The Elder Scrolls V: Skyrim

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Δημοσίευσηαπό Spahar » 18 Ιαν 2012, 10:31

Καλά είμαι τυφλός τελείως. Στο PC το παίζω, αλλά με Χ360 χειριστήριο. Πάταγα Α και μου έβγαζε το μήνυμα ότι χρειάζονται Dragon Souls, ενώ είχα, και δεν έβλεπα κάτω που έλεγε ξεκάθαρα "X - Unlock". :oops: :oops: :geek: (<- πρέπει να αλλάξω γυαλιά).

Κάτι άλλο, χρησιμοποιώ μαγεία με dual casting κυρίως. Υπάρχουν μαγικά που συμφέρουν να τα συνδυάσεις μεταξύ τους (εννοώ να έχεις το ένα στο δεξί χέρι, το άλλο στο αριστερό και να χτυπάς και με τα δύο συγχρόνως);
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Δημοσίευσηαπό game over » 20 Ιαν 2012, 14:10

Bethesda readies Skyrim patch and Creation Kit
Bug-fixes and creative tools incoming within January

http://www.gamesradar.com/bethesda-readies-skyrim-patch-and-creation-kit/
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Δημοσίευσηαπό game over » 26 Ιαν 2012, 02:35

Chuck Norris Fus Ro Dah
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Δημοσίευσηαπό draminos4 » 27 Ιαν 2012, 12:33

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Δημοσίευσηαπό game over » 01 Φεβ 2012, 21:46

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Δημοσίευσηαπό Shepard » 02 Φεβ 2012, 08:07

'Skyrim' patch 1.4 hits Steam, PS3 and Xbox 360 soon
http://www.examiner.com/console-gaming-in-national/skyrim-patch-1-4-hits-steam-ps3-and-xbox-360-soon

NEW FEATURES
Skyrim launcher support for Skyrim Workshop (PC)

BUG FIXES

General optimizations for memory and performance
Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player’s house (PS3)
Long term play optimizations for memory and performance (PS3)
Improved compiler optimization settings (PC)
Memory optimizations related to scripting
Fixed issue with dangling scripts not properly clearing from memory
Fixed crashes related to pathing and AI
Fixed crash in “Haemar’s Shame” if player had already completed “A Daedra’s Best Friend”
Fixed rare crash with loading saved games
Fixed issue with accented characters not displaying properly at the end of a line
Fixed issue where dragon priest masks would not render correctly
Fixed issue where quests would incorrectly progress after reloading a save
Fixed issues with placing and removing books from bookshelves in the player’s home
Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off
Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any upgrades
Fixed issue where the player house in Windhelm would not clean up properly
Fixed crash related to giant attacks and absorb spells
Fixed issue with ash piles not cleaning up properly
Fixed occasional issue where overwriting an existing save would fail
Fixed memory crash with container menu
Fixed infinite loop with bookshelves
Fixed issue where transforming back to human from werewolf would occasionally fail
Bows and daggers will display properly when placed on weapon racks
Fixed occasional audio issue that would play sound effects louder than intended
Fixed bug related to hitching between cell boundaries
Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions

QUEST FIXES

The Unusual Gem that was inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly
Fixed issue where progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests
In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
“The White Phial” will now start properly if player already has a briar heart in their inventory
Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
In “Revealing the Unseen”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
“Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
“Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
In “The Break of Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
“Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
Fixed rare issue where “Dampened Spirits” would not start properly
Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
Fixed issue where killing guards in Cidhna Mine would block progression for “No One Escapes Cidhna Mine”
Fixed numerous issues with “Blood on the Ice” not triggering properly
In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.
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Δημοσίευσηαπό game over » 03 Φεβ 2012, 13:24

VIDEO: Far and away the best take on ‘Skyrim’ in the real world yet
http://guyism.com/video/video-far-and-away-the-best-take-on-skyrim-in-the-real-world-yet.html
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Δημοσίευσηαπό Shepard » 05 Φεβ 2012, 12:23

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Δημοσίευσηαπό Spahar » 05 Φεβ 2012, 16:34

Shepard έγραψε:Skyrim PC Creation Kit release date announced
http://www.eurogamer.net/articles/2012-02-03-skyrim-pc-creation-kit-release-date-announced

Is Skyrim's AI Storytelling the Future of Gaming?
http://uk.pc.gamespy.com/pc/elder-scrolls-v/1217754p1.html


Πολύ ενδιαφέρον το 2ο άρθρο. Έχουν κάνει τρελή δουλειά εκεί στη Bethesda. Το παράδειγμα με το πως διαλέγει το σύστημα τον NPC και την τοποθεσία για την δημιουργία ενός sidquest ήταν πολύ σωστό, όντως μετράει πολύ να διαλέξει έναν NPC τον οποίο "γνωρίζεις" και μία τοποθεσία που δεν έχεις δει.

Σίγουρα το όλο σύστημα παίρνει αρκετή βελτίωση. Για παράδειγμα θα ήθελα ακόμα πιο ρεαλιστική συμπεριφορά από NPCs, για παράδειγμα όταν προσπαθείς να μιλήσεις επανειλημμένα με κάποιον και σου λέει το ίδιο, να θυμώνει ή να σε κοροϊδεύει που είσαι "χαζός" και ξεχνάς συνέχεια τι σου έχει πει και να σε διώχνει. Είμαι πολύ περίεργος να δω πως θα είναι τα πράγματα στο επόμενο Elder Scrolls.

Τώρα για το Creatin Kit προσωπικά με ψήνει πολύ, όταν βρω χρόνο θέλω να ασχοληθώ λίγο, από το trailer φαίνεται ότι απαιτεί δουλειά, αλλά και ότι μπορείς να κάνεις παπάδες.
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Δημοσίευσηαπό game over » 07 Φεβ 2012, 22:56

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