News: Gaming and industry

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Δημοσίευσηαπό Shepard » 14 Φεβ 2013, 22:04

Steam for Linux now available
Valve releases free client download for new operating system; more than 50 titles on sale for one week to mark occasion.

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After a multi-month beta testing period, Valve today released the official Steam for Linux client. The client is now available to download for free through the Ubunto Software Center. (https://apps.ubuntu.com/cat/applications/steam/)
To mark the occasion, Valve has discounted more than 50 Linux titles by as much as 75 percent for one week until February 21. Featured titles include World of Goo ($2.50), Counter-Strike: Source ($5), and FTL: Faster Than Light ($5).

In addition, those who purchase and play Team Fortress 2 on Linux by March 1 will receive a free in-game item: a penguin named "Tux," which can be traded between players.

Steam for Linux also includes support for Big Picture mode, which allows users to browse, purchase, and play Steam titles through their TVs. More information about Steam for Linux is available at Valve's special community page. (http://steamcommunity.com/linux)
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Δημοσίευσηαπό evergrey » 15 Φεβ 2013, 10:46

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Δημοσίευσηαπό Shepard » 15 Φεβ 2013, 20:59

Rumored Playstation 4 Controller Information, With Images and Details

The following info is what Sony is passing down so they can work on their PS4 advertising campaign. The attached images are from early renders but have been assured it’s the final design of what the PS4 controller is going to be. The text I’ve copied below is the basis of what they are using to generate the print and social media areas for the campaign, Enjoy…

—————————————————————————————————————

Welcome to the Sony Computer Entertainment America LLC family. The following information is for your employees to initiate your print and web advertising campaign.

With the upcoming release of the PlayStation 4 console, we have redesigned the DualShock 3 controller to remain on the forefront of innovation. With this in mind we have created the SplitShock controller. There are three major changes from the DualShock 3 controller that will give our consumers an edge over our competition.

The first and most immediate change when a consumer looks at the SplitShock is the removal of the analogue sticks and the inclusion of touchpads in their place. The touchpads serve the same function as the analogue sticks.

When a consumer is not playing a game, the SplitShock touchpads function as a track pad with both halves making a larger area to swipe and select items. The touchpads are also fully programmable by developers. This gives them the freedom to use the touchpads as they see fit. For example, if the game doesn’t require analogue controls, the touchpads can be used as an alternate input device. This allows games ported from IOS or Android the ability to retain their original control scheme.

Because of the need to have a comfortable experience when using the track pad function or a dual touchpad controls, the width of the SplitShock is one inch wider when compared to the DualShock 3.

The second innovation on the SplitShock is the “SHARE” button. The SplitShock contains an internal 4 GB memory chip. This allows consumers to store any pictures, music, or movies on their SplitShock controller. It will also synch with their PSN account and stay updated with their profile.

When a consumer presses the “SHARE” button, any files on the SplitShock can be used on another PlayStation 4. If they are a PlayStation Plus subscriber, they can also share full games that are registered to their PSN account. The limit to this is that the files can only be shared within 15 meters of a Playstation 4 console.

For the time being, this function is only enabled between a SplitShock controller and a PlayStation 4 console. In the future this function will be enabled across all of Sony’s product line.

The final innovation is how we came up with the SplitShock name. Because of the improvements made to the Sony Duel Eye, the PlayStation Move sensors have reduced in size and have been integrated into the SplitShock controller.

With a press of a button, the SplitShock separates into two halves. This opens up yet another way for developers to customize whatever control system they desire. While the SplitShock is in split mode users can experience a full motion control setup that consumers have become accustomed to with the Move and Navigation controller combination. Another benefit is that since both halves of the SplitShock are Mirrored, even left handed players will have no issues.

With these innovations for the SplitShock controller, we are giving our loyal consumers a chance to interact with the PlayStation brand in ways they have never imagined before.


http://www.vgrevolution.com/2013/02/rumored-playstation-4-controller-information-with-images-and-details/#jp-carousel-44849
http://www.vgrevolution.com/wp-content/uploads/2013/02/SplitShock02.jpg
http://www.vgrevolution.com/wp-content/uploads/2013/02/SplitShock07-1024x822.jpg
http://www.vgrevolution.com/wp-content/uploads/2013/02/SplitShock01.jpg
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Δημοσίευσηαπό game over » 16 Φεβ 2013, 04:41

Slender The Arrival Beta | All 8 Pages Complete Ending


Resident Evil Revelations HD version of the gameplay


Dark First Gameplay Trailer
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Δημοσίευσηαπό Shepard » 16 Φεβ 2013, 11:15

Bungie's Destiny pre-order posters arrive at GameStop
Pre-order bonuses for Bungie's upcoming mega first-person shooter, Destiny, are arriving at GameStop stores today. The double-sided posters will be available beginning Monday, according to our GameStop source. We've placed shots of the poster after the break.

Destiny, according to documentation provided with the posters, lets you create your own character and earn unique and customizable weapons, gear and vehicles in an always-connected universe. The game is described as an FPS with cooperative and competitive multiplayer modes, combined with public and social activities.

Bungie is expected to reveal Destiny on Sunday.

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Αυριο εχουμε γεννητουρια κατα πως φαινεται... Ο ΠΑΝΙΚΟΣ! :D
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Δημοσίευσηαπό Shepard » 18 Φεβ 2013, 07:45

Μηνιαια αναφορα απο NPD

Οι πωλησεις τιτλων του Ιανουαριου συμφωνα με την NPD:
1. Call of Duty: Black Ops II (Xbox 360, PS3, Wii U, PC)
2. Far Cry 3 (Xbox 360, PS3, PC)
3. Just Dance 4 (Xbox 360, PS3, Wii U, Wii)
4. NBA 2K13 (Xbox 360, PS3, Wii U, Wii, PSP, PC)
5. Madden NFL 13 (Xbox 360, PS3, Wii U, Vita, Wii)
6. DmC: Devil May Cry (Xbox 360, PS3)
7. Halo 4 (Xbox 360)
8. Assassin’s Creed III (Xbox 360, Ps3, Wii U, PC)
9. Skylanders: Giants (Xbox 360, PS3, Wii U, 3DS, Wii)
10. FIFA Soccer 13 (Xbox 360, PS3, Wii U, Vita, 3DS, PSP, Wii)
11. Ni No Kuni: Wrath of the White With (PS3)
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Δημοσίευσηαπό Shepard » 20 Φεβ 2013, 08:58

Battlefield 4 shown behind closed doors
Battlefield 4 doesn’t officially exist, but that hasn’t stopped EA touring it behind closed doors.

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“Got to see Battlefield 4 today and all I can say is wow. Thanks EA for the sneak peek. Can’t wait for you all to see it,” GameStop CEO J Paul Raines commented via the retail chain’s official Twitter account.

The tweet has not been deleted and EA’s own Twitter account retweeted it, suggesting both companies were comfortable dropping the information.

Battlefield 4 – or at least, a new Battlefield game of some kind – is kind of an open secret, as EA has been clear about its plans to release a new shooter every year, with Battlefield taking its turn biannually.

The really interesting question is what hardware the DICE effort will launch on; EA flat out admitted it has next-generation FIFA and Battlefield titles in the works during its recent financial report.

There is some confusion as to when the new Battlefield game will surface as EA mentioned in its financial call that it expects the launch”next year”. If that means fiscal 2014, it could be any time from March 2013 onwards, as EA’s financial year runs out of sync with the calendar.

If a new Battlefield turns up in the 2013 holidays, as EA’s regular shooter release pattern would suggest, it’s going to have quite a short PR cycle; I wonder what might have caused that? Just kidding – it’s because the hardware hasn’t been announced yet. Thanks for kicking that off, Sony.
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Δημοσίευσηαπό Shepard » 21 Φεβ 2013, 22:01

Arma 3 will be exclusive to Steam

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Bohemia Interactive have announced that their upcoming military sim Arma 3 will be Steam exclusive. As revelations go, it seems rather quaint – at this point developers tying their games to Valve’s Steamworks suite is becoming increasingly the norm. It is, however, BI’s first go at distributor exclusivity, and the team seem aware that the announcement will upset some members of their community. The reason for the move, according to Arma 3′s project lead Joris-Jan van ‘t Land, is that, without Steam, the team wouldn’t be able to release the game in 2013 at all.

“Some of you will remember the huge amount of different distributed versions for Arma 2, and all of the problems associated with it,” he writes. “We needed to spend far too much time on creating and testing all the master copies. Every patch had to be tested for every conceivable combination of distribution, patch and DLC. This drained so many of our resources, that we could not support the game itself as much as we’d have liked. By targeting Steam as our primary distribution, we can take those resources and put them to much better use: making the most splendid game possible.”

Van ‘t Land also points to Steam’s proven distribution infrastructure and ready-made developer tools, as well as the dreaded P-word. “Think of it what you want, but piracy is affecting us as a business.” He claims that Bohemia are working on expanding Steam’s DRM solutions, announcing, “It will be possible to run Steam in Offline mode, and still play the game (with the exception of online services obviously, including multiplayer itself).”

As for the release, Bohemia say they’re gearing up to announce further details in the near future.

Gaming spending on iOS and Android surpassed dedicated gaming handhelds in Q4 2012: Report

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Nintendo and Sony once held a lock on the mobile gaming industry, but Google and Apple have cracked that wide open with their respective mobile operating systems. A new joint report from IDC and App Annie claims that combined spending on games in the App Store and Google Play in the fourth quarter 2012 was higher than the amount spent on dedicated handheld devices.

Handheld game sales gained a bigger boost from the holiday season, with roughly 60% of all spending coming in December alone. As such, the difference between smartphone and tablet gaming and standalone handhelds will likely be more pronounced in future quarters.

It’s also worth noting that ad revenue wasn’t included. iOS and Android publishers tend to rely more on advertising than those on traditional handheld gaming devices, so smartphones would likely have the advantage there as well.

Breaking the figures down by region, almost 60% of consumer spending on Google Play in Q4 came from Asia-Pacific, led by Japan and Korea. Korean messaging service Kakao did particularly well, with several of the top 5 grossing games on Google Play.

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North America accounted for about 40% of spending on iOS, with Asia Pacific in a close second. European gamers represented about 25% of revenue for handheld systems, a larger percentage than for iOS and Google Play.

Nintendo has stubbornly held out from bringing its franchises to smartphone platforms. Doing so has been costly, though, as gamers now spend roughly as much on Apple’s iOS as they do on Nintendo’s handhelds. Nintendo lowered its revenue forecasts for the fiscal year last month after lowering sales projections for its Wii U and 3DS devices.

Meanwhile, Sony reduced the price of its PlayStation Vita handheld this week in an effort to revitalize sales. Sony is at least acknowledging the usefulness of smartphones and tablets for gaming, as it plans to release a PlayStation app for iOS and Android devices that will turn them into second screens for its just-announced PlayStation 4 console when it arrives later this year.

The collaboration between IDC and App Annie is a fruitful one, since it allows them to play to their respective strengths. IDC excels at industry-wide hardware and physical sales estimates, while App Annie has deep access to mobile app store-related download numbers. The two plan to make this a quarterly affair.
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Δημοσίευσηαπό Shepard » 22 Φεβ 2013, 20:55

Guardians of Middle Earth - Snaga the Ravenous Trailer


Don't be scared of Snaga, he just wants a taste...
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Δημοσίευσηαπό Shepard » 24 Φεβ 2013, 09:31

To IGN κλεινει τα 1UP και Gamespy...

IGN Layoffs and Saying Goodbye to 1UP and GameSpy
http://uk.ign.com/articles/2013/02/22/ign-layoffs-and-saying-goodbye-to-1up-and-gamespy

Αποχαιρετιστηριο μηνυμα απο 1UP:
http://www.1up.com/news/true-1up-reached

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Αποχαιρετιστηριο μηνυμα απο Gamespy:
http://uk.pc.gamespy.com/articles/122/1227460p1.html

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