Hitman Absolution Contracts Trailer
- Τώρα είναι 10 Ιούλ 2025, 11:16 • Όλοι οι χρόνοι είναι UTC + 2 ώρες
Hitman Absolution
Hitman Absolution: ‘twisted game world lets us go dark’, says dev
Hitman: Absolution is no stranger to controversy, but IO Interactive’s twisted take on life is what gives it room to explore darker themes, the developer has told VG247.

Speaking with VG247 at gamescom earlier this month, IO Interactive lead designer Torben Ellert discussed Hitman: Absolution’s new Contracts Mode, as well as Agent 47′s animated world.
“I think it’s important as you have the ultimate straight man in the middle,” Ellert explained, “and if it was just him in a realistic world the game would really become grim. By twisting the world just a little bit you come to a setting that can have dark humour in it.”
“In the first game 47 walks up to his target – who I think was a big fat man sitting in a restaurant – and says utterly deadpan, “Fatty foods an kill”. I mean, that’s great but it only works because he’s the straight man and the world around him is so twisted,” Ellert added.
Hitman: Absolution has pushed boundaries this year thanks to its infamous ‘nuns with guns’ trailer, glorifying violence against women and more.
While Ellert couldn’t answer anything on those incidents himself – as he purely works on the Contracts Mode side of development – he does believe that as realism in games increases, it will give developers more room to challenge expectations.
“I think as the industry grows there’s more space to do things that would have been impossible,” Ellert explained, “When I look at the Mass Effect games, or when I look at what those games do for relationships between characters, I think, ‘That would have been unthinkable just a few years back.’”
Ellert added, “That a game can now not only do it, but attach gameplay to it, and let you construct an experience around it that is meaningful without just showing you it in a cutscene – I think that is awesome.”
“Yes there are games that will push the edge – Spec Ops: The Line has does very interesting things in questioning the morality of what you’re doing – and as the industry grows I think we will see more of that. I mean, thank goodness for that,” Ellert concluded.
Hitman: Absolution is no stranger to controversy, but IO Interactive’s twisted take on life is what gives it room to explore darker themes, the developer has told VG247.

Speaking with VG247 at gamescom earlier this month, IO Interactive lead designer Torben Ellert discussed Hitman: Absolution’s new Contracts Mode, as well as Agent 47′s animated world.
“I think it’s important as you have the ultimate straight man in the middle,” Ellert explained, “and if it was just him in a realistic world the game would really become grim. By twisting the world just a little bit you come to a setting that can have dark humour in it.”
“In the first game 47 walks up to his target – who I think was a big fat man sitting in a restaurant – and says utterly deadpan, “Fatty foods an kill”. I mean, that’s great but it only works because he’s the straight man and the world around him is so twisted,” Ellert added.
Hitman: Absolution has pushed boundaries this year thanks to its infamous ‘nuns with guns’ trailer, glorifying violence against women and more.
While Ellert couldn’t answer anything on those incidents himself – as he purely works on the Contracts Mode side of development – he does believe that as realism in games increases, it will give developers more room to challenge expectations.
“I think as the industry grows there’s more space to do things that would have been impossible,” Ellert explained, “When I look at the Mass Effect games, or when I look at what those games do for relationships between characters, I think, ‘That would have been unthinkable just a few years back.’”
Ellert added, “That a game can now not only do it, but attach gameplay to it, and let you construct an experience around it that is meaningful without just showing you it in a cutscene – I think that is awesome.”
“Yes there are games that will push the edge – Spec Ops: The Line has does very interesting things in questioning the morality of what you’re doing – and as the industry grows I think we will see more of that. I mean, thank goodness for that,” Ellert concluded.

-
Shepard - Moderator
- Δημοσιευσεις : 6860
Agent 47 Has Never Looked so Uncomfortable!
For those unfamiliar with the Hitman series it stars the elusive Agent 47, a government-made clone killer who has been hired by a secret private Assassination firm to eliminate “problems.” This simple premise left the player with a series of different missions in various locations around the world and the ability to slaughter an eclectic mix of targets, from billionaire porn tycoons to dogs that have seen too much! Moreover, the franchise is one of the last true stealth games to feed your inner ninja.
Hitman: Absolution is the next iteration of the franchise currently under development by Eidos and distributed by Square Enix. The game doesn’t hit store shelves until November, but in the mean time Eidos has released a teaser game that showcases some of the elements you can expect to find in the final product. It`s only available to those who have preordered Hitman: Absolution and is aptly named the `Hitman Sniper Challenge.`
It`s a wonderful look into what to expect from the full game and has many secrets and bonuses to unlock that will give you a boost when you eventually receive your copy of Absolution. Below is an interactive guide that provides all the steps needed to attain the coveted, `Silent Assassin`Rating! Enjoy!
For those unfamiliar with the Hitman series it stars the elusive Agent 47, a government-made clone killer who has been hired by a secret private Assassination firm to eliminate “problems.” This simple premise left the player with a series of different missions in various locations around the world and the ability to slaughter an eclectic mix of targets, from billionaire porn tycoons to dogs that have seen too much! Moreover, the franchise is one of the last true stealth games to feed your inner ninja.
Hitman: Absolution is the next iteration of the franchise currently under development by Eidos and distributed by Square Enix. The game doesn’t hit store shelves until November, but in the mean time Eidos has released a teaser game that showcases some of the elements you can expect to find in the final product. It`s only available to those who have preordered Hitman: Absolution and is aptly named the `Hitman Sniper Challenge.`
It`s a wonderful look into what to expect from the full game and has many secrets and bonuses to unlock that will give you a boost when you eventually receive your copy of Absolution. Below is an interactive guide that provides all the steps needed to attain the coveted, `Silent Assassin`Rating! Enjoy!

-
game over - Δημοσιευσεις : 1789
Hitman Absolution: ‘twisted game world lets us go dark’, says dev

Speaking with VG247 at gamescom earlier this month, IO Interactive lead designer Torben Ellert discussed Hitman: Absolution’s new Contracts Mode, as well as Agent 47′s animated world.
“I think it’s important as you have the ultimate straight man in the middle,” Ellert explained, “and if it was just him in a realistic world the game would really become grim. By twisting the world just a little bit you come to a setting that can have dark humour in it.”
“In the first game 47 walks up to his target – who I think was a big fat man sitting in a restaurant – and says utterly deadpan, “Fatty foods an kill”. I mean, that’s great but it only works because he’s the straight man and the world around him is so twisted,” Ellert added.
Hitman: Absolution has pushed boundaries this year thanks to its infamous ‘nuns with guns’ trailer, glorifying violence against women and more.
While Ellert couldn’t answer anything on those incidents himself – as he purely works on the Contracts Mode side of development – he does believe that as realism in games increases, it will give developers more room to challenge expectations.
“I think as the industry grows there’s more space to do things that would have been impossible,” Ellert explained, “When I look at the Mass Effect games, or when I look at what those games do for relationships between characters, I think, ‘That would have been unthinkable just a few years back.’”
Ellert added, “That a game can now not only do it, but attach gameplay to it, and let you construct an experience around it that is meaningful without just showing you it in a cutscene – I think that is awesome.”

Speaking with VG247 at gamescom earlier this month, IO Interactive lead designer Torben Ellert discussed Hitman: Absolution’s new Contracts Mode, as well as Agent 47′s animated world.
“I think it’s important as you have the ultimate straight man in the middle,” Ellert explained, “and if it was just him in a realistic world the game would really become grim. By twisting the world just a little bit you come to a setting that can have dark humour in it.”
“In the first game 47 walks up to his target – who I think was a big fat man sitting in a restaurant – and says utterly deadpan, “Fatty foods an kill”. I mean, that’s great but it only works because he’s the straight man and the world around him is so twisted,” Ellert added.
Hitman: Absolution has pushed boundaries this year thanks to its infamous ‘nuns with guns’ trailer, glorifying violence against women and more.
While Ellert couldn’t answer anything on those incidents himself – as he purely works on the Contracts Mode side of development – he does believe that as realism in games increases, it will give developers more room to challenge expectations.
“I think as the industry grows there’s more space to do things that would have been impossible,” Ellert explained, “When I look at the Mass Effect games, or when I look at what those games do for relationships between characters, I think, ‘That would have been unthinkable just a few years back.’”
Ellert added, “That a game can now not only do it, but attach gameplay to it, and let you construct an experience around it that is meaningful without just showing you it in a cutscene – I think that is awesome.”

-
game over - Δημοσιευσεις : 1789
Ανέκαθεν στα παιχνίδια της σειράς Hitman ο παίκτης είχε την επιλογή είτε να σκοτώνει διακριτικά είτε προκαλώντας… τον πανικό. Φυσικά, το ίδιο θα ισχύει και στο Hitman: Absolution. Η Square Enix, λοιπόν, δημοσίευσε ένα νέο trailer για το παιχνίδι, στο οποίο έχουμε την ευκαιρία να δούμε μερικούς από τους αμέτρητους τρόπους για να σκοτώσουμε τον εχθρό μας. Παρακολουθήστε το μέσα από τον παρακάτω player:

-
Shepard - Moderator
- Δημοσιευσεις : 6860
Μελη σε συνδεση
Μέλη σε αυτή την Δ. Συζήτηση : Δεν υπάρχουν εγγεγραμμένα μέλη και 1 επισκέπτης