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Bioshock Infinite
Shepard έγραψε:LIONHEART έγραψε:το bioshock εχει την δικία του φιλοσοφία (Νερο ,παρακμή,κλειστοφοβία) τωρα το infinite πως θα κολλησει κανεις δεν ξέρει...
Δεν εχω καμια απολυτως αμφιβολια οτι το Bio θα ειναι και φετος fps of the year και παλι θα διδαξει πολλα!
Kαι εγω μαζι σου ,αλλα ποτέ δεν ξερεις ...

http://www.facebook.com/AUTONISSANLougiakis
http://www.lougiakis.gr

http://www.lougiakis.gr

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LIONHEART - Δημοσιευσεις : 1193
New Year's End: An Impressive BioShock Fan Film
http://www.gameinformer.com/b/news/archive/2012/03/26/new-year-39-s-end-an-impressive-bioshock-fan-film.aspx

http://www.gameinformer.com/b/news/archive/2012/03/26/new-year-39-s-end-an-impressive-bioshock-fan-film.aspx


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Shepard - Moderator
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Siren στο BioShock Infinite
http://www.enternity.gr/Article/Siren-%CF%83%CF%84%CE%BF-BioShock-Infinite/8024.html
http://www.enternity.gr/Article/Siren-%CF%83%CF%84%CE%BF-BioShock-Infinite/8024.html

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Shepard - Moderator
- Δημοσιευσεις : 6860
Καθυστερεί το BioShock Infinite
Η Take-Two ανακοίνωσε την καθυστέρηση του νέου μέρους της σειράς BioShock με νέα ημερομηνία κυκλοφορίας τις 26 Φεβρουαρίου 2013. «Όταν ανακοινώσαμε την ημερομηνία κυκλοφορίας του BioShock Infinite τον Μάρτιο, πιστεύαμε πως ήταν η κατάλληλη. Σε αυτό το διάστημα όμως, ανακαλύψαμε τρόπους προκειμένου να κάνουμε το Infinite ακόμη καλύτερο», δήλωσε ο Ken Levine της Irrational Games, υπεύθυνο στούντιο ανάπτυξης του τίτλου. «Έτσι, για να δώσουμε τον απαιτούμενο χρόνο στην ταλαντούχα ομάδα μας και για να επιτευχθεί το καλύτερο δυνατό, αποφασίσαμε να μετακινήσουμε την ημερομηνία κυκλοφορίας», συμπλήρωσε.

Επιπλέον, σε διαφορετική ανακοίνωση, ο ίδιος δήλωσε πως το παιχνίδι δεν θα παρουσιαστεί σε μεγάλα events όπως η E3 και η Gamescom, λέγοντας: «Με αυτό τον τρόπο, την επόμενη φορά που θα δείτε το παιχνίδι, θα είναι αυτό που πραγματικά θέλουμε να σας παραδώσουμε. Οι προετοιμασίες για τέτοιου είδους εκδηλώσεις θα σπαταλήσει χρόνο από την ανάπτυξη του τίτλου, χρόνος που είναι αναγκαίος για να κυκλοφορήσουμε την καλύτερη έκδοση του Infinite τον Φεβρουάριο».
http://www.enternity.gr/Article/%CE%9A%CE%B1%CE%B8%CF%85%CF%83%CF%84%CE%B5%CF%81%CE%B5%CE%AF-%CF%84%CE%BF-BioShock-Infinite/8899.html?cpage=1&page=1#commentlast
Η Take-Two ανακοίνωσε την καθυστέρηση του νέου μέρους της σειράς BioShock με νέα ημερομηνία κυκλοφορίας τις 26 Φεβρουαρίου 2013. «Όταν ανακοινώσαμε την ημερομηνία κυκλοφορίας του BioShock Infinite τον Μάρτιο, πιστεύαμε πως ήταν η κατάλληλη. Σε αυτό το διάστημα όμως, ανακαλύψαμε τρόπους προκειμένου να κάνουμε το Infinite ακόμη καλύτερο», δήλωσε ο Ken Levine της Irrational Games, υπεύθυνο στούντιο ανάπτυξης του τίτλου. «Έτσι, για να δώσουμε τον απαιτούμενο χρόνο στην ταλαντούχα ομάδα μας και για να επιτευχθεί το καλύτερο δυνατό, αποφασίσαμε να μετακινήσουμε την ημερομηνία κυκλοφορίας», συμπλήρωσε.

Επιπλέον, σε διαφορετική ανακοίνωση, ο ίδιος δήλωσε πως το παιχνίδι δεν θα παρουσιαστεί σε μεγάλα events όπως η E3 και η Gamescom, λέγοντας: «Με αυτό τον τρόπο, την επόμενη φορά που θα δείτε το παιχνίδι, θα είναι αυτό που πραγματικά θέλουμε να σας παραδώσουμε. Οι προετοιμασίες για τέτοιου είδους εκδηλώσεις θα σπαταλήσει χρόνο από την ανάπτυξη του τίτλου, χρόνος που είναι αναγκαίος για να κυκλοφορήσουμε την καλύτερη έκδοση του Infinite τον Φεβρουάριο».
http://www.enternity.gr/Article/%CE%9A%CE%B1%CE%B8%CF%85%CF%83%CF%84%CE%B5%CF%81%CE%B5%CE%AF-%CF%84%CE%BF-BioShock-Infinite/8899.html?cpage=1&page=1#commentlast

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Shepard - Moderator
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Bioshock Infinite Is Using Irony, or Perhaps Sarcasm
When Irrational games announced they are developing a new Bioshock game set in the ultra-patriotic city of Columbia, we here at the U.S. Department of Electronic Entertainment were delighted at the prospect of exploring this wonderland of American Exceptionalism. Unfortunately we were recently informed that the themes of patriotism and a healthy fear of foreigners are not to taken at face value. It appears that the game is using some form of literary tool in which they mean the opposite of what they say.
The game is set in 1912 before America was besieged by the hordes of foreigners that overran the nation over the course of the 20th Century. It chronicles the exploits of a freedom-hating terrorist named Booker DeWitt who secretly infiltrates a utopian city called Columbia.
Columbia is a floating, technologically advanced metropolis that represents the fearsome might and ingenuity of America. While the superiority of all true Americans in undeniably real, Columbia is actually a fictional place. Citizens should not attempt to locate the flying city or be concerned that it might fall on their homes.

However Columbia still serves as an excellent setpiece for this steampunk adventure. Over the course of the game, DeWitt illegally immigrates to Columbia in order to kidnap one of its citizens. After capturing the fair Elizabeth, the duo must use their various superhuman abilities to escape from various factions within the city.
As the foreign captor attempts to escape he is pursued by Columbia’s law enforcement which includes robot duplicates of George Washington. Along the way other proud Americans assist in the government’s efforts to capture this criminal.
The notion of an ultra-patriotic flying American city defending itself from terrorist invaders is quite captivating, but we have been informed that some kind of satire is being used in the depiction of Columbia and its inhabitants!
According to our sources within the offices of Irrational Games, Booker DeWitt is actually the protagonist of Bioshock Infinite, rather than the villain.
Through some sort of dramatic trick, the game designers at Irrational have created a perfect American paradise, but are implying that there is some sort of limit the amount of patriotism a citizen can exhibit before they become “Too Patriotic”.
The inspiring robot George Washington is actually supposed to be a terrifying example of excessive jingoism, and players will be expected to destroy it, then take its gattling gun which will be turned on the steadfast citizens of Columbia.
It’s surprising to see such a turn for the series after the original Bioshock did such an effective job of illustrating the principles of Objectivism through the story of Andrew Ryan’s unyielding principles and how his utopian world was brought down by Ryan compromising in the face of adversity.
Bioshock Infinite will come out for PC, Xbox 360 and Playstation 3. It was originally scheduled to release in October 2012 but has been pushed back to February 26th 2013, no doubt so that the terrorist-loving communists at Irrational Game can have more time to refine their anti-American propaganda.
A fifteen minute gameplay trailer is below. Patriots are advised to shield their eyes from it, and red-blooded American parents are cautioned to keep their children far away from this socialist indoctrination program!
When Irrational games announced they are developing a new Bioshock game set in the ultra-patriotic city of Columbia, we here at the U.S. Department of Electronic Entertainment were delighted at the prospect of exploring this wonderland of American Exceptionalism. Unfortunately we were recently informed that the themes of patriotism and a healthy fear of foreigners are not to taken at face value. It appears that the game is using some form of literary tool in which they mean the opposite of what they say.
The game is set in 1912 before America was besieged by the hordes of foreigners that overran the nation over the course of the 20th Century. It chronicles the exploits of a freedom-hating terrorist named Booker DeWitt who secretly infiltrates a utopian city called Columbia.
Columbia is a floating, technologically advanced metropolis that represents the fearsome might and ingenuity of America. While the superiority of all true Americans in undeniably real, Columbia is actually a fictional place. Citizens should not attempt to locate the flying city or be concerned that it might fall on their homes.

However Columbia still serves as an excellent setpiece for this steampunk adventure. Over the course of the game, DeWitt illegally immigrates to Columbia in order to kidnap one of its citizens. After capturing the fair Elizabeth, the duo must use their various superhuman abilities to escape from various factions within the city.
As the foreign captor attempts to escape he is pursued by Columbia’s law enforcement which includes robot duplicates of George Washington. Along the way other proud Americans assist in the government’s efforts to capture this criminal.
The notion of an ultra-patriotic flying American city defending itself from terrorist invaders is quite captivating, but we have been informed that some kind of satire is being used in the depiction of Columbia and its inhabitants!
According to our sources within the offices of Irrational Games, Booker DeWitt is actually the protagonist of Bioshock Infinite, rather than the villain.
Through some sort of dramatic trick, the game designers at Irrational have created a perfect American paradise, but are implying that there is some sort of limit the amount of patriotism a citizen can exhibit before they become “Too Patriotic”.
The inspiring robot George Washington is actually supposed to be a terrifying example of excessive jingoism, and players will be expected to destroy it, then take its gattling gun which will be turned on the steadfast citizens of Columbia.
It’s surprising to see such a turn for the series after the original Bioshock did such an effective job of illustrating the principles of Objectivism through the story of Andrew Ryan’s unyielding principles and how his utopian world was brought down by Ryan compromising in the face of adversity.
Bioshock Infinite will come out for PC, Xbox 360 and Playstation 3. It was originally scheduled to release in October 2012 but has been pushed back to February 26th 2013, no doubt so that the terrorist-loving communists at Irrational Game can have more time to refine their anti-American propaganda.
A fifteen minute gameplay trailer is below. Patriots are advised to shield their eyes from it, and red-blooded American parents are cautioned to keep their children far away from this socialist indoctrination program!

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game over - Δημοσιευσεις : 1789
BioShock Infinite Gets New Art Director

Scott Sinclair, the art director for the original BioShock game released in 2007, is now the art director for BioShock Infinite, studio head Ken Levine said today on Twitter.
Sinclair replaces Nate Wells, who left Irrational Games recently after spending 13 years with the company. According to a report from Gamasutra, director of product development Tim Gerritsen also left the studio.
BioShock Infinite was delayed until February of next year. Publisher 2K withheld showing the game at this past E3 and will not show it at Gamescom later this month, either. "That way, the next time you see our game, it will be essentially the product we intend to put in the box," Levine said.
Στο καλό να πάνε οι άνθρωποι! Ζωγράφισαν στην Irrational Games...


Scott Sinclair, the art director for the original BioShock game released in 2007, is now the art director for BioShock Infinite, studio head Ken Levine said today on Twitter.
Sinclair replaces Nate Wells, who left Irrational Games recently after spending 13 years with the company. According to a report from Gamasutra, director of product development Tim Gerritsen also left the studio.
BioShock Infinite was delayed until February of next year. Publisher 2K withheld showing the game at this past E3 and will not show it at Gamescom later this month, either. "That way, the next time you see our game, it will be essentially the product we intend to put in the box," Levine said.
Στο καλό να πάνε οι άνθρωποι! Ζωγράφισαν στην Irrational Games...



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Shepard - Moderator
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