB MLC NAND for Applications.
Host PC Bridge
Dedicated Cafe-to-host PC bridge hardware.
Allows File System emulation by host PC.
Provides interface for debugger and logging to host PC.
Πηγή: http://www.computerandvideogames.com/352365/full-wii-u-specs-allegedly-leaked-at-e3-tri-core-cpu-15gb-ram-8gb-flash/

My Street Fighter 4 FanFiction Project: fav.me/d3k2f2f
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Μάλιστα!!
Τώρα που ετοιμαζόμαστε σιγά σιγά να μπούμε στην ΝΕΑ γενιά, η Ninty όπως πάντα, εισέρχεται στην τωρινή!
Σουπερ ντουπερ μηχάνημα δεν το λες, σύμφωνα πάντα με αυτά που είχαν οι devs πει!
Βέβαια αν βγάλει τα γραφικά που βλέπουμε τώρα στις κονσόλες μας, είναι υπεραρκετό! Ειδικά για τα παιχνίδια που βγάζει η Ninty...
Χρονισμός του επεξεργαστή και κάρτα γραφικών;
Τώρα που ετοιμαζόμαστε σιγά σιγά να μπούμε στην ΝΕΑ γενιά, η Ninty όπως πάντα, εισέρχεται στην τωρινή!
Σουπερ ντουπερ μηχάνημα δεν το λες, σύμφωνα πάντα με αυτά που είχαν οι devs πει!
Βέβαια αν βγάλει τα γραφικά που βλέπουμε τώρα στις κονσόλες μας, είναι υπεραρκετό! Ειδικά για τα παιχνίδια που βγάζει η Ninty...

Χρονισμός του επεξεργαστή και κάρτα γραφικών;

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Shepard - Moderator
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[E3 2012] Watch Dogs Being Considered For Wii U
When Watch Dogs was revealed at Ubisoft’s press conference earlier this week, there were two pieces of information that was missing, the platforms the game was to be released on, and the release date. Though everyone assumed that it would be the main three, no one had confirmed it, until now.
Speaking with Joystiq, Ubisoft Montreal’s producer Dominic Guay has confirmed that Watch Dogs will be released on the PC, PS3, and Xbox 360.
The third-person, open-world action is currently running on PC for the demo during E3, but Ubisoft is interested in getting the game on “all platforms we can”. An Xbox 360 and Playstation 3 version is a definite, and a Wii U version is being considered.
A release date has not been revealed, but stay with Gaming Unwrapped as we keep you up to date on the latest on Watch Dogs.
When Watch Dogs was revealed at Ubisoft’s press conference earlier this week, there were two pieces of information that was missing, the platforms the game was to be released on, and the release date. Though everyone assumed that it would be the main three, no one had confirmed it, until now.
Speaking with Joystiq, Ubisoft Montreal’s producer Dominic Guay has confirmed that Watch Dogs will be released on the PC, PS3, and Xbox 360.
The third-person, open-world action is currently running on PC for the demo during E3, but Ubisoft is interested in getting the game on “all platforms we can”. An Xbox 360 and Playstation 3 version is a definite, and a Wii U version is being considered.
A release date has not been revealed, but stay with Gaming Unwrapped as we keep you up to date on the latest on Watch Dogs.

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game over - Δημοσιευσεις : 1789
E3 2012: Miyamoto on Zelda Wii U
http://techtroid.co.uk/e3-2012-miyamoto-on-zelda-wii-u-12720
[Rumor] Tomb Raider Coming to Wii U?
http://gamingunwrapped.com/rumor-tomb-raider-coming-to-wii-u/
http://techtroid.co.uk/e3-2012-miyamoto-on-zelda-wii-u-12720
[Rumor] Tomb Raider Coming to Wii U?
http://gamingunwrapped.com/rumor-tomb-raider-coming-to-wii-u/

My Street Fighter 4 FanFiction Project: fav.me/d3k2f2f
PSN ID: G3n3raL986 - XBL, NNID, Steam, Skype: G3n3raL86
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G3n3raL86 - Δημοσιευσεις : 620
In The Face of Its First Annual Loss Ever, Nintendo Cuts Employee Bonuses
http://www.gametrailers.com/side-mission/2012/06/12/in-the-face-of-its-first-annual-loss-ever-nintendo-cuts-employee-bonuses/

You might remember that, last year, Nintendo's key executives, in the face of bad economic news, took the blame and took some wince-inducing pay cuts: Satoru Iwata, for example, stated he was primarily at fault for the 3Ds' rocky start and took a fifty percent haircut to his own paycheck. This time, though, it's the rank and file's turn.
In April, Nintendo wrapped up its fiscal year and found it lacking: it lost over $500 million against $8 billion in revenue, although it has fairly deep cash reserves. Largely this was out of Nintendo's control: the yen has been strengthening against other currencies, so, for example, for every dollar you spend on a Nintendo game, Nintendo has to convert that to yen. The stronger the yen, the lower their profits from international sales.
Nintendo, to their credit, has been trying to limit the damage to their rank-and-file: the company's top executives followed Iwata's lead last year and lost twenty to thirty percent out of their salaries. But unfortunately, the employees have take their turn.
The good news is that it's just their bonus, and they'll only be losing 20% of it: their salaries remain unaffected, and there will be no layoffs. Still, it's a rough day for the House of Mario.
Ubisoft Expects Five Million Wii U Consoles in First Six Months
"Generally, that's what (Nintendo) does. The number can be more, it can be less... they are always limited in the number that they can build.
It’s easier at the beginning of the console cycle to astonish people and bring them new experiences than at the end of the cycle. So the risk that is seen as a big risk by many is actually the contrary."
http://www.gametrailers.com/side-mission/2012/06/12/in-the-face-of-its-first-annual-loss-ever-nintendo-cuts-employee-bonuses/

You might remember that, last year, Nintendo's key executives, in the face of bad economic news, took the blame and took some wince-inducing pay cuts: Satoru Iwata, for example, stated he was primarily at fault for the 3Ds' rocky start and took a fifty percent haircut to his own paycheck. This time, though, it's the rank and file's turn.
In April, Nintendo wrapped up its fiscal year and found it lacking: it lost over $500 million against $8 billion in revenue, although it has fairly deep cash reserves. Largely this was out of Nintendo's control: the yen has been strengthening against other currencies, so, for example, for every dollar you spend on a Nintendo game, Nintendo has to convert that to yen. The stronger the yen, the lower their profits from international sales.
Nintendo, to their credit, has been trying to limit the damage to their rank-and-file: the company's top executives followed Iwata's lead last year and lost twenty to thirty percent out of their salaries. But unfortunately, the employees have take their turn.
The good news is that it's just their bonus, and they'll only be losing 20% of it: their salaries remain unaffected, and there will be no layoffs. Still, it's a rough day for the House of Mario.
Ubisoft Expects Five Million Wii U Consoles in First Six Months
"Generally, that's what (Nintendo) does. The number can be more, it can be less... they are always limited in the number that they can build.
It’s easier at the beginning of the console cycle to astonish people and bring them new experiences than at the end of the cycle. So the risk that is seen as a big risk by many is actually the contrary."

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Shepard - Moderator
- Δημοσιευσεις : 6860
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