Darksiders 2

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Δημοσίευσηαπό game over » 25 Ιούλ 2012, 16:42

Darksiders II Event Impressions
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Earlier this week, us here at Capsule Computers were given the opportunity to take some hand-on time with the upcoming Darksiders II video game from THQ. The build that we were given was a similar build to the one on display at E3, so anyone who has seen that version of the build being played will likely encounter similar content to the content presented here.

Firstly, I want to point out that we have previously covered a different portion of the game earlier in the year and that this build of the game did eventually lead us to the portions of the game from that build. So if you want to check that out, you can here.

Okay so in this build of the game we start in this icy realm with our trusty horse that has a few of it’s own abilities like being able to run like a horse and this cool charging like ability where it moves faster for a short period. However, whilst the main character Death is on it’s back, he is also able to swing his scythes around and damage opponents. I feel that these mechanics will be of greater use later in the game.
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After a short ride on a straightforward path, we end up facing some icy enemies before having to enter an icy dungeon. Combat in Darksiders II is very action orientated and has Death equipped with short scythes as a fast weapon and, should you choose to equip something, he also has larger weapons as a stronger hitter. By ultilising each weapon for different purposes, players are able to maximise their efficiency in combat and enhance their survival.

Unlike War in the first Darksiders, Death is a more agile fighter and is able to dodge attacks as opposed to shielding and skating around in circles. I feel that Deaths dynamics are much more fluid than War’s and this should be more appealing to be players that didn;t quite enjoy that aspect of the protagonist in the first game.

Anyway, our adventure continued into this icy dungeon where we were tasked with killing icy grunts, smashing down icy holding cells for enemies and collecting all kinds of loot. What we took away from this dungeon was that game felt like it was a cross between Devil May Cry and Prince of Persia in mechanics, which is a pretty good mix in our opinion.
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Of course, the game is much more RPG like this time around with players being able to loot many enemies that fall by their hands and as a result, Death is an amazingly customisable character. During our play through we were able to mix and match armour, weapons and much more. However, I’m a Min-Max style player, so I went with the gear that would yield the highest attack power. This, I found was probably a good thing when it came time to face against the areas boss.

Dodging is an incredibly important skill to utilise within the game and I quickly learned this whilst facing some of the larger enemies, like bosses. Iwhen getting bounced around by them, it becomes increasingly hard to remain living. Therefore, holding your finger over that dodge button is a must and hitting it at the right time is even more mustly. When you’ve got your ryhtm down, you can very easily take out a boss monster if you know what you’re doing.

Overall this build of the game was much less buggy than the previous build of the game and it is shaping up to be an incredibly impressive looking title. As someone who didn’t like the first Darksiders, I have to admit that I am slightly curious as to how this one will turn out and after my few playthroughs of the game, I might be willing to check it out.
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Δημοσίευσηαπό Shepard » 25 Ιούλ 2012, 17:47

Πρώτο gameplay trailer του Darksiders II
Η THQ κυκλοφόρησε το πρώτο gameplay trailer του Darksiders II, όπου ο Crowfather θέτει το πλαίσιο του σεναρίου και επιδεικνύονται αρκετές μονταρισμένες σκηνές gameplay.



And here are the game’s PC System Requirements:

Min Specs:
• OS – Windows XP, Windows Vista SP1 or Windows 7
• Processor – 2.0Ghz Intel® Core™2 Duo Processor or AMD equivalent
• RAM –2GB
• Hard Drive – 20 GB space free (10 GB free after install)
• Video Card – NVIDIA 9800 GT 512 MB Video Card or AMD equivalent
• Online Steam account

Recommended Specs:
• OS – Windows 7
• Processor – Any Quad-core AMD or Intel Processor
• RAM –2GB
• Hard Drive – 20 GB space free (10 GB free after install)
• Video Card – NVIDIA GeForce GTX 260 512MB Video Card or AMD equivalent
• Online Steam account
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Δημοσίευσηαπό Shepard » 26 Ιούλ 2012, 21:04

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Δημοσίευσηαπό Scott_Pilgrim » 27 Ιούλ 2012, 00:34

Το θέλω... Μόνο από τα trailers φαίνεται πολύ καλύτερο του πρώτου..
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Δημοσίευσηαπό game over » 28 Ιούλ 2012, 02:40

Darksiders II: Giant Bomb Quick Look
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Δημοσίευσηαπό Shepard » 30 Ιούλ 2012, 16:34

Dust to Dust: Darksiders II finds its spirit animal
At four times the size of the first game, Darksiders II is big enough to make the most committed gamer break out in a bit of a sweat. Don’t be daunted; a little bird is here to help you find your way.

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http://www.vg247.com/2012/07/30/dust-to-dust-darksiders-ii-finds-its-spirit-animal/
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Δημοσίευσηαπό Shepard » 30 Ιούλ 2012, 18:36

*Spoilers* The World of Darksiders 2 Part 4 - Shadow's Edge
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Δημοσίευσηαπό game over » 31 Ιούλ 2012, 15:49

Darksiders II dev admits Vigil's future is "dependent on how this goes"
Darksiders II Lead Developer Haydn Dalton has admitted the pressure is on for Vigil Games.

In an interview with Strategy Informer, Dalton suggested the studio's future could depend on Darksiders II sales.

"Absolutely (the future of Darksiders is dependent on this this sells). We've got ideas for what we can do within the Darksiders universe, and it's a huge universe. We've got ideas for different types of games as well, we've got a lot of mechanical things that are the boil and are ready to go depending on how this sells."

"With the focus on DLC we want to sustain the amount of time people can spend playing Darksiders."

"Hopefully within that time we'll find how it's been received, how people are liking it, so a lot of our future as a games studio will be dependent on how this goes."
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Δημοσίευσηαπό G3n3raL86 » 02 Αύγ 2012, 10:03

Darksiders II gets first review - 93%

The first review of Darksiders II is in, courtesy of German magazine Consol Plus. It handed out a 93% score.

Consol Plus praised the game’s deep loot system, dungeon design, puzzles, and epic as well as complex boss battles.

The magazine apparently mentions that Darksiders II offers arenas that are filled with monsters and mini-bosses of the realm you’re visiting. This aspect is extended online through leaderboards. Players will also be able to take the title online with loot sharing.

Expect more reviews of Darksiders II to begin trickling in soon.

http://gamingeverything.com/25830/darksiders-ii-gets-first-review/
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Δημοσίευσηαπό Shepard » 02 Αύγ 2012, 10:39

G3n3raL86 έγραψε:Darksiders II gets first review - 93%

The first review of Darksiders II is in, courtesy of German magazine Consol Plus. It handed out a 93% score.

Consol Plus praised the game’s deep loot system, dungeon design, puzzles, and epic as well as complex boss battles.

The magazine apparently mentions that Darksiders II offers arenas that are filled with monsters and mini-bosses of the realm you’re visiting. This aspect is extended online through leaderboards. Players will also be able to take the title online with loot sharing.

Expect more reviews of Darksiders II to begin trickling in soon.

http://gamingeverything.com/25830/darksiders-ii-gets-first-review/

H ΠΑΙΧΝΙΔΑΡΑ ΕΡΧΕΤΑΙ... ;)
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