News: Gaming and industry

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Δημοσίευσηαπό Shepard » 18 Ιούλ 2012, 23:17

New Ouya Update Introduces Muffi, Announces Change To Hardware
https://www.gameinformer.com/b/news/archive/2012/07/18/new-ouya-update-introduces-muffi-announces-change-to-hardware.aspx

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Gears Of War Gameplay Designer Leaves Epic To Found Bitmonster

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Lee Perry, the now former senior gameplay designer for Gears of War, has taken a few Epic employees with him to start a new company, Bitmonster.

Along with the announcement of Perry's new company also comes the announcement of Bitmonster's first game, Lili. Lili is an RPG/adventure game for iOS devices. The game is being built using the Unreal Engine, and it's likely that future games from the company will also use Epic's popular game development engine.

Trailer:
https://www.gameinformer.com/b/news/archive/2012/07/18/gears-of-war-gameplay-designer-leaves-epic-to-found-bitmonster.aspx

"It's been a poor, poor five years for fiction in the video game industry"
The creator of Half-Life 2's City 17 and Dishonored tells us why.

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“Too many sequels, and too many established IPs,” rule the market, says Dishonored’s Antonov

http://www.eurogamer.net/articles/2012-07-18-its-been-a-poor-poor-five-years-for-fiction-in-the-video-game-industry
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Δημοσίευσηαπό game over » 19 Ιούλ 2012, 02:46

Activision comments on the PC & PS3 release dates for Tony Hawk’s Pro Skater HD
To all the PS3 and PC owners out there: we know you're dying to hear the release date for THPS HD. The only reason we haven't shared it yet is that we don't know it. The game is still in development and we should have a release date to announce within a week or two. Please bear with us.
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Δημοσίευσηαπό game over » 19 Ιούλ 2012, 03:16

*Yakuza 1 & 2 HD Edition details
A few Yakuza 1 & 2 HD Edition details have been transcribed from the latest issue of Famitsu.

As you would guess, the new HD visuals are the main attraction here. That’s not the only benefit for the re-releases, however.

Famitsu says that the games will sport improved loading times and fully-featured item management that can be done inside telephone boxes. Additionally, the game will check off food items you eat at restaurants – this will prove useful in some of the game’s challenges.

Yakuza 1 & 2 HD Edition launches in Japan on November 1 for 5,290 yen.



*Ratchet & Clank: QForce price and release month leaked?
We have long heard nothing of the new Ratchet & Clank game called Ratchet & Clank: QForce. The only thing we now know that the game is again a classic third-person platformer game will be that one or the other will include online multiplayer and the game this fall appears both on disc and digital.

Now it appears that the popular video game retailer Game Mania a price and a release month for the game. According to them, the game sometime in the month of October and have to appear for a small price of 20, - euro. We may still have to wait for an official confirmation, but when their information is correct, we hear the short term mooring. October is after all not so far.
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Δημοσίευσηαπό Shepard » 19 Ιούλ 2012, 10:47

Capcom Vancouver issues lay-offs, still hiring
Dead Rising 2 developer Capcom Vancouver has let a number of staff go, but isn’t on the rocks.

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After rumours of lay-offs arose, reports began circling that the studio was in difficulties.

“To paraphrase Mark Twain – the reports of our death are greatly exaggerated,” the developer’s Twitter responded.

“Capcom Vancouver has let go 7% of our employees as a result of unsuitable fit with the studio goals. We’re still growing and aggressively seeking great talent.”

Cyclical lay-offs are an accepted if not exactly welcome part of games development in 2012; few teams have the resources to employ concept artists through an entire development cycle, for example.
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Δημοσίευσηαπό game over » 19 Ιούλ 2012, 13:12

EA’s Next UFC Game will be the Best Sim Sports Fighter Ever
It’s pretty easy to see why the most recent installments in the UFC video game empire were not exactly flying off the shelves. UFC 2009 Undisputed sold well with the license backing of the biggest MMA promotion around. Over 1 million worldwide copies sold in the first month made it a hit as far as any fledgling sports game series was concerned, especially when your previous attempts at the industry failed miserably (see: UFC Tapout series or Ultimate Fighting Championship: Throwdown).

A good enough start for a strong enough brand. There were issues online but hey, it’s a new series, right? Cut them a break until the next game. Unfortunately, we now know, UFC Undisputed 2010 (sporting a title change for some reason) arrived and we found out that online issues were maybe not just growing pains. The game had huge issues with leaderboard hackers and there were times of day when finding a match that was not just a guy who spammed one of the several game-breaking techniques was like eating an entire bag of Cheetos and pulling your hand out clean. It was frustrating and patches were slow. When patches did come for things like super created fighters, it only limited what the user could do in the career mode and essentially made created fighters a waste of time with such a limited time period to build up statistics in the mode.

Finally, THQ’s last ditch effort and easily least popular attempt at the mixed martial arts game genre, UFC Undisputed 3 arrived. Already, you may be noticing a trend that EA Sports has tried to stay away from. In three games with THQ, there was never a decided name. It was UFC [Insert Year] Undisputed, then UFC Undisputed [Insert Year], and finally UFC Undisputed [Insert Number]. How can any video game build a brand when the name is constantly changing? EA Sports tried it once recently with NBA Elite and guess where that game went? Into the trash can. This year, they’re returning with NBA Live again because it’s so easy to associate with a brand. Associating with a brand should easily be a top priority for sports gaming industry execs and yet we see none of that with THQ’s games. We see a company who struggled to keep servers live, struggled to understand what their customers wanted, and paid the price this year by having the UFC license transferred to EA Sports. Now let’s talk about EA Sports.

After UFC 2009 Undisputed, we saw EA Sports slide into the arena with a not-so-kindly received EA Sports MMA title that was, in retrospect, many hardcore MMA gaming fans’ favorite title. Of course, Dana White found issue with this, as he does a lot of things he feels could be in direct competition with his sport or his brand. Obviously before Zuffa’s acquisition of the Strikeforce promotion and the partnership with EA Sports announced this past year at E3, Dana did not have much good to say about EA Sports and even threatened fighters outside of the UFC that if they gave their likeness to EA, they would never work with the UFC. When you’re an MMA fighter looking to compete at the highest level and for the most money, it’s not easy to hear that you could be banned from the biggest and best organization because you signed a document saying you could have some specific pictures taken of you and maybe do some weekend motion capture work. Yet that’s what Dana White claimed in an interview with MMA Junkie, telling fighters if gave their likeness to EA, “You won’t be in the UFC.” He also had some tough words about EA Sports, saying EA “doesn’t give a [expletive] about mixed martial arts,” and that because of EA Sports MMA’s release, he’s “at war with them right now.”
Dana White at EA's E3 2012 press conference

Fast forward to 2012, after the release of the third and easily least liked installment of the UFC series with THQ, and Dana White is singing a very different tune. So much so, he walks out on stage during the EA press event at E3 and announces the partnership of EA Sports and the UFC. The people who do MMA best in real life and those who did it best in our virtual worlds are together, at last. A match made in heaven.

But that was not the end of the excitement, as today it was announced on EA Sports’ blog that the EA Canada team would be taking on the tall task of bringing the Octagon to our living rooms as a EA game for the first time. While they are not EA Tiburon (the fine folks who made the original EA Sports MMA), there is good reason to believe this will be the best sim sports fighter ever.
Let us start with the competition. When your biggest opponent in the mixed martial arts gaming world is UFC 2009 Undisputed, you’ve got a great opportunity to make your mark in the genre. When we talk sim sports fighters, though, we are not talking just UFC. We have to give some credit to what Fight Night has done as a series and how they’ve really revolutionized several things in sports gaming. Their original idea to bring striking control in Fight Night 2004 to the analog stick was unreal. Total Punch Control brought a new flow to sports games that wasn’t felt as much before when all we did was press buttons to perform actions. Total Punch Control was one of the better uses of the analog stick and certainly helped EA Sports make the entire controller worth using, not just buttons. As Fight Night evolved, we saw more and more exciting changes until the most recent installment, Fight Night Champion, where we saw full-on physics, amazing presentation, and fully-featured game modes on and offline take center stage. It was a love letter to boxing fans
Fight Night Champion was a love letter to boxing fans.

Now the UFC fans are waiting for the love letter, on the front step watching down the sidewalk for the mail man to appear. Today, I think we as a fan base, saw a glimpse of that old familiar blue uniform.

The folks that brought us the killer boxing title Fight Night Champion will now be handling duties for the UFC title.

EA provides some of the most stable online experiences in sports gaming, some may even say ONLY stable online experiences in sports gaming, and already have the tools to do roster updates on a level THQ was unaware of. We see weekly updates in titles like Madden and now our favorite fighters wont go months without an update after some big victories or losses (I’m looking at you, THQ, when Jon Jones became UFC LHW champion and was still one of the most dismally-rated fighters in the game).

We’ll get stability online, updating the likes of which UFC fans have never seen, and the backing of the biggest name in sports gaming. Sounds good to me.

EA is now looking at this following year as one that may be without the exclusive NFL license after it expires following the 2012-2013 NFL season. If NFL becomes a shaky revenue stream, they will need a new place to rely on quality sales year-in and year-out. So EA making this next UFC title great may not even be a good option, but a necessity.

For these reasons, and many more I’m sure we’ll hear about as development gets underway, I think it is too easy to say that EA’s next UFC game will be the best simulation sports fighter ever.
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Δημοσίευσηαπό Scott_Pilgrim » 19 Ιούλ 2012, 14:58

game over έγραψε:*


*[u][color=#FF0000]Ratchet & Clank: QForce price and release month leaked?

We have long heard nothing of the new Ratchet & Clank game called Ratchet & Clank: QForce. The only thing we now know that the game is again a classic third-person platformer game will be that one or the other will include online multiplayer and the game this fall appears both on disc and digital.

Now it appears that the popular video game retailer Game Mania a price and a release month for the game. According to them, the game sometime in the month of October and have to appear for a small price of 20, - euro. We may still have to wait for an official confirmation, but when their information is correct, we hear the short term mooring. October is after all not so far.
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Άρα μιλάμε για τίτλο σε στυλ Quest For Booty;
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Δημοσίευσηαπό game over » 19 Ιούλ 2012, 17:34

Πολύ πιθανό ,έτσι πιστεύω δηλ. .....
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Δημοσίευσηαπό Scott_Pilgrim » 19 Ιούλ 2012, 18:02

Και είχα ελπίδες για τον τίτλο ότι θα ήταν σε επίπεδα τουλάχιστον Tools Of Destruction...
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Δημοσίευσηαπό Shepard » 19 Ιούλ 2012, 22:05

Ubisoft reports 27% increase in Q1 earnings thanks to Ghost Recon: Future Soldier
Ubisoft has reported a 27% increase in earnings for Q1 of its current fiscal year 2012-2013 ending June 30. The increase was attributed to sales of Ghost Recon: Future Soldier.

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Total Q1 revenues for the firm came in at €131 million ($160.6 million) compared with €103 million ($126.3 million) during the same period last year.

Sales for Ubisoft’s online segment came in at €27 million ($33.1 million), which is a whopping 112% increase year-over-year, despite a 41% decline in back-catalog sales.

CEO Yves Guillemot said in the prepared statement the firm’s future goal will be to focus on “the arrival of the new generation of consoles and the ramp-up of the free-to-play” segment.

The firm also announced its online community Uplay has 35 million registered users.

Human Element prequel confirmed for Ouya console
http://www.vg247.com/2012/07/19/human-element-episodic-prequel-confirmed-for-ouya-console/

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Δημοσίευσηαπό game over » 19 Ιούλ 2012, 23:45

Scott_Pilgrim έγραψε:Και είχα ελπίδες για τον τίτλο ότι θα ήταν σε επίπεδα τουλάχιστον Tools Of Destruction...


Για να είμαι ειλικρινής και εγώ θα ήθελα...
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