Half Life Universe

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Δημοσίευσηαπό Shepard » 25 Ιούλ 2012, 20:02

Unlimited Hyperborea: Half Life 2′s Missing Information

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Joe Martin is a Half-Life 2 obsessive who often wells up with actual tears when he thinks of the content Valve cut during development. Imagine his joy at finding the Missing Information mod, which collects workable snippets from the stolen HL2 beta and assembles them into a Steam-compatible mod. Joe takes a look at the parts of HL2 Valve didn’t intend for us to see, and wonders if the game we got was the best it could have been.

The Borealis sits ominously in the water, sealing into place as the Arctic ice surrounds it. I climb the ladder on the side of the ship and greet the terse, moustachioed man who’s waiting for me. His name is Odell. He looks just like someone I used to know.

Or, rather, there’s someone looks just like him. When Odell’s character was cut from the original version of HL2, his model was re-used for the role of Resistance leader Col. Odessa Cubbage. This is the Half-Life 2 that was never seen. Scraps taken from the leaked beta and E3 footage, crafted into a playable mod by the delightfully named team, Gabe’s Love Tub.

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Odell and I move through the ship’s empty corridors and I can’t help noticing how old everything looks, how bland the art style is. Blunted orange hues sit against off-whites and steel-greys, with only the occasional emergency-red wallbox to brighten up the place. I open one and take the flare gun I find inside – a weapon cut from the final release.

“I’ve got an idea, Freeman,” Odell/Odessa says, sitting down. “You’ve got a gun, I’ve got a cigarette lighter. How about you take the lead?”

Alone, I move down empty, plain, shoulder-wide corridors, unable to shake the disappointment at how dull this has been so far. I’ve spent years fantasizing about what the Borealis might contain, going over and over the extracts contained in Raising The Bar – and a lonely, monotone boat is what greets me? Was this worth salvaging from the illegal betas and level fragments?

Up ahead is enough trouble to distract me for a while – a handful of Combine loitering purposelessly on deck in odd-coloured armour, carrying OCIW rifles I remember from screenshots of the leaked beta. I smother the soldiers in flarey flames and, when I’m done, there’s a litter of weapons left behind. Rifles, shotguns… and a fire extinguisher? I blast the smouldering corpses to no effect, move on, then return to try again and investigate if it has a secondary fire.

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It doesn’t. Moving back down into the Borealis – which is called the Hyperborea in this map, but is identical to the point that the names are interchangeable – it strikes me that nothing seems to make sense. The Bridge leads down towards a meat locker, but there’s no kitchen in sight. There are zombies everywhere, but no bodies or headcrabs. The demented geography funnels me through engine rooms and cargo bays with no logic or pattern guiding the route.

Why the zombies and soldiers are here, I have no idea. The Borealis has existed in so many versions of HL2′s script that it’s impossible to know which one this is. The ship has been everything from the starting point of the game to a critical objective in its own right, but Odell didn’t give any reason for this visit in particular and there’s no clue in the environment, which is bland and inconsistently paced.

It’s not until I stumble into a couple of stalkers that I start to pay real attention. The stalkers, like the Borealis, were constantly cut back from their original outline, and felt under-used even when they finally stepped up in Episode One. Perhaps they are a chance for the Borealis to shine in my eyes? Instead though, without enough room to dodge their precise laser-beams, they feel like the lowest point yet.

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Eventually I find Odell again – though I’m sure he must have noclipped his way through the ship to be able to get this far ahead. He leads me up to the deck where, hanging from the end of a crane, a submarine awaits us. He tells me this is the way out, and before I can even muster enough anger to hit Alt-F4, the screen fades to black and the main menu pops up.

I can’t believe it. All that expectation and…that was it?

Desperate for and convinced there’s more, I boot another of the standalone levels. The Borealis is nowhere in sight now; I’m back in City 17 instead. There’s open battle on the night-blanketed streets, ‘though I’m forced to stick to the rooftops and snipe manhacks out of the air through the OCIW’s sickly green scope.

The rooftop level is short and buggy to the extreme, but it’s still not all that different to the City 17 that was included in the finished game; same blocky architecture, same pastel textures. The mood has changed slightly though, and it’s not until I’ve cleared the first area of baddies that I realise why – this is the first time I’ve seen City 17 at night.

Viewed after sunset City 17 drifts an awful lot closer to the bleak dystopia that it was originally planned to convey. The Missing Information mod sadly doesn’t restore some of the more explicit attempts to capitalise on this – such as the Manhack Arcade where City 17′s gamers would unknowingly pilot Freeman’s foes – but there are hints to the overall tone. The Combine uniforms are more threatening for being re-done all in black, for example, while a different citizen uniform speaks to their own oppression.

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Most of all the mix of enemies suggests a far more brutal, possibly desperate Combine force. Headcrabs, soldiers, striders and stalkers all mix together within a few hundred yards. Again, the stalkers prove to be the most annoying and it isn’t long before I pull down the console and look for a quicker weapon to kill them wi–

The selection of weapons fills the screen. Missing Information hasn’t just limited itself to adding fire extinguishers and assault rifles, it seems. There are AKs and Molotovs and SMGs. There’s a hopwire grenade which I can’t use without killing myself, the flamethrower that was supposed to be wielded by the lost Cremator enemy, and that tau cannon you always wished you could rip off the buggy. There’s even a huge ‘Combine Guard Gun’ which turns out to be the strider’s main cannon.

Once I’ve cleared my way past the stalkers, I try them all out on the remaining enemies. I start to really appreciate the way an old-fashioned AK-47 hints at an undersupplied rebel force, and the power of the knockback caused by charging the tau cannon.

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But there’s something wrong, and I have to delve into the remaining levels – mostly restored versions of what was shown at E3 2003 – before I figure out what it is.

For starters, the variety that’s on show is simply too much. It feels like all the weapons of Borderlands have been dropped into a world and UI that were never designed for them. Trying to navigate the weapon list is impossible, while wielding mega-weapons like the strider cannon sucks the tension from the combat. What’s worst is the incredible overlap in ideas. There are three different types of assault rifle with under-barrel grenade launchers, two identical SMGs, three different melee weapons. They nearly all have alternate – or tertiary! – firing modes. It’s too much, too similar.

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Compare that to what was eventually included in the finished game, where every gun was suited to a specific situation and I find it hard to look at Missing Information in the same way. It no longer feels like a memorial to the HL2 that might have been; it’s more like a graveyard full of ideas there’s no point pining over. All that time I spent pondering what the game might have been like has been a waste, because the value isn’t in the ideas themselves – it’s the refinement of them.

Guiltily, I thumb open my copy of Raising The Bar and take a fresh look at what lays inside. A quote from Gabe Newell’s foreword immediately pops out: “It doesn’t matter what we cut, so long as we cut it and it gives us the time to focus on other things, because any of the options will be bad unless they’re finished, and any of them will be good if they are finished.”

http://www.rockpapershotgun.com/2012/07/25/unlimited-hyperborea-half-life-2s-missing-information/
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Δημοσίευσηαπό Shepard » 31 Ιούλ 2012, 08:13

60 Second Let's Play: Half-Life 2
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Δημοσίευσηαπό game over » 18 Αύγ 2012, 13:19

Half-Life 3 Confirmed for Millionth Time
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I’ve spent so much time over the past few years shrugging my way through conversations about Half-Life 3? When does it come out? Are they even making it? What’s it gonna be? I don’t know the answers to most of these questions, but then who does outside of the walls of Valve? I’m not convinced they even know. That doesn’t stop the interwebs from soaking up every ounce of information, though and today brings a new batch of rumor-fueling goodies.

Today OXCGN brings a new helping of clear and definitive proof that Half-Life 3 is not only a game that is being developed for release but that Valve loves fucking with us and to be honest, I think they’re right on both counts. Especially the second part. Valve is totally fucking with us.

OXCGN’s proof begins with a blog post on the Left 4 Dead website which looks pretty by-the-numbers, highlighting the recent announcement of a ‘co-op and robots’ addition to Team Fortress 2, followed by a link to the Team Fortress 2 website. Right now, all that is in order and as proper as can be, but sharp-eyed fans noted that the website link originally had a typo.

What’s more, if you decided to copy and paste that web-address rather than simply clicking the link (which would take you to the TF2 page), you’d find yourself looking at the Steam profile page of, presumably, a Valve employee. Why a Valve employee? Because according to his activity sidebar he has recently been playing a game referred to as ‘Half-Life 3: Indev’. What’s more, this individual has racked up just under 95 hours of ingame time in the past two weeks.

The speculation inevitably imploded from there. Is he a developer? A play-tester? Does this mean Half-Life 3 is closer to release than anyone could have anticipated? So. Many. Questions. And once again I shrugged. Given Valve’s peculiar habit of saying absolutely nothing, any of these particular suggestions could be true. If Valve came out and announced that Half-Life 3 would be a Steam exclusive, available next week, I’d believe it, because they’re the only company capable of pulling off such a batshit crazy move and that’s not even factoring in the crazed fervor with which people anticipate HL3. I mean, hell, just look at the way they leaked this information. They used the blog of one game to tout another game, whilst including a link to ‘confirmation’ of an unannounced third game and then covered that link up explaining that it was a typo. This doesn’t make an iota of sense because why would this bizarre typo ever be affiliated with a Steam account? [Update: Turns out this is a fake page. Seems as if the typo was genuine and somebody pounced on an opportunity to mess with everyone. Apologies to Valve for doubting their 'cover up', I should have known they'd do a much more classy job of it.]

And then Valve updated the Black-Aperture page, that has been suggesting that Half-Life 3 is coming since December, with a big ’3′ . I’m cutting out the middle man here and saying that Valve updated it because it’s been proven that Black-Aperture links to a Valve owned Half-Life 3 domain. They aren’t even trying anymore are they? They’re screwing with us.
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Δημοσίευσηαπό game over » 03 Σεπ 2012, 08:50

The Black Mesa Source countdown begins…
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http://gametheorycast.com/wp-content/uploads/2012/09/BlackMesaWebpage.jpg
If you visit www.blackmesasource.com you will arrive at a screen that depicts a timer, the timer that dictates the offical release of the Black Mesa mod. This mod has been in development for over 8 years and has garnered an insane amount of attention, and now the rumours have become a reality as the game is set to release for free in the next 12 days, 3 hours and 37 minutes, as of when this article was written.

Although this is a great time for those who cannot wait much longer for the remake of one of the most critically acclaimed games ever made, Half Life 1, it seems as though Gabe Newell and the developers at Valve have yet to learn how to count to three, as there is still no official news on a release of one of the most anticipated games ever; Half life 3.

The developers of Black Mesa are releasing the game in the very near future, though it is said that the modification will not be fully complete, missing out the ‘Xen’ chapter, the following paragraph reads from the official forums:

Community Update

“We’re freaking out over here! It is so exciting to share this news with you!

You can now Download the Black Mesa Soundtrack, courtesy of our very own Joel Nielsen, at the very generous price of whatever you want! Enjoy and share! In the near future you’ll see our Website, Wiki and Forums all taken down temporarily for renovations. On September 14th you will see the first release of Black Mesa! This will include our re-envisioning of Half-Life all the way up to Lambda Core. We believe this is a great way to provide a complete-feeling 8-10 hour experience with a solid ending, make our fans happy and help us make the best overall game possible.

We are still working hard on Xen and BMDM, but instead of making you wait we are giving you Black Mesa as soon as it’s ready! We’re doing our best to help bring the immense vision of this project into reality, and we are very excited for what the future brings!”

High-Fives Yo, Carlos Montero – Project Leader

As well as the impending release of Black Mesa, the developers have also been very generous and allowed for a free download of the entire Black Mesa Soundtrack, although there is also the option to donate as much money as your heart desires, well, up to $100.

“After seven years, hundreds of hours and too many song revisions to count, the Black Mesa Soundtrack is finally released. Faced with the impossible task of creating a soundtrack that will pay homage to Half Life 1 and the millions of fans worldwide, I have made production choices that some will most likely question. From a slightly different perspective, I have tried to bring what I feel is the essence of Half Life, to Black Mesa.

I had no prior experience composing soundtracks. Creating the sound effects was a challenge all on its own, but the music was a far greater task than I initially anticipated. Luckily for me, the lengthy development cycle gave me time to learn and experiment with a lot of different ideas.

I wanted to try new musical genres and styles in Black Mesa, while still maintaining a Half Life “feel”. A few song re-makes were attempted, but there is no point in re-making something that is already a classic. I know I risk much composing a soundtrack so different, but I am hoping the community will come to like it almost as much as the original.”

- Joel Nielsen
The webpage for Black Mesa also contains a letter addressed to Gordon Freeman, check it out below.
http://gametheorycast.com/wp-content/uploads/2012/09/BlackMesaLetter.jpg
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Δημοσίευσηαπό Shepard » 15 Σεπ 2012, 14:24

Half-Life Revised: Black Mesa Commentary
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Δημοσίευσηαπό game over » 15 Σεπ 2012, 14:26

Black Mesa Source vs. Half-Life
http://oxcgn.com/2012/09/15/black-mesa-source-vs-half-life-screenshot-comparison/
Απλά ρίχτε μια μάτια !


Black Mesa Available Now
On Friday, Black Mesa Source, the fan-made remake of the original Half-Life that has been years in the making–eight years, to be more precise–was finally released to the general public as promised.

To download Black Mesa, you can head over to the game’s official website, where you’ll have a number of mirrors to choose from (torrent included). The servers have been a bit iffy as tens of thousands of players flood the servers, so you may experience slow downloads depending on which mirror you pick.

Black Mesa was also recently approved for Steam by way of the new Greenlight feature, but it will likely be awhile before it makes its way to Valve’s digital platform. Just as the current download is, Black Mesa will be entirely free on Steam.

For the uninitiated, Black Mesa is a complete remake of the original Half-Life–new textures, new models, new sound, and even new voice work. Not all of the game is included at the moment, however; the developers say that you’re only able to play up until the Lambda Core. Xen, and the later levels, will be released at a later time.

Before you download Black Mesa, you’ll need to make sure that you have ample space as the download is around 3.07 gigabytes. Additionally, you’ll need to make sure that you have at least one Source game installed on your computer.
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Δημοσίευσηαπό LIONHEART » 17 Σεπ 2012, 08:54

Το έπαιξε κανεις το black mesa...

κοιτα που θα με κανουν να ξαναπάρω pc.... 8-)
http://www.facebook.com/AUTONISSANLougiakis
http://www.lougiakis.gr
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Δημοσίευσηαπό game over » 17 Σεπ 2012, 12:56

Το έχω κατεβάσει αλλά δεν το έχω παίξει ακόμα … :(
*Black Mesa Vs. Half-Life - Comparison Video | Game Front


*Black Mesa Source - First 20 minutes of gameplay footage
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Δημοσίευσηαπό G3n3raL86 » 17 Σεπ 2012, 13:17

Εγώ πάλι έχω τερματίσει το 1 τόσες φορές που δε με κάνει κέφι να δοκιμάσω το White έξω, εεε Black Mesa. Είναι και το PC και δε ξέρω πόσα τσουβάλια κάρβουνα θα χρειαστώ για να το τρέξει :lol:
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Δημοσίευσηαπό Shepard » 18 Σεπ 2012, 06:40

G3n3raL86 έγραψε:Εγώ πάλι έχω τερματίσει το 1 τόσες φορές που δε με κάνει κέφι να δοκιμάσω το White έξω, εεε Black Mesa. Είναι και το PC και δε ξέρω πόσα τσουβάλια κάρβουνα θα χρειαστώ για να το τρέξει :lol:

:lol: :lol: :lol: :lol: :lol:
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