Δεν το βρήκα στο store και το κστεβαζω απο αυτό το λινκ. Ελπίζω να μην προπαρηγγειλα και όλο το παιχνίδι καταλαθος
https://store.sonyentertainmentnetwork.com/#!/en-gr/games/ea-sports-ufc-demo/cid=EP0006-CUSA00310_00-UFCPS4DEMO2014EU
- Τώρα είναι 13 Ιούλ 2025, 00:31 • Όλοι οι χρόνοι είναι UTC + 2 ώρες
EA SPORTS UFC
20 Δημοσιεύσεις
• Σελίδα 2 από 2 • 1, 2
Το official tutorial (tips and tricks)του EA SPORTS UFC
http://www.easports.com/ufc/tipsandtricks
http://www.easports.com/ufc/tipsandtricks
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Giorgos78 - Δημοσιευσεις : 31
Πέφτει ξύλο live κάθε μέρα όλη μέρα
Παίρνω Souza η werdum
http://m.ustream.tv/channel/giorgos78gr-s-ps4-live-show?utm_campaign=m.facebook.com&utm_source=ustre.am%2F1b1SZ&utm_medium=social&utm_content=20140306113225
Παίρνω Souza η werdum
http://m.ustream.tv/channel/giorgos78gr-s-ps4-live-show?utm_campaign=m.facebook.com&utm_source=ustre.am%2F1b1SZ&utm_medium=social&utm_content=20140306113225
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Giorgos78 - Δημοσιευσεις : 31
Ειμαι το 66 στα global leaderboards αυτά τα bugs δεν τα έχω δει στο παιχνίδι αλλα έχουν γέλιο
http://youtu.be/AOOT_3U4rZM
http://youtu.be/AOOT_3U4rZM
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Giorgos78 - Δημοσιευσεις : 31
Patch update!!!!! Τώρα αγοραστε το παιχνίδι άφοβα. Είναι τέλειο
Touch Gloves: Users will now have the ability to manually make their fighter touch gloves (or choose not to touch gloves) before beginning to fight by pressing L2 on PS4 or LT on Xbox One. This can be done at the start of every round, or anytime the ref stands the fighters up.
Finish the Fight: During a knockout, the attacking fighter can jump on their downed opponent and “finish the fight” by delivering extra strikes as the knockout occurs.
Sprawls: The defending fighter now sprawls when successfully defending against a power takedown.
Clinch Break from the Cage: Fighters now have the ability to break out of a clinch when pressed against the fence by pressing the L3 button.
Power Takedowns and Sweeps: Power takedowns and side control sweeps have been removed from fighters who would not normally have them.
Stamina: Stamina no longer regenerates if the user holds block. The user will also take a larger stamina penalty if hit while weak blocking.
Sweep Defense: The dominant fighter in the Full Guard position now has a larger window to reverse the Full Guard sweep to Mount.
Και δωρεάν dlc
http://youtu.be/vPd_gw97StI
5ος παγκόσμιος καλά δεν είναι ;
Touch Gloves: Users will now have the ability to manually make their fighter touch gloves (or choose not to touch gloves) before beginning to fight by pressing L2 on PS4 or LT on Xbox One. This can be done at the start of every round, or anytime the ref stands the fighters up.
Finish the Fight: During a knockout, the attacking fighter can jump on their downed opponent and “finish the fight” by delivering extra strikes as the knockout occurs.
Sprawls: The defending fighter now sprawls when successfully defending against a power takedown.
Clinch Break from the Cage: Fighters now have the ability to break out of a clinch when pressed against the fence by pressing the L3 button.
Power Takedowns and Sweeps: Power takedowns and side control sweeps have been removed from fighters who would not normally have them.
Stamina: Stamina no longer regenerates if the user holds block. The user will also take a larger stamina penalty if hit while weak blocking.
Sweep Defense: The dominant fighter in the Full Guard position now has a larger window to reverse the Full Guard sweep to Mount.
Και δωρεάν dlc
http://youtu.be/vPd_gw97StI
5ος παγκόσμιος καλά δεν είναι ;
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Giorgos78 - Δημοσιευσεις : 31
New and Updated Content
- Addition of 3 new fighters. 2 in Welterweight: Matt Brown, Mike Pyle and 1 at Heavyweight: Stipe Miocic
- Updates to fighter records
- Gameplay – Added Referee TKO stoppage if dominant fighter throws too many blocked strikes without the submissive fighter trying to improve his position
- Gameplay – Added the ability to catch kicks on parries if the attacking fighter has low stamina or high leg damage when throwing a kick. If Parry button is held, a takedown will be initiated.
- Gameplay – Added new defensive standup transitions from Full Guard. Moved Sweep to Advanced Transition
- Gameplay – Added Back Mount escape for submissive fighter
- Gameplay – Added manual taunts. Press Left or Right Directional buttons to taunt
- Gameplay – Successful Basic Single Leg Takedowns will now end in Half Guard
- Online – Added Coins to Championships. Watch partner videos from the Home Panel and earn Coins to trade in for Season Points.
Gameplay
- Fixed issue where dominant fighter could stall transitions
- Fixed an exploit where fighters could sneak in a free hammer fist during Posture up and down animations
- Fixed exploit in Side Control where users could land a free shot after transitioning to Side Control.
- Fixed an issue with Cage Clinch Break denial inputs.
- Tuning – Increased base punch speed of all weight classes
- Tuning – AI tuned to be less aggressive. AI is more aware of stamina and fight pacing.
- Tuning – Duration and probability of Health Events has been tuned
- Tuning – Stamina loss on strikes landed has been adjusted
- Tuning – Tuned denial windows for various ground transitions, getups and submission attempts
- Tuning – Animation speeds adjusted for strikes that were being abused Online
- Added delay on submission attempts after a failed submission.
- Submissions cannot be attempted when attacker has minimal Stamina
- Fighters can change stances while blocking
- Adjusted Antônio Rogério Nogueira’s and Robbie Lawler’s Hand Power and Speed attributes
Career
- Fixed issue where Crucifix was unavailable in career. Will now be available on new Career save files after purchasing transition.
Online
- Allow users to view Fighter Stats and Abilities in Online Championships Fighter Select Screen
- Disabled Online Pause in all Online modes. User can still access the Pause menu, however it does not pause gameplay.
- Tuned White Belt promotion and division belt thresholds.
Miscellaneous
Fixed an issue with incorrect video for ‘GSP Switch Kick’ move.
- Fixed a crash when adjusting Walk out music
- Fixed an issue with Mat damage
- Changed Antônio Rogério Nogueira’s stance to southpaw
- Various replay fixes
- Addition of 3 new fighters. 2 in Welterweight: Matt Brown, Mike Pyle and 1 at Heavyweight: Stipe Miocic
- Updates to fighter records
- Gameplay – Added Referee TKO stoppage if dominant fighter throws too many blocked strikes without the submissive fighter trying to improve his position
- Gameplay – Added the ability to catch kicks on parries if the attacking fighter has low stamina or high leg damage when throwing a kick. If Parry button is held, a takedown will be initiated.
- Gameplay – Added new defensive standup transitions from Full Guard. Moved Sweep to Advanced Transition
- Gameplay – Added Back Mount escape for submissive fighter
- Gameplay – Added manual taunts. Press Left or Right Directional buttons to taunt
- Gameplay – Successful Basic Single Leg Takedowns will now end in Half Guard
- Online – Added Coins to Championships. Watch partner videos from the Home Panel and earn Coins to trade in for Season Points.
Gameplay
- Fixed issue where dominant fighter could stall transitions
- Fixed an exploit where fighters could sneak in a free hammer fist during Posture up and down animations
- Fixed exploit in Side Control where users could land a free shot after transitioning to Side Control.
- Fixed an issue with Cage Clinch Break denial inputs.
- Tuning – Increased base punch speed of all weight classes
- Tuning – AI tuned to be less aggressive. AI is more aware of stamina and fight pacing.
- Tuning – Duration and probability of Health Events has been tuned
- Tuning – Stamina loss on strikes landed has been adjusted
- Tuning – Tuned denial windows for various ground transitions, getups and submission attempts
- Tuning – Animation speeds adjusted for strikes that were being abused Online
- Added delay on submission attempts after a failed submission.
- Submissions cannot be attempted when attacker has minimal Stamina
- Fighters can change stances while blocking
- Adjusted Antônio Rogério Nogueira’s and Robbie Lawler’s Hand Power and Speed attributes
Career
- Fixed issue where Crucifix was unavailable in career. Will now be available on new Career save files after purchasing transition.
Online
- Allow users to view Fighter Stats and Abilities in Online Championships Fighter Select Screen
- Disabled Online Pause in all Online modes. User can still access the Pause menu, however it does not pause gameplay.
- Tuned White Belt promotion and division belt thresholds.
Miscellaneous
Fixed an issue with incorrect video for ‘GSP Switch Kick’ move.
- Fixed a crash when adjusting Walk out music
- Fixed an issue with Mat damage
- Changed Antônio Rogério Nogueira’s stance to southpaw
- Various replay fixes
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Giorgos78 - Δημοσιευσεις : 31
Φαίνεται πως μεκάθε update το κάνουν όλο και καλύτερο.. Θα περιμένω μια καλή πτώση για να το πάρω όμως. 


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Scott_Pilgrim - Δημοσιευσεις : 1681
Αλλάζει όλο το παιχνίδι !!!!! Το σύστημα telemetry της EA που παρακολουθεί συνεχώς πως παίζουν οι gamers το ufc αποδίδει καρπούς. Σε κάθε patch γίνεται όλο και καλύτερο
1. Clinch transition denial tuning
Similar to the changes made to the ground game last patch, we have a new table of denial tuning values for the clinch along with latency compensation and locked in denial direction selection. You might say, "wait a minute, I thought denial direction didn't matter in the clinch?". Well that's about to change.
The following transitions in the clinch now require correct left/right input in order to deny, and an incorrect input will get locked in.
•SC (dom or sub) – to Thai and OU
•OU (dom or sub) – to SC or DU
•DU (sub only) – needs to defend Thai or Back transitions
This should make the neutral positions more challenging defensively and make getting into a dominant positions easier - then dominant positions become deny pass (left or right) or deny break. You also have to worry about strikes and TDs more in dominant positions than in the neutral positions so there’s better balance there.
2. Takedown denial tuning
I've gone into most of the details on this in another thread, but same as with the clinch, all the various takedown denial windows have been tuned, latency compensation added plus all the awesome new outcomes.
3. Parry tuning
A hot topic for sure, here's what we did.
As you may know the parry window was quite large, at 90 ticks (or 1.33 seconds). This has been reduced at the high end to 60 ticks (or 1 second) and 30 ticks on the low end. The window changes between those numbers based on stamina, so the lower your stamina, the harder it will be to parry.
In addition, if you successfully parry and throw a counter punch, your opponents parry window will will be cut in half. And if he manages to successfully parry you and throws another counter, your parry window will be halved from that, and so on until the window is so small it may as well not exist.
This was done to make parry wars much less likely.
4. Stamina tuning
A bunch of small changes here, I'm not even familiar with all the details, but the biggest take away is we tried to find a balance between the previous patch and the one before that in terms of stamina and damage bleed through on weak block. Hopefully this time we hit the sweet spot.
5. Judging
Lot of complaints on the judging logic since we released. With the help of user feedback we identified two significant bugs in the logic which were fixed, plus some tuning on other aspects of the logic.
6. Referee standup time tuning
We had lots of complaints about the ref standing you up in mount and backmount, so we doubled the referee standup timer for all dominant positions.
1. Clinch transition denial tuning
Similar to the changes made to the ground game last patch, we have a new table of denial tuning values for the clinch along with latency compensation and locked in denial direction selection. You might say, "wait a minute, I thought denial direction didn't matter in the clinch?". Well that's about to change.
The following transitions in the clinch now require correct left/right input in order to deny, and an incorrect input will get locked in.
•SC (dom or sub) – to Thai and OU
•OU (dom or sub) – to SC or DU
•DU (sub only) – needs to defend Thai or Back transitions
This should make the neutral positions more challenging defensively and make getting into a dominant positions easier - then dominant positions become deny pass (left or right) or deny break. You also have to worry about strikes and TDs more in dominant positions than in the neutral positions so there’s better balance there.
2. Takedown denial tuning
I've gone into most of the details on this in another thread, but same as with the clinch, all the various takedown denial windows have been tuned, latency compensation added plus all the awesome new outcomes.
3. Parry tuning
A hot topic for sure, here's what we did.
As you may know the parry window was quite large, at 90 ticks (or 1.33 seconds). This has been reduced at the high end to 60 ticks (or 1 second) and 30 ticks on the low end. The window changes between those numbers based on stamina, so the lower your stamina, the harder it will be to parry.
In addition, if you successfully parry and throw a counter punch, your opponents parry window will will be cut in half. And if he manages to successfully parry you and throws another counter, your parry window will be halved from that, and so on until the window is so small it may as well not exist.
This was done to make parry wars much less likely.
4. Stamina tuning
A bunch of small changes here, I'm not even familiar with all the details, but the biggest take away is we tried to find a balance between the previous patch and the one before that in terms of stamina and damage bleed through on weak block. Hopefully this time we hit the sweet spot.
5. Judging
Lot of complaints on the judging logic since we released. With the help of user feedback we identified two significant bugs in the logic which were fixed, plus some tuning on other aspects of the logic.
6. Referee standup time tuning
We had lots of complaints about the ref standing you up in mount and backmount, so we doubled the referee standup timer for all dominant positions.
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Giorgos78 - Δημοσιευσεις : 31
Θα γίνει ελληνικό (ps4) πρωτάθλημα EA UFC. ειμασται 9 έλληνες μέχρι στιγμής κάντε με add στο ps4 Giorgos78GR αν θέλετε να συμετασχεται. Ειναι σε φιλικό κλίμα θα παίξουμε μεταξύ μας ετσι για την πλάκα .Δεν υπάρχουν δώρα . αν μαζευτούμε μπορούμε να κάνουμε και διοργάνωση ποιο μετά . Να έχει ο καθένας ένα παίχτη και να φτιάχνουμε fight cards για τη ζώνη κτλ
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Giorgos78 - Δημοσιευσεις : 31
20 Δημοσιεύσεις
• Σελίδα 2 από 2 • 1, 2
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