XCOM: Enemy Unknown Casualties of War Trailer
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XCOM: Enemy Unknown Deep Dive
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XCOM: Enemy Unknown alien designs inspired by X-Files, Men in Black
XCOM: Enemy Unknown draws on a couple familiar cultural touchstones in its quest to deliver unique but recognisable aliens.

Speaking to Killscreen, Enemy Unknown lead designer Jake Solomon said Enemy Unknown’s general alien design began with a classic “grey” template and built from there.
“The first UFOs are disc-shaped, because we wanted it to start in the same place where the original game did, which came from a very campy sense of UFO mythology – The X-Files was very popular when the first games were made,” he said.
“One of the new aliens we’ve shown off is this tall, slender man in a suit. He’s really bizarre – he’s incredibly flexible, he can leap really high – it’s a very creepy thing to see the human form extended and twisted. That came from the same place of UFO mythology – we looked at Men in Black, the infiltrator in a black suit. Again it’s not necessarily campy, or campy in a bad way, but the player already has a back-story about aliens in their minds, so we wanted to take advantage of that.”
Interestingly, the designer said the sectoid foes used to be much more human, but where altered at the request of Civilization designer Sid Meier.
“Our first version of the sectoid was much more upright – right now he’s feral and animalistic and sounds very bird-like. Before, he almost looked like a kid with this high-pitched voice,” Solomon explained.
“Sid was playing the game – this is a true story – and he just said, ‘You have got to change this. This feels like you’re shooting innocent children.’”
You’ll get to play as the aliens in the game’s multiplayer.
XCOM: Enemy Unknown is due on PC, PlayStation 3 and Xbox 360 in October. Steam pre-orders will help unlock a series of bonuses.
XCOM: Enemy Unknown draws on a couple familiar cultural touchstones in its quest to deliver unique but recognisable aliens.

Speaking to Killscreen, Enemy Unknown lead designer Jake Solomon said Enemy Unknown’s general alien design began with a classic “grey” template and built from there.
“The first UFOs are disc-shaped, because we wanted it to start in the same place where the original game did, which came from a very campy sense of UFO mythology – The X-Files was very popular when the first games were made,” he said.
“One of the new aliens we’ve shown off is this tall, slender man in a suit. He’s really bizarre – he’s incredibly flexible, he can leap really high – it’s a very creepy thing to see the human form extended and twisted. That came from the same place of UFO mythology – we looked at Men in Black, the infiltrator in a black suit. Again it’s not necessarily campy, or campy in a bad way, but the player already has a back-story about aliens in their minds, so we wanted to take advantage of that.”
Interestingly, the designer said the sectoid foes used to be much more human, but where altered at the request of Civilization designer Sid Meier.
“Our first version of the sectoid was much more upright – right now he’s feral and animalistic and sounds very bird-like. Before, he almost looked like a kid with this high-pitched voice,” Solomon explained.
“Sid was playing the game – this is a true story – and he just said, ‘You have got to change this. This feels like you’re shooting innocent children.’”
You’ll get to play as the aliens in the game’s multiplayer.
XCOM: Enemy Unknown is due on PC, PlayStation 3 and Xbox 360 in October. Steam pre-orders will help unlock a series of bonuses.

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Shepard - Moderator
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Λοιπόν, είμαι στην 2η αποστολή του ντέμο και το μόνο που μπορώ να πω είναι πως θα φύγει για αγορά. Το παιχνίδι είναι τέλειο. Επιστροφή στα παλιά, βαθιά νερά των καλών PC games
Α, να μην παραλείψω να αναφέρω και τη μουσικούλα που παίζει αλά Deus Ex: HR
Όποιος δε το πάρει, να του καεί το σύστημα που δεν θα το βάλει μέσα

Α, να μην παραλείψω να αναφέρω και τη μουσικούλα που παίζει αλά Deus Ex: HR
Όποιος δε το πάρει, να του καεί το σύστημα που δεν θα το βάλει μέσα


My Street Fighter 4 FanFiction Project: fav.me/d3k2f2f
PSN ID: G3n3raL986 - XBL, NNID, Steam, Skype: G3n3raL86
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G3n3raL86 - Δημοσιευσεις : 620
Το XCOM: Enemy Unknown 'Slingshot' DLC κυκλοφορεί αυτήν την για PC, PS3 και Xbox 360. Στο νέο πακέτο επέκτασης, οι παίκτες καλούνται να συνεργαστούν με τις Triads για να υπερασπιστούν τον πλανήτη. Το Polygon αναφέρει πως το πακέτο θα κυκλοφορήσει στις 4 Δεκεμβρίου για $6.99 / 560 Microsoft Points και θα είναι το πρώτο από τα δύο που έχει ανακοινώσει η Firaxis. Το site αναφέρει πως χρειάστηκε δύο ώρες για να ολοκληρώσει τις τρεις αποστολές που ενσωματώνονται στο campaign του τίτλου.

Το DLC προσφέρει έναν νέο στρατιώτη με buffed στατιστικά και ένα μέλος της Triad με το όνομα Zhang, ο οποίος αναζητά προστασία με αντάλλαγμα εξωγήινη τεχνολογία.

Το DLC προσφέρει έναν νέο στρατιώτη με buffed στατιστικά και ένα μέλος της Triad με το όνομα Zhang, ο οποίος αναζητά προστασία με αντάλλαγμα εξωγήινη τεχνολογία.

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Shepard - Moderator
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