Το Warface της Crytek πρόσφατα πέρασε στην closed beta έκδοσή του στην Ευρώπη και την Βόρεια Αμερική και έτσι η ομάδα ανάπτυξης του τίτλου κυκλοφόρησε ένα νέο gameplay trailer δείχνοντάς μας τους καταιγιστικούς ρυθμούς που επικρατούν στον επερχόμενο free-to-play FPS. Απολαύστε το trailer μέσα από τον παρακάτω player:
Sins of a Dark Age gameplay trailer released
Ironclad Games has released a trailer teasing the first gameplay from upcoming MOBA, Sins of a Dark Age.
Studio director Blair Fraser makes an appearance in the video. He explains Sins of a Dark Age’s originality, and how it evolves the MOBA formula with role-playing elements including Realm Quests, new characters and relationships between players.
Sins of a Dark Age is currently in its closed beta stage. Those of you interested in playing the game can do so with The Founder Edition, a $25 package that provides instant access to the early version of the title.
Bioware co-founder: companies have to be strong to survive “EA bear hug”
BioWare co-founder and former group creative officer Greg Zeschuk has said the developer came through its acquisition by EA intact because it was already well-established.

“I think one of the reasons that we survived and succeeded within EA was that our company was mature enough and there was enough good people throughout to handle the EA bear hug — something that is well meaning but vigorous,” Zeschuk told Polygon.
“We needed to be strong to survive that and I think we did and you evolve from that as well.”
BioWare is one of a number of developers snapped up by EA, but few have remained as independent and distinct as BioWare has. Rather than being closed or disolved into other brands, as were Pandemic and Bullfrog, BioWare has thrived, even becoming one of EA’s major divisions – a label which now fosters Mythic Entertainment.
Prior to joining EA, BioWare had won a loyal fanbase with classics like Baldur’s Gate, Neverwinter Nights, Star Wars: Knights of the Old Republic and Jade Empire. Post-acquisition, it birthed Mass Effect, arguably one of modern gaming’s most important franchises, and Dragon Age, as well as MMORPG Star Wars: The Old Republic.
Elsewhere in the article, Zeschuk discusses his retirement from the games industry, stating simply that his passion had waned.
Crytek snaps up "core" Vigil staff for new Texas studio
Crytek USA Corp. lead by Vigil co-owner David Adams
The new Crytek USA Corp. will be headed up by former Vigil GM and co-owner David Adams, with some "35 experienced developers" under his wing, reports Gamasutra.
While full specifics are yet to be detailed, THQ boss Jason Rubin has confirmed that many - if not all - of these staff are comprised of the "core" team from Vigil.
"Great news for Vigil, at least the core team," said Rubin via Twitter in direct reference to the Gama report. "Thanks to Crytek for saving as much as they could of a fantastic team," he added.
Rubin later added that, "The Darksiders and Red Faction IP have not been auctioned yet," inferring that the Darksiders IP remains with THQ.
When asked if Crytek had purchase Vigil, a Crytek rep has said the new US startup was "more like a new start for [the team at Vigil]".
Last week Jason Rubin called the lack of a buyer for Vigil "a travesty", revealing that the studio was working on a 'truly unique' game codenamed 'Crawler'.
It unclear if development on this title.