Tekken Tag Tournament 2

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Δημοσίευσηαπό Shadow » 14 Ιούλ 2012, 12:25

Κοροϊδία και ξεπούλημα αλά DOA. Δε προσέχαν τους κλώνους καλύτερα να παρουσιάσουν και κανάν καινούργιο χαρακτήρα. Θα έχουν άραγε και Tekken Ball Mode να παίζουν volley με τα μαγιώ?
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Δημοσίευσηαπό majorfox » 14 Ιούλ 2012, 13:06

Shadow έγραψε:Κοροϊδία και ξεπούλημα αλά DOA. Δε προσέχαν τους κλώνους καλύτερα να παρουσιάσουν και κανάν καινούργιο χαρακτήρα. Θα έχουν άραγε και Tekken Ball Mode να παίζουν volley με τα μαγιώ?


δεν ειναι το τεκκεν 7 ειναι TAG τιτλος που σημαινει οτι εχει βγει σε τεκκεν τα εχει ολα μεσα κι αυτο ειναι καλο. Νεο χαρακτηρα /χαρακτηρες θα δουμε σιγουρα στο Tekken 7 κατι που κανει ο Harada σε καθε συνεχεια τεκκεν .
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Δημοσίευσηαπό Shadow » 14 Ιούλ 2012, 16:03

majorfox έγραψε:
Shadow έγραψε:Κοροϊδία και ξεπούλημα αλά DOA. Δε προσέχαν τους κλώνους καλύτερα να παρουσιάσουν και κανάν καινούργιο χαρακτήρα. Θα έχουν άραγε και Tekken Ball Mode να παίζουν volley με τα μαγιώ?


δεν ειναι το τεκκεν 7 ειναι TAG τιτλος που σημαινει οτι εχει βγει σε τεκκεν τα εχει ολα μεσα κι αυτο ειναι καλο. Νεο χαρακτηρα /χαρακτηρες θα δουμε σιγουρα στο Tekken 7 κατι που κανει ο Harada σε καθε συνεχεια τεκκεν .

Ναι το γνωρίζω, αλλά και πάλι όχι όλους γιατί λείπει ο Azazel, θα μπορούσε να έχει τον λύκο της Unknown χωριστά, τον Shin Kamiya απ'τη ταινία, και κανά άλλο NPC σαν τον Tougou.

Δυστυχώς μετά ακολουθεί το Tekken X SF οπότε πάλι δε πρόκειται να δούμε ούτε εκεί κανέναν καινούργιο χαρακτήρα, αναγκαστικά περιμένουμε μέχρι το 2018, και τη νέα γενιά κονσολών.
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Δημοσίευσηαπό game over » 19 Ιούλ 2012, 13:28

Tekken’s Katsuhiro Harada on Tekken Tag Tournament 2
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When it comes to the fighting genre, there are very few franchises which are as well-known and as highly-regarded as Tekken. Spanning almost two decades since the original in 1994, the franchise has seen countless sequels and spin-offs. With the latest instalment in the series – Tekken Tag Tournament 2 — just a few months away, I was given the opportunity to interview Game Director and Chief Producer of Tekken, Katsuhiro Harada.
When it comes to the fighting genre, there are very few franchises which are as well-known and as highly-regarded as Tekken. Spanning almost two decades since the original in 1994, the franchise has seen countless sequels and spin-offs. With the latest instalment in the series – Tekken Tag Tournament 2 — just a few months away, I was given the opportunity to interview Game Director and Chief Producer of Tekken, Katsuhiro Harada.

Stevivor: Tekken Tag Tournament 2 has the largest roster of characters to date in the franchise. How did you decide which characters would make the final cut?

Harada: With over 50 characters to choose from in this game, we came at the decision to select who would be included in the roster from two points. The first was looking at which characters hadn’t returned in the past few Tekken games. The second involved taking into consideration the feedback from the online community, from both the forums and sites like Twitter, to see which characters were the most popular and who the fans wanted to see.

Stevivor: There have been several announcements for DLC including pre-order characters and swimsuit costumes. In previous news it’s been said that DLC would not cost players. How will these be released to players who haven’t pre-ordered? Are they a timed exclusive?

Harada: I’ve always said that when it comes to DLC, we should never charge for content that is essential to the game (for example, characters and techniques). With the pre-order content, we wanted to give the fans something to show our appreciation – so we are giving them early access (and at no cost) to content such as the swimsuit costumes. For people who don’t pre-order, it may be released later at a small price. I feel that DLC is important and that’s why we’ve been listening to what else the community would like to see. For example, the possibility of giving gamers the option to download the game’s soundtrack or cut-scenes from previous Tekken games much like you would download music from iTunes. For additional content like this, I don’t think the fans would have a problem paying for it.

Stevivor: What new and existing features have been included in Tekken Tag Tournament 2 to not only make this game rewarding for the fans, but also to introduce newcomers to the franchise and its finely-tuned combat system?

Harada: In making this game we realised that a lot of players simply jump into arcade or online matches and not everyone who wants to learn and practice how to play are necessarily beginners (for example, people who haven’t played a Tekken game in a while and are coming back into it with this title). In this game we have introduced a new mode called ‘Fight Lab’, a way to practice and improve your skills as not just another tutorial mode. We learned from the past games that players really liked the mini-games and we wanted to bring that back with Tag Tournament 2.
Aimed at not just new but also advanced players, Fight Labs allows you to do more than simply practice how to fight. Through the mini-games we tried to make learning the game and the combat system fun and hopefully a mode that people will come back and play again and again. In addition you can also build your own custom character (known as Combot) where you can mix and match player’s moves and techniques and take your experience with the game that much further.

Stevivor: What did you do the make sure no one character was more dominating or powerful than the others?

Harada: A lot of research was done by looking at Tekken 6 matches played at the arcades and seeing the different kinds of character advantages. In addition, we also listened to online discussions on the forums to see what the community were saying. There is a team of staff dedicated to balancing the game to make sure that characters aren’t over-powered when compared to the rest. That said, we also looked at which people are making these comments. For example, what might be an over-powered character for perhaps a less-experienced player mightn’t be for a professional player and vice-versa. We wanted to make sure we considered player skill when taking these opinions into account and not just saying a character was over-powered or not simply because it might take more work to use him/her properly.
Stevivor: How will the new online features allow the player community to collaborate and interact with each other beyond the standard versus matches?

Harada: We used the online set-up from Soul Calibur 5 as a foundation for Tekken Tag Tournament 2. A lot of the features such as lobbies, being able to chat with other gamers while watching a match and the team feature from Tekken 5( from the arcades) have been brought over. Perhaps the greatest feature though is the ability to work in teams. What this does is allow players to fight online in a group and collectively earn points. These points can then be used to purchase content in the game. More details on how this will work are yet to be revealed.
We also noticed online a lot of videos online of gamers showing off combos, juggling characters in the air, etc. on websites like YouTube so we hope through modes like Fight Lab where players are able to customise techniques and moves that we’ll see a lot more of that with this game.

Stevivor: This is the first time players will be have the ability to customise their move set. Why was this chosen to be included and how will this work?

Harada: This relates back to Fight Lab and the stages that you progress through as you develop your skills. For the more advanced players, as they get further they’ll be able to use the combos of other characters to see what works best. A lot of the pro players can often predict what the other player will do so we wanted to use this as an opportunity to give them more freedom and to really perfect their strategies and approach to a fight. There are 100s of different techniques that you can unlock as you play that you can use to customise Combot – so much so that you’ll not be able to get all of them the first time you play it through!
This will work only for Combot though and not the other characters in the game – mostly due to the fact it wouldn’t look right with the animations and such. Combot will also be un-usable for ranked matches.

Stevivor: How has the tag system evolved since the first Tekken Tag Tournament?

Harada: To begin with, you can now fight with up to four characters on the screen at once, with the option to have each character being controlled by a different person. Unlike the original Tag Tournament title you don’t need to wait for one character to get off the screen before they are replaced with another. We’ve also introduced new fighting mechanics called ‘Tag-Throws’ and ‘Tag-Combos’ so you can be fighting your opponent at one point and then call in your partner to jump in and attack at the same time or even rescue you if your opponent has the upper-hand.
In addition, have a feature known as ‘balcony-break’ where if you manage to smash your opponent through a barrier/wall in the arena they will fall down to a new section of the arena (not necessarily larger than the ‘main’ section) and your partner will be waiting at the bottom to continue to combo. In addition fights can be 1 on 1, 2 on 2 tag-team or even 1 on 2!

Stevivor: How was it like collaborating with Snoop Dogg on the Tekken Tag Tournament 2 soundtrack and why did the developers feel he was the right fit for the game?

Harada: Something we like to do in all the Tekken games is try different music genres. In the past we’ve worked with genres such as rock and techno but we’ve never done anything with rap/hip-hop – to have a game created by developers from the East but with music from the West. We heard that Snoop Dogg said he was a Tekken fan a while back so we asked our Marketing team if they could approach him and he was thrilled. Things moved really smoothly from there.
We also wanted to make it more than just licensing his music though. Snoop recorded an original song for the game and there’s even a Snoop Dogg-inspired stage in the game where you see him sitting on a throne in the background rapping. For the music video we included actual Tekken championship winners and yeah…it’s pretty interesting.
Getting some hands-on time with the game myself, Tekken Tag Tournament 2 looks pretty cool. Even as someone who’s never had much experience with the franchise or the genre as a whole, I found the combat system fairly easy to play but certainly one which requires a lot of skill and practice to master. The environments and characters all look great and the tag system really adds a great new level to the game – particularly when you can tag your partner in and have the both of them simultaneously beat the living-daylights out of your opponent. With over 50 characters to play with, new moves and stages to get familiar with, the ability to hone your skills and create your own unique fighter in the Fight Lab mode and the return of all your favourite offline and online game modes, Tekken Tag Tournament 2 is one game fighting fans won’t want to miss!
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Δημοσίευσηαπό game over » 21 Ιούλ 2012, 17:40

Interview: Talking Tekken, music, and DLC with Katsuhiro Harada
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Amidst the chaos of last week’s Comic Con, I sat down with Tekken chief producer and all-around fighting game guru, Katsuhiro Harada, to discuss the upcoming September 11th release of Tekken Tag Tournament 2.

If you’ve been following the sequel to the 13 year-old fighter, then you’re probably already aware of the additions of the 2-on-1 fights and the revamped training mode, dubbed Fight Lab, that promises to offer as much of a workout for polishing skills as it does a fun side attraction to the main affair.

Perhaps the biggest news announced so far is that all of the game’s character DLC will be free. A bold move for sure, but one that has appeased many fans, especially in the wake of Capcom’s Street Fighter X Tekken debacle. With an ever-changing economy for game companies–Harada noted that roughly 20-30 percent of a game’s profit comes from paid DLC–you’d think that the Tekken producer would have to fight Namco execs on the decision to not charge for, theoretically, the most profitable DLC items.
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“A lot of companies rely on DLC to make up for some of those lost profits. So obviously there was some feedback from [Namco] that we should be charging,” Harada said. “But since I’ve been on the Tekken series so long, and have sold over 40 million copies worldwide, I’ve never really lost money for the company. I made it clear that we never had a risk that had a minus impact on the company.”

“I’m not saying all paid DLC is bad,” he added. “And even for Tekken we do have plans for some paid DLC. We’ve had a lot people out there say they want to see the movies from past installments or soundtracks. Although they might own the originals, it’s more convenient if they can do it on their PS3 or 360. So for those kind of additional download content, we will most likely charge for.”

Regardless of whether Harada is a savvy businessman or just a true diehard fan of the fighting game community, not separating the player base–and more importantly tournament players–with extra costs to stay competitive is sure to make Tekken Tag Tournament 2 stand out in what has stayed a crowded genre the past couple of years. Possibly charging for bonuses like music and movies offers no benefit and only serves to feed the most enthused of Tekken fans.

“A lot of companies rely on DLC to make up for some of those lost profits. So obviously there was some feedback from [Namco] that we should be charging,” Harada said. “But since I’ve been on the Tekken series so long, and have sold over 40 million copies worldwide, I’ve never really lost money for the company. I made it clear that we never had a risk that had a minus impact on the company.”

“I’m not saying all paid DLC is bad,” he added. “And even for Tekken we do have plans for some paid DLC. We’ve had a lot people out there say they want to see the movies from past installments or soundtracks. Although they might own the originals, it’s more convenient if they can do it on their PS3 or 360. So for those kind of additional download content, we will most likely charge for.”

Regardless of whether Harada is a savvy businessman or just a true diehard fan of the fighting game community, not separating the player base–and more importantly tournament players–with extra costs to stay competitive is sure to make Tekken Tag Tournament 2 stand out in what has stayed a crowded genre the past couple of years. Possibly charging for bonuses like music and movies offers no benefit and only serves to feed the most enthused of Tekken fans.
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The idea of rocking out to the series’ past musical pieces should satisfy that nostalgic itch, but Tekken Tag Tournament 2’s new tracks lend the game a fresh and progressive sound. The soundtrack sampler that was included in last year’s Tekken Tag Tournament HD was but a small taste, but the mix of eastern and western music (the inclusion of Snoop Dogg says enough) in the game should deliver one of the most eclectic soundtracks ever for a fighting game.

“Originally, in the past Tekkens, we used mostly our internal staff to develop the songs, but we’ve started outsourcing more. By contracting a variety of different artists you get a larger variety of musical taste,” Harada said. “I feel music is maybe more important than people realize to the overall game experience.”

“If you look at a [movie] trailer with the music completely turned off it’s not anywhere near as interesting as it is with it on,” he continued. “This is because the emotions the music evokes in people as they’re watching. The same can be said for games. The experience you feel when you are playing a game, if it is linked with the music that is playing at that time, is made even more powerful. That link is what helps drive the emotions behind players when they are experiencing what we create.”
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Δημοσίευσηαπό Shepard » 20 Αύγ 2012, 10:16

Tekken Tag Tournament 2's Opening Cinematic
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Δημοσίευσηαπό game over » 27 Αύγ 2012, 11:41

Tekken Tag Tournament 2 goes wild with the customization
We originally took a brief overview look at the customization options in Namco's forthcoming fighting game Tekken Tag Tournament 2 and provided some idea of what players can do with their 10 customization slots per character. In the next series of videos we take a deeper look at the various items players can purchase as well as how the costume colour editor works and a look at male and female head items.

It's safe to say that with all the options on offer, it's possible some players will be able to create some pretty unique looking characters. It's also likely that more items will become available as downloadable content, post the game's September 11th release date.


VIDEO










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Δημοσίευσηαπό game over » 29 Αύγ 2012, 13:48

Tekken Tag Tournament 2 practice mode preview video
We take a closer look at the Tekken Tag Tournament 2 practice mode, highlighting the wealth of options available to players who really do want to practice the intricacies of the fighting game.

http://www.youtube.com/watch?feature=player_embedded&v=WXfILzrtlNE VIDEO
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Δημοσίευσηαπό game over » 30 Αύγ 2012, 13:34

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Δημοσίευσηαπό game over » 31 Αύγ 2012, 12:38

GameStop Expo – Tekken Tag Tournament 2 Gameplay Footage
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