Hitman Absolution

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Δημοσίευσηαπό Shepard » 21 Μάιος 2012, 20:25

Ανακοινώθηκε η ημερομηνία κυκλοφορίας

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Στις 20 Νοεμβρίου έρχεται ο καραφλός πράκτορας!

http://images.gamersyde.com/image_hitman_absolution-19170-2284_0001.jpg
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Δημοσίευσηαπό Shepard » 26 Μάιος 2012, 09:28

Hitman: Sniper Challenge making of trailer
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Δημοσίευσηαπό game over » 26 Μάιος 2012, 13:22

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Δημοσίευσηαπό Shepard » 30 Μάιος 2012, 17:19

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Δημοσίευσηαπό game over » 01 Ιουν 2012, 15:16

[E3 2012] Hitman Absolution - 'Kill the king of Chinatown' mission gameplay Video
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Δημοσίευσηαπό Shepard » 02 Ιουν 2012, 10:18

Καταπληκτική ατμόσφαιρα στην Chinatown! Το παιχνίδι δείχνει να κάνει την διαφορά...
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Δημοσίευσηαπό game over » 02 Ιουν 2012, 13:39

Μπορώ να πω ότι έχουν κάνει εκπληκτική δουλεία, έχω την αίσθηση από τα βίντεο του absolution ότι βλέπω ταινία!

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Δημοσίευσηαπό Shepard » 07 Ιουν 2012, 07:42

Five Details That Will Make Hitman Fans Happy

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More Feedback:
One of the stumbling blocks of the Hitman series has always been the feedback players receive for their actions. Much of the gameplay revolves around hiding in plain sight, and nothing is more frustrating than having your cover blown for reasons unknown. As I played through a level that required me to locate and kill a man dubbed the King of Chinatown, the game provided a number of on-screen notifications to make life as a cold-blooded assassin easier. There were environmental hints that could be triggered with the push of a button, warning messages that alerted me when I was trespassing or visibly armed, and arrows that would point out the direction of enemies and how suspicious they were. These clues didn't make me any better at the game (I died. A lot.), but they did notify me when I was about to do something that was going to make my life a lot harder.

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New Tricks:
During my playtime, I noticed a number of new moves Agent 47 had at his disposal. When brandishing a firearm, 47 has the ability to tag and execute enemies. Grabbing people from behind gives separate options for knocking them out or snapping their necks. Engaging in close-quarter combat brings up QTE prompts, which change up the way 47 takes out foes. 47's Instinct power helps identify targets and allows you to blend in with your surroundings. Which brings us to our next point...

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Instinct Doesn't Break The Game:
As a longtime fan of the series, I was skeptical of 47's new Instinct ability, which allows the assassin to see the silhouettes of enemies through walls, along with their patrol routes. After trying it for myself, I'm no longer concerned. I rarely used the ability, and the perks it provides felt more like they were leveling the playing field than giving me an unfair advantage. There will also be a higher difficulty level that will disable Instinct and various other assists.

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More Challenges:
One of the cool and addictive parts of the Hitman: Sniper Challenge pre-order game was the inclusion of optional, Easter Egg-type challenges that you could undertake. A quick flip through the menus during the demo revealed that the level I was playing also had built-in challenges, along with bonuses for tracking down various disguises. These should provide a lot of replay value for revisiting levels even after you've pulled off the perfect kill.

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More Kill Options:
One of the most entertaining aspects of past Hitman games is finding and performing alternate environmental kills on your target. Why walk up and shoot the lord of a British manor when you can poison his brandy, or drop a gas can down his chimney to ruin a peaceful fireside chat? In the Chinatown level I played, I ran across a number of ways to take down the target. You could poison the food at a local booth where he stops off for a quick snack, contaminate his drug supply, snipe him from a nearby building, rig his car to explode, or do something involving a gas canister (I found the can, but wasn't sure what to do with it). I can't wait to figure out each level's lethal puzzles for taking out targets.

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Δημοσίευσηαπό game over » 07 Ιουν 2012, 13:47

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Δημοσίευσηαπό game over » 08 Ιουν 2012, 01:18

Hitman Absolution Director Apologises for Sexy Nun Trailer - Still Misses the Point
The latest Hitman Absolution trailer follows a band of sexy nuns as they try to take out Agent 47. Of course, that doesn't happen. Agent 47 violently takes each of them out. Then, the internet exploded in a torrent of criticism.
Tore Blystad, the game director, addressed the criticism in a recent interview with IGN:
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"We’re sorry that we offended people – that was truly not the intention of the trailer. We were surprised that it turned into such a huge topic. Something similar happened with our Sniper Challenge pre-order bonus... We just wanted to make something cool, it wasn’t the intention to stir up anything.... The Hitman games as a series has always been extreme in many ways...The religious themes have been there from the very beginning, along with outlandish party scenes. And there are a lot of movie influences in Hitman Absolution, like Tarantino and Rodriguez. The grindhouse theme is something that we’re using throughout the game. It tends more towards sixties exploitation movies – these were a fascination [for us] because they were so extreme."

It's good that he seems apoligetic, however, it's beside the point. I, and I believe that most other gamers would agree (let me know), that the video is not exactly offensive. We have the internet, we see worse every day. The video is insulting. It is sexist, of poor taste, and it panders to us as if we were slobbering halfwits willing to purchase anything we can fap to. IO and Square Enix obviously have a low opinion of their audience.

I don't want IO and Square Enix to be apologetic for offending us. I want them to apologize for their marketing methods. Furthermore, I want them to understand why all there is controversy in the first place. The trailer gets "downvotes" and "dislikes" because the audience feels insulted. We just don't want to be pandered to. We want something deeper than a few sexy nuns and a bloody battle.

I believe things are slowly moving in a good direction. Most of the marketing still sucks, but gamers are finally speaking out and it's time the big publishers step back and hear us. Give us something meaningful (some gameplay footage, a bit of the story, even something sexy with a more mature context). We will listen and, if it's good, we will like it.

I truly hope this article gets back to Blystad (and some of the other game directors out there). The industry needs to understand why there is an outcry.

Let me know what you think about all this. I presumed to speak for the great majority of you out there. Let me know if you disagree.
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