Halo 4 OST "Requiem" | HD Audio Quality
- Τώρα είναι 12 Ιούλ 2025, 06:57 • Όλοι οι χρόνοι είναι UTC + 2 ώρες
Halo 4
Halo 4 – 10 new weapons, 50 Spartan Ops levels
Microsoft’s dropped a ton of new information on Halo 4 via the retailer-focused ExpertZone portal, including confirmation of new weapons and vehicles.

The game will contain 10 new weapons, and will provide Master Chief with a “true nemesis” for the first time.
Halo 4 will include 10 multiplayer maps at launch. The only two we know about right now are Wraparound and Warhouse. Others will be released as DLC.
In addition, the episodic Spartan Ops campaign will last 12 “incremental” hours and will get five missions a week for each 10-week “season”.
Two new vehicles will also be included.
IMAGES
Microsoft’s dropped a ton of new information on Halo 4 via the retailer-focused ExpertZone portal, including confirmation of new weapons and vehicles.

The game will contain 10 new weapons, and will provide Master Chief with a “true nemesis” for the first time.
Halo 4 will include 10 multiplayer maps at launch. The only two we know about right now are Wraparound and Warhouse. Others will be released as DLC.
In addition, the episodic Spartan Ops campaign will last 12 “incremental” hours and will get five missions a week for each 10-week “season”.
Two new vehicles will also be included.
IMAGES
Spoiler: ΕΜΦΑΝΙΣΗ

-
Shepard - Moderator
- Δημοσιευσεις : 6860
Halo 4 almost completed, Longbow multiplayer map detailed

NAME: LONGBOW
LOCATION: Northern regions of the planet Concord.
DESCRIPTION: Located in the northern polar region of the planet Concord, the frigid climate and unique gravitational conditions provide an optimal perch for Longbow Station’s channel-based mass drivers. Before the Covenant War, the UEG launched deep space monitoring relays from here in an effort to study far-flung star systems.



Περισσότερες πληροφορίες εδώ:
https://halo.xbox.com/blogs/Headlines/post/2012/06/28/The-Halo-Bulletin-62812.aspx

NAME: LONGBOW
LOCATION: Northern regions of the planet Concord.
DESCRIPTION: Located in the northern polar region of the planet Concord, the frigid climate and unique gravitational conditions provide an optimal perch for Longbow Station’s channel-based mass drivers. Before the Covenant War, the UEG launched deep space monitoring relays from here in an effort to study far-flung star systems.



Περισσότερες πληροφορίες εδώ:
https://halo.xbox.com/blogs/Headlines/post/2012/06/28/The-Halo-Bulletin-62812.aspx

-
Shepard - Moderator
- Δημοσιευσεις : 6860
Halo 4 dev: “Loadout system looks more like Gradius” than Call of Duty, no public beta
At the Rooster Teeth Expo (an event for fans of the comedy team behind Internet video series Red vs. Blue), Halo 4 developer 343 Industries fielded questions from fans regarding their concerns over the franchise’s evolving multiplayer. Recent hands-on reports with the game have left many with the impression that the Seattle-based 343 is trying to borrow from the Call of Duty series.
Before a match, players can select a primary weapon, a secondary weapon, a grenade, an armor ability, a tactical package, and/or a support upgrade. Many fans and detractors point to this design decision as something that is directly lifted from the Acitivision first-person shooter series.
According to Halo franchise development director Frank O’Connor, that isn’t how they view it. “When we were first starting to create the multiplayer, we thought that the loadout system looked more like Gradius than anything else,” O’Connor told fans during the Halo 4 RTX panel.
Gradius is a Konami-developed two-dimensional side-scrolling arcade shooter. Players could upgrade their weapons and speed as they unlocked more options for their ships.

We can see the similarity, but our cynical hearts are telling us that the Halo 4 system still looks more like what Infinity Ward designed for Call of Duty 4: Modern Warfare.
Certain Affinity, an Austin-based studio, announced during the panel that it is aiding 343 Industries in the development of Halo 4. That company’s president and founder, Max Hoberman, also responded to the claims that the multiplayer is similar to Call of Duty.
Hoberman explained that Certain Affinity worked on the Call of Duty series, and that Halo 4 is fundamentally different. ”What we’ve done to Halo 4 multiplayer is incredibly true to the Halo series,” Hoberman told the crowd.
O’Connor also explained that the team didn’t want to do a public beta for Halo 4′s multiplayer. The team explained that the only feedback they would expect to get would be from super fans demanding that 343 undo all of its changes.

At the Rooster Teeth Expo (an event for fans of the comedy team behind Internet video series Red vs. Blue), Halo 4 developer 343 Industries fielded questions from fans regarding their concerns over the franchise’s evolving multiplayer. Recent hands-on reports with the game have left many with the impression that the Seattle-based 343 is trying to borrow from the Call of Duty series.
Before a match, players can select a primary weapon, a secondary weapon, a grenade, an armor ability, a tactical package, and/or a support upgrade. Many fans and detractors point to this design decision as something that is directly lifted from the Acitivision first-person shooter series.
According to Halo franchise development director Frank O’Connor, that isn’t how they view it. “When we were first starting to create the multiplayer, we thought that the loadout system looked more like Gradius than anything else,” O’Connor told fans during the Halo 4 RTX panel.
Gradius is a Konami-developed two-dimensional side-scrolling arcade shooter. Players could upgrade their weapons and speed as they unlocked more options for their ships.

We can see the similarity, but our cynical hearts are telling us that the Halo 4 system still looks more like what Infinity Ward designed for Call of Duty 4: Modern Warfare.
Certain Affinity, an Austin-based studio, announced during the panel that it is aiding 343 Industries in the development of Halo 4. That company’s president and founder, Max Hoberman, also responded to the claims that the multiplayer is similar to Call of Duty.
Hoberman explained that Certain Affinity worked on the Call of Duty series, and that Halo 4 is fundamentally different. ”What we’ve done to Halo 4 multiplayer is incredibly true to the Halo series,” Hoberman told the crowd.
O’Connor also explained that the team didn’t want to do a public beta for Halo 4′s multiplayer. The team explained that the only feedback they would expect to get would be from super fans demanding that 343 undo all of its changes.


-
game over - Δημοσιευσεις : 1789
Μελη σε συνδεση
Μέλη σε αυτή την Δ. Συζήτηση : Δεν υπάρχουν εγγεγραμμένα μέλη και 1 επισκέπτης