Behind the Line: Exclusive Interview with the makers of Spec Ops: The LineAlmost three weeks since the release of Spec Ops: The Line back then, which turned out to be a real insider's tip in this summer, offering an incredibly exciting story.
We are the creators behind it - Yager Development - in her studio in Berlin, visited here and had the opportunity to scrutinize the game in more detail. Along with interesting views of the developers themselves, we were able to gain an insight into the development processes behind the game, and watch as an animation, created the importance of personal communication between the different teams and has operated the vast scale of expenditure in the five-year development period of the game.
Lead AI Programmer Andre Dittrich, Effects Artist Florian Zander, lead animator Mark Roeth and senior associate producer Mark stood Libold us to answer questions. A part of it, we have summarized for you in an interview.
The story of Spec Ops pursued even in a slightly different approach shooter genre from the mainstream. How did you come out this way to go?"The game was initially started as an ordinary tactical shooter, is where the story at some point become increasingly important. Eventually came the novel Heart of Darkness as a central theme to the story and was adapted to again and again. The story also has many, many changes and fine tuning experience, because if you want to tell the story so intense, it is precisely the smallest timing matters. The later is the difference between believability and absurdity. "
What exactly you wanted with the degree of violence in the game to convey a message that is anyway set quite high and unadorned? "Yes, that is pretty high, but we believe that if you want to edit the topic as serious as in, Spec Ops' the case, then one should not shy away from the show to the outside world. During development, we met people who have experienced this in real life, and in the other hand, is, Spec Ops' still in the frame. The point is that war is made of pretty nasty violence that we must also show, if you want to get certain messages across. "
How could you play it with the Wii into line so that it appeared in this country completely uncensored?"We had someone from our site, which has declared the whole thing and was able to convince the USK fact that the violence in the match for the violence itself will be there and certainly not as a kind of violent porn, but a necessary piece of the puzzle to the story to tell. "
One of the biggest criticisms was the cover system, which is often difficult to act. Will this still be an update?"It is not that what we have published, long before the time, but we're convinced that it works well. Perhaps we underestimated how much the players are accustomed in other games and we get more problems, because we have not met expectations. It feels at first sight, such as in, on Gears of War ', but in more detail then things are different. And it seems some do not arrive. We have also received reviews that speak of how smoothly it works and where are prominent details that are better than in other games. But so be it, either you love it or you hate it. An update is unlikely "
A visual standpoint, there were initially doubts, Spec Ops'. For the release of the game down seems to have the graphical level but increased enormously. Is this a natural process during development?"First we had to contend with the fact that the development time is extremely delayed. The result is that one runs after changes. The focus that we associate with 'Spec Ops' had was not so much incorporate the latest features, but to concentrate on the artistic aspect to the fore. We call this "hyper-realism," which things such as controllability of the visuals are much more important than their realism. What has been highlighted in many reviews, however, is that the setting works, almost as if a minor actor to be there. There are key shots in the game, where we said, the people have to chip away graphically simple. One of these is near the beginning of the game where you stand on the ruined highway to Dubai and look into it, which is also due to the storm wall in the background quite striking. Toward the end, as have the hyper-realism 'tightened even further and it is even more colorful. First and foremost, it only works as a whole. This is a completely natural process. "
How do you deal with the low expectations that the title was first? After the first test, which had so suddenly changed!"That's a pretty tough question. , Spec Ops' is a franchise that was already there, and brought with it a certain expectation. This we did not meet and 2K Games has left us in respect of all freedoms and were fully behind the project, as it is now also. We have personally very pleased about the article, where you have noticed, now people understand what we are doing here. In a game like story, Spec Ops' Of course you can not tell everything beforehand. That's always a balance between the spoilers and the players to get interested. But we're delighted about that just the player feedback is outstanding and on a level with which we were not expecting. "
Are there things that you found yourself particularly successful?"Everyone always says: The Story! Difficult to see though is how much must be done to to make it work that way. For example, the English-language recordings, which we believe to have become outstanding. It is also clear that the story has great twists, this is the requirement and brings people to think. What is also well recognized Dubai itself, as it was designed by our artists. The story works so as credible, because the background Dubai work that way. Of these [modules], there are very many small in-game. And they work so well together, and we are proud. "
Is there something that you would like to do better in hindsight?"Yes, well what everyone says. Probably you have when it comes to analyzing the gameplay better. We initially had a standard control scheme, and were not so pleased with certain things. To these things we have worked around pretty good, but maybe you have to go back there again one step further and say if there has developed a kind of pseudo-standard, then you should not change the perhaps. "
Can you have new details about the upcoming co-op DLC revealed? This is taken from the story or be something completely new?"The DLC will be available soon and can be downloaded by anyone free of charge. This is already a bit with the story. The game has such a section, where Walker and his team squad come in a large shopping mall. Part of the Co-op will play in this area, where you start but as a Refugee struggles against the Konrad people. The DLC is then connected in some way with parts of the story. "
You are allowed to have to say what your next project? Will there might be a Spec Ops 2?"No, we do not talk about it ... no! A Spec Ops 2 would be possible, perhaps someday, but for now here is yet to be nothing. "
Are you looking forward to the new console generation, or because you are more awesome, because one has to start from scratch in some way?"It is certainly very exciting! There are so many things that you do not know where you wonder what it will be because everything new. But it is certainly always nice when you get a little more performance and no longer needs to back so amusing. At the same time it is also interesting to see what it has to acquire new technology and what is new to learn. But this is also the pleasant in this occupation, it will not get bored so quickly. "
